Class/Type Cross Reference Report
va_list (Unknown Type)
Type [g_main.c, 145] argptr
Type [g_main.c, 157] argptr
Type [q_shared.c, 1052] argptr
Type [q_shared.c, 1226] argptr
vec3_t (Typedef)
Declared as: vec_t [3]
Define [q_shared.h, 126] q_shared.h
Type [q_shared.h, 139] vec3_origin
Use [q_shared.h, 162] VectorMA
Use [q_shared.h, 162] VectorMA
Use [q_shared.h, 162] VectorMA
Use [q_shared.h, 165] _DotProduct
Use [q_shared.h, 165] _DotProduct
Use [q_shared.h, 166] _VectorSubtract
Use [q_shared.h, 166] _VectorSubtract
Use [q_shared.h, 166] _VectorSubtract
Use [q_shared.h, 167] _VectorAdd
Use [q_shared.h, 167] _VectorAdd
Use [q_shared.h, 167] _VectorAdd
Use [q_shared.h, 168] _VectorCopy
Use [q_shared.h, 168] _VectorCopy
Use [q_shared.h, 170] ClearBounds
Use [q_shared.h, 170] ClearBounds
Use [q_shared.h, 171] AddPointToBounds
Use [q_shared.h, 171] AddPointToBounds
Use [q_shared.h, 171] AddPointToBounds
Use [q_shared.h, 172] VectorCompare
Use [q_shared.h, 172] VectorCompare
Use [q_shared.h, 173] VectorLength
Use [q_shared.h, 174] CrossProduct
Use [q_shared.h, 174] CrossProduct
Use [q_shared.h, 174] CrossProduct
Use [q_shared.h, 175] VectorNormalize
Use [q_shared.h, 176] VectorNormalize2
Use [q_shared.h, 176] VectorNormalize2
Use [q_shared.h, 177] VectorInverse
Use [q_shared.h, 178] VectorScale
Use [q_shared.h, 178] VectorScale
Use [q_shared.h, 184] AngleVectors
Use [q_shared.h, 184] AngleVectors
Use [q_shared.h, 184] AngleVectors
Use [q_shared.h, 184] AngleVectors
Use [q_shared.h, 185] BoxOnPlaneSide
Use [q_shared.h, 185] BoxOnPlaneSide
Use [q_shared.h, 205] ProjectPointOnPlane
Use [q_shared.h, 205] ProjectPointOnPlane
Use [q_shared.h, 205] ProjectPointOnPlane
Use [q_shared.h, 206] PerpendicularVector
Use [q_shared.h, 206] PerpendicularVector
Use [q_shared.h, 207] RotatePointAroundVector
Use [q_shared.h, 207] RotatePointAroundVector
Use [q_shared.h, 207] RotatePointAroundVector
Type [q_shared.h, 407] cplane_s::normal
Type [q_shared.h, 426] cmodel_s::mins
Type [q_shared.h, 426] cmodel_s::maxs
Type [q_shared.h, 427] cmodel_s::origin
Type [q_shared.h, 450] endpos
Type [q_shared.h, 534] viewangles
Type [q_shared.h, 537] mins
Type [q_shared.h, 537] maxs
Type [q_shared.h, 892] monster_flash_offset
Type [q_shared.h, 1141] entity_state_s::origin
Type [q_shared.h, 1142] entity_state_s::angles
Type [q_shared.h, 1143] entity_state_s::old_origin
Type [q_shared.h, 1172] viewangles
Type [q_shared.h, 1173] viewoffset
Type [q_shared.h, 1174] kick_angles
Type [q_shared.h, 1177] gunangles
Type [q_shared.h, 1178] gunoffset
Type [g_local.h, 314] intermission_origin
Type [g_local.h, 315] intermission_angle
Type [g_local.h, 352] skyaxis
Type [g_local.h, 373] start_origin
Type [g_local.h, 374] start_angles
Type [g_local.h, 375] end_origin
Type [g_local.h, 376] end_angles
Type [g_local.h, 391] dir
Type [g_local.h, 437] saved_goal
Type [g_local.h, 440] last_sighting
Use [g_local.h, 630] G_ProjectSource
Use [g_local.h, 630] G_ProjectSource
Use [g_local.h, 630] G_ProjectSource
Use [g_local.h, 630] G_ProjectSource
Use [g_local.h, 630] G_ProjectSource
Use [g_local.h, 632] findradius
Use [g_local.h, 635] G_SetMovedir
Use [g_local.h, 635] G_SetMovedir
Use [g_local.h, 647] vtos
Use [g_local.h, 649] vectoyaw
Use [g_local.h, 650] vectoangles
Use [g_local.h, 650] vectoangles
Use [g_local.h, 657] T_Damage
Use [g_local.h, 657] T_Damage
Use [g_local.h, 657] T_Damage
Use [g_local.h, 679] monster_fire_bullet
Use [g_local.h, 679] monster_fire_bullet
Use [g_local.h, 680] monster_fire_shotgun
Use [g_local.h, 680] monster_fire_shotgun
Use [g_local.h, 681] monster_fire_blaster
Use [g_local.h, 681] monster_fire_blaster
Use [g_local.h, 682] monster_fire_grenade
Use [g_local.h, 682] monster_fire_grenade
Use [g_local.h, 683] monster_fire_rocket
Use [g_local.h, 683] monster_fire_rocket
Use [g_local.h, 684] monster_fire_railgun
Use [g_local.h, 684] monster_fire_railgun
Use [g_local.h, 685] monster_fire_bfg
Use [g_local.h, 685] monster_fire_bfg
Use [g_local.h, 727] ThrowDebris
Use [g_local.h, 728] fire_hit
Use [g_local.h, 729] fire_bullet
Use [g_local.h, 729] fire_bullet
Use [g_local.h, 730] fire_shotgun
Use [g_local.h, 730] fire_shotgun
Use [g_local.h, 731] fire_blaster
Use [g_local.h, 731] fire_blaster
Use [g_local.h, 732] fire_grenade
Use [g_local.h, 732] fire_grenade
Use [g_local.h, 733] fire_grenade2
Use [g_local.h, 733] fire_grenade2
Use [g_local.h, 734] fire_rocket
Use [g_local.h, 734] fire_rocket
Use [g_local.h, 735] fire_rail
Use [g_local.h, 735] fire_rail
Use [g_local.h, 736] fire_bfg
Use [g_local.h, 736] fire_bfg
Use [g_local.h, 742] PlayerTrail_Add
Use [g_local.h, 743] PlayerTrail_New
Use [g_local.h, 763] player_die
Use [g_local.h, 789] PlayerNoise
Type [g_local.h, 874] cmd_angles
Type [g_local.h, 913] gclient_s::damage_from
Type [g_local.h, 918] gclient_s::kick_angles
Type [g_local.h, 919] gclient_s::kick_origin
Type [g_local.h, 924] gclient_s::damage_blend
Type [g_local.h, 925] gclient_s::v_angle
Type [g_local.h, 927] gclient_s::oldviewangles
Type [g_local.h, 928] gclient_s::oldvelocity
Type [g_local.h, 988] edict_s::mins
Type [g_local.h, 988] edict_s::maxs
Type [g_local.h, 989] edict_s::absmin
Type [g_local.h, 989] edict_s::absmax
Type [g_local.h, 989] edict_s::size
Type [g_local.h, 1025] edict_s::movedir
Type [g_local.h, 1026] edict_s::pos1
Type [g_local.h, 1026] edict_s::pos2
Type [g_local.h, 1028] edict_s::velocity
Type [g_local.h, 1029] edict_s::avelocity
Type [g_local.h, 1100] edict_s::move_origin
Type [g_local.h, 1101] edict_s::move_angles
Type [g_ai.c, 108] v
Type [g_ai.c, 196] v
Type [g_ai.c, 266] v
Type [g_ai.c, 289] spot1
Type [g_ai.c, 290] spot2
Type [g_ai.c, 314] vec
Type [g_ai.c, 316] forward
Type [g_ai.c, 333] vec
Type [g_ai.c, 541] temp
Type [g_ai.c, 609] spot1
Type [g_ai.c, 609] spot2
Type [g_ai.c, 773] temp
Type [g_ai.c, 916] v
Type [g_ai.c, 923] v_forward
Type [g_ai.c, 923] v_right
Type [g_ai.c, 925] left_target
Type [g_ai.c, 925] right_target
Type [g_chase.c, 24] o
Type [g_chase.c, 24] ownerv
Type [g_chase.c, 24] goal
Type [g_chase.c, 26] forward
Type [g_chase.c, 26] right
Type [g_chase.c, 29] oldgoal
Type [g_chase.c, 30] angles
Type [g_combat.c, 34] dest
Type [g_combat.c, 92] point
Type [g_combat.c, 134] origin
Type [g_combat.c, 134] normal
Type [g_combat.c, 171] point
Type [g_combat.c, 171] normal
Type [g_combat.c, 214] vec
Type [g_combat.c, 216] forward
Type [g_combat.c, 255] point
Type [g_combat.c, 255] normal
Type [g_combat.c, 377] dir
Type [g_combat.c, 377] point
Type [g_combat.c, 377] normal
Type [g_combat.c, 433] kvel
Type [g_combat.c, 551] v
Type [g_combat.c, 552] dir
Type [g_func.c, 114] dest
Type [g_func.c, 155] move
Type [g_func.c, 176] destdelta
Type [g_func.c, 454] tmin
Type [g_func.c, 454] tmax
Type [g_func.c, 755] point
Type [g_func.c, 765] abs_movedir
Type [g_func.c, 1041] mins
Type [g_func.c, 1041] maxs
Type [g_func.c, 1113] point
Type [g_func.c, 1140] abs_movedir
Type [g_func.c, 1380] abs_movedir
Type [g_func.c, 1532] dest
Type [g_func.c, 1589] dest
Type [g_func.c, 1960] point
Type [g_func.c, 1968] forward
Type [g_func.c, 1968] right
Type [g_func.c, 1968] up
Type [g_items.c, 846] forward
Type [g_items.c, 846] right
Type [g_items.c, 847] offset
Type [g_items.c, 921] dest
Type [g_misc.c, 58] v
Type [g_misc.c, 106] normal_angles
Type [g_misc.c, 106] right
Type [g_misc.c, 130] point
Type [g_misc.c, 138] vd
Type [g_misc.c, 139] origin
Type [g_misc.c, 140] size
Type [g_misc.c, 185] vd
Type [g_misc.c, 231] vd
Type [g_misc.c, 281] point
Type [g_misc.c, 286] origin
Type [g_misc.c, 289] v
Type [g_misc.c, 344] v
Type [g_misc.c, 745] point
Type [g_misc.c, 747] origin
Type [g_misc.c, 748] chunkorigin
Type [g_misc.c, 749] size
Type [g_misc.c, 877] v
Type [g_misc.c, 889] org
Type [g_misc.c, 891] save
Type [g_misc.c, 966] point
Type [g_misc.c, 1217] point
Type [g_misc.c, 1341] v
Type [g_monster.c, 31] start
Type [g_monster.c, 31] dir
Type [g_monster.c, 41] start
Type [g_monster.c, 41] aimdir
Type [g_monster.c, 51] start
Type [g_monster.c, 51] dir
Type [g_monster.c, 61] start
Type [g_monster.c, 61] aimdir
Type [g_monster.c, 71] start
Type [g_monster.c, 71] dir
Type [g_monster.c, 81] start
Type [g_monster.c, 81] aimdir
Type [g_monster.c, 91] start
Type [g_monster.c, 91] aimdir
Type [g_monster.c, 143] point
Type [g_monster.c, 185] point
Type [g_monster.c, 312] end
Type [g_monster.c, 585] v
Type [g_phys.c, 145] in
Type [g_phys.c, 145] normal
Type [g_phys.c, 145] out
Type [g_phys.c, 187] dir
Type [g_phys.c, 190] planes
Type [g_phys.c, 191] primal_velocity
Type [g_phys.c, 191] original_velocity
Type [g_phys.c, 191] new_velocity
Type [g_phys.c, 194] end
Type [g_phys.c, 342] push
Type [g_phys.c, 345] start
Type [g_phys.c, 346] end
Type [g_phys.c, 387] origin
Type [g_phys.c, 388] angles
Type [g_phys.c, 403] move
Type [g_phys.c, 403] amove
Type [g_phys.c, 407] mins
Type [g_phys.c, 407] maxs
Type [g_phys.c, 409] org
Type [g_phys.c, 409] org2
Type [g_phys.c, 409] move2
Type [g_phys.c, 409] forward
Type [g_phys.c, 409] right
Type [g_phys.c, 409] up
Type [g_phys.c, 564] move
Type [g_phys.c, 564] amove
Type [g_phys.c, 673] move
Type [g_phys.c, 678] old_origin
Type [g_spawn.c, 363] vec
Type [g_target.c, 498] start
Type [g_target.c, 499] end
Type [g_target.c, 501] point
Type [g_target.c, 502] last_movedir
Type [g_trigger.c, 89] forward
Type [g_trigger.c, 174] v
Type [g_turret.c, 25] vec
Type [g_turret.c, 80] f
Type [g_turret.c, 80] r
Type [g_turret.c, 80] u
Type [g_turret.c, 81] start
Type [g_turret.c, 99] current_angles
Type [g_turret.c, 100] delta
Type [g_turret.c, 168] target
Type [g_turret.c, 169] dir
Type [g_turret.c, 278] point
Type [g_turret.c, 302] target
Type [g_turret.c, 303] dir
Type [g_turret.c, 356] vec
Type [g_utils.c, 25] point
Type [g_utils.c, 25] distance
Type [g_utils.c, 25] forward
Type [g_utils.c, 25] right
Type [g_utils.c, 25] result
Type [g_utils.c, 78] org
Type [g_utils.c, 80] eorg
Type [g_utils.c, 269] vecs
Type [g_utils.c, 293] v
Type [g_utils.c, 309] VEC_UP
Type [g_utils.c, 310] MOVEDIR_UP
Type [g_utils.c, 311] VEC_DOWN
Type [g_utils.c, 312] MOVEDIR_DOWN
Type [g_utils.c, 314] angles
Type [g_utils.c, 314] movedir
Type [g_utils.c, 333] vec
Type [g_utils.c, 356] value1
Type [g_utils.c, 356] angles
Type [g_weapon.c, 32] start
Type [g_weapon.c, 32] dir
Type [g_weapon.c, 34] end
Type [g_weapon.c, 35] v
Type [g_weapon.c, 63] aim
Type [g_weapon.c, 66] forward
Type [g_weapon.c, 66] right
Type [g_weapon.c, 66] up
Type [g_weapon.c, 67] v
Type [g_weapon.c, 68] point
Type [g_weapon.c, 70] dir
Type [g_weapon.c, 134] start
Type [g_weapon.c, 134] aimdir
Type [g_weapon.c, 137] dir
Type [g_weapon.c, 138] forward
Type [g_weapon.c, 138] right
Type [g_weapon.c, 138] up
Type [g_weapon.c, 139] end
Type [g_weapon.c, 142] water_start
Type [g_weapon.c, 247] pos
Type [g_weapon.c, 277] start
Type [g_weapon.c, 277] aimdir
Type [g_weapon.c, 290] start
Type [g_weapon.c, 290] aimdir
Type [g_weapon.c, 345] start
Type [g_weapon.c, 345] dir
Type [g_weapon.c, 400] origin
Type [g_weapon.c, 410] v
Type [g_weapon.c, 411] dir
Type [g_weapon.c, 486] start
Type [g_weapon.c, 486] aimdir
Type [g_weapon.c, 489] dir
Type [g_weapon.c, 490] forward
Type [g_weapon.c, 490] right
Type [g_weapon.c, 490] up
Type [g_weapon.c, 519] start
Type [g_weapon.c, 519] aimdir
Type [g_weapon.c, 522] dir
Type [g_weapon.c, 523] forward
Type [g_weapon.c, 523] right
Type [g_weapon.c, 523] up
Type [g_weapon.c, 571] origin
Type [g_weapon.c, 620] start
Type [g_weapon.c, 620] dir
Type [g_weapon.c, 658] start
Type [g_weapon.c, 658] aimdir
Type [g_weapon.c, 660] from
Type [g_weapon.c, 661] end
Type [g_weapon.c, 727] v
Type [g_weapon.c, 810] point
Type [g_weapon.c, 811] dir
Type [g_weapon.c, 812] start
Type [g_weapon.c, 813] end
Type [g_weapon.c, 884] start
Type [g_weapon.c, 884] dir
Type [m_actor.c, 245] v
Type [m_actor.c, 271] start
Type [m_actor.c, 271] target
Type [m_actor.c, 272] forward
Type [m_actor.c, 272] right
Type [m_actor.c, 339] point
Type [m_actor.c, 403] v
Type [m_actor.c, 498] v
Type [m_berserk.c, 172] aim
Type [m_berserk.c, 198] aim
Type [m_berserk.c, 381] point
Use [m_boss2.c, 53] boss2_die
Type [m_boss2.c, 57] forward
Type [m_boss2.c, 57] right
Type [m_boss2.c, 58] start
Type [m_boss2.c, 59] dir
Type [m_boss2.c, 60] vec
Type [m_boss2.c, 99] forward
Type [m_boss2.c, 99] right
Type [m_boss2.c, 99] target
Type [m_boss2.c, 100] start
Type [m_boss2.c, 115] forward
Type [m_boss2.c, 115] right
Type [m_boss2.c, 115] target
Type [m_boss2.c, 116] start
Type [m_boss2.c, 434] vec
Type [m_boss2.c, 507] point
Type [m_boss2.c, 542] spot1
Type [m_boss2.c, 542] spot2
Type [m_boss2.c, 543] temp
Type [m_boss31.c, 477] forward
Type [m_boss31.c, 477] right
Type [m_boss31.c, 478] start
Type [m_boss31.c, 479] dir
Type [m_boss31.c, 480] vec
Type [m_boss31.c, 503] forward
Type [m_boss31.c, 503] right
Type [m_boss31.c, 503] target
Type [m_boss31.c, 504] start
Type [m_boss31.c, 519] forward
Type [m_boss31.c, 519] right
Type [m_boss31.c, 519] target
Type [m_boss31.c, 520] start
Type [m_boss31.c, 541] vec
Type [m_boss31.c, 589] point
Type [m_boss31.c, 601] spot1
Type [m_boss31.c, 601] spot2
Type [m_boss31.c, 602] temp
Type [m_boss32.c, 412] forward
Type [m_boss32.c, 412] right
Type [m_boss32.c, 413] start
Type [m_boss32.c, 414] dir
Type [m_boss32.c, 415] vec
Type [m_boss32.c, 503] start
Type [m_boss32.c, 504] dir
Type [m_boss32.c, 505] forward
Type [m_boss32.c, 505] right
Type [m_boss32.c, 520] dir
Type [m_boss32.c, 521] vec
Type [m_boss32.c, 522] start
Type [m_boss32.c, 523] forward
Type [m_boss32.c, 523] right
Type [m_boss32.c, 608] vec
Type [m_boss32.c, 673] point
Type [m_boss32.c, 713] spot1
Type [m_boss32.c, 713] spot2
Type [m_boss32.c, 714] temp
Type [m_boss32.c, 879] vec
Type [m_brain.c, 410] aim
Type [m_brain.c, 424] aim
Type [m_brain.c, 463] aim
Type [m_brain.c, 586] point
Type [m_chick.c, 353] point
Type [m_chick.c, 443] aim
Type [m_chick.c, 453] forward
Type [m_chick.c, 453] right
Type [m_chick.c, 454] start
Type [m_chick.c, 455] dir
Type [m_chick.c, 456] vec
Type [m_flash.c, 27] monster_flash_offset
Type [m_flipper.c, 182] aim
Type [m_flipper.c, 332] point
Use [m_float.c, 54] floater_die
Type [m_float.c, 62] start
Type [m_float.c, 63] forward
Type [m_float.c, 63] right
Type [m_float.c, 64] end
Type [m_float.c, 65] dir
Type [m_float.c, 517] aim
Type [m_float.c, 524] forward
Type [m_float.c, 524] right
Type [m_float.c, 525] origin
Type [m_float.c, 526] dir
Type [m_float.c, 527] offset
Type [m_float.c, 603] point
Type [m_flyer.c, 369] start
Type [m_flyer.c, 370] forward
Type [m_flyer.c, 370] right
Type [m_flyer.c, 371] end
Type [m_flyer.c, 372] dir
Type [m_flyer.c, 425] aim
Type [m_flyer.c, 434] aim
Type [m_flyer.c, 564] point
Type [m_gladiator.c, 131] aim
Type [m_gladiator.c, 170] start
Type [m_gladiator.c, 171] dir
Type [m_gladiator.c, 172] forward
Type [m_gladiator.c, 172] right
Type [m_gladiator.c, 201] v
Type [m_gladiator.c, 308] point
Type [m_gunner.c, 335] point
Type [m_gunner.c, 428] start
Type [m_gunner.c, 429] forward
Type [m_gunner.c, 429] right
Type [m_gunner.c, 430] target
Type [m_gunner.c, 431] aim
Type [m_gunner.c, 451] start
Type [m_gunner.c, 452] forward
Type [m_gunner.c, 452] right
Type [m_gunner.c, 453] aim
Use [m_hover.c, 63] hover_die
Type [m_hover.c, 436] start
Type [m_hover.c, 437] forward
Type [m_hover.c, 437] right
Type [m_hover.c, 438] end
Type [m_hover.c, 439] dir
Type [m_hover.c, 541] point
Type [m_infantry.c, 244] aimangles
Type [m_infantry.c, 262] start
Type [m_infantry.c, 262] target
Type [m_infantry.c, 263] forward
Type [m_infantry.c, 263] right
Type [m_infantry.c, 264] vec
Type [m_infantry.c, 386] point
Type [m_infantry.c, 525] aim
Type [m_insane.c, 581] point
Type [m_medic.c, 344] start
Type [m_medic.c, 345] forward
Type [m_medic.c, 345] right
Type [m_medic.c, 346] end
Type [m_medic.c, 347] dir
Type [m_medic.c, 413] point
Type [m_medic.c, 562] medic_cable_offsets
Type [m_medic.c, 578] offset
Type [m_medic.c, 578] start
Type [m_medic.c, 578] end
Type [m_medic.c, 578] f
Type [m_medic.c, 578] r
Type [m_medic.c, 580] dir
Type [m_medic.c, 580] angles
Type [m_move.c, 39] mins
Type [m_move.c, 39] maxs
Type [m_move.c, 39] start
Type [m_move.c, 39] stop
Type [m_move.c, 112] move
Type [m_move.c, 115] oldorg
Type [m_move.c, 115] neworg
Type [m_move.c, 115] end
Type [m_move.c, 119] test
Type [m_move.c, 355] move
Type [m_move.c, 355] oldorigin
Type [m_move.c, 544] move
Type [m_mutant.c, 257] aim
Type [m_mutant.c, 268] aim
Type [m_mutant.c, 320] point
Type [m_mutant.c, 321] normal
Type [m_mutant.c, 347] forward
Type [m_mutant.c, 408] v
Type [m_mutant.c, 574] point
Type [m_parasite.c, 297] start
Type [m_parasite.c, 297] end
Type [m_parasite.c, 299] dir
Type [m_parasite.c, 299] angles
Type [m_parasite.c, 318] offset
Type [m_parasite.c, 318] start
Type [m_parasite.c, 318] f
Type [m_parasite.c, 318] r
Type [m_parasite.c, 318] end
Type [m_parasite.c, 318] dir
Type [m_parasite.c, 471] point
Type [m_soldier.c, 464] start
Type [m_soldier.c, 465] forward
Type [m_soldier.c, 465] right
Type [m_soldier.c, 465] up
Type [m_soldier.c, 466] aim
Type [m_soldier.c, 467] dir
Type [m_soldier.c, 468] end
Type [m_soldier.c, 1144] point
Type [m_supertank.c, 496] forward
Type [m_supertank.c, 496] right
Type [m_supertank.c, 497] start
Type [m_supertank.c, 498] dir
Type [m_supertank.c, 499] vec
Type [m_supertank.c, 522] dir
Type [m_supertank.c, 523] vec
Type [m_supertank.c, 524] start
Type [m_supertank.c, 525] forward
Type [m_supertank.c, 525] right
Type [m_supertank.c, 553] vec
Type [m_supertank.c, 596] org
Type [m_supertank.c, 657] point
Type [m_tank.c, 333] forward
Type [m_tank.c, 333] right
Type [m_tank.c, 334] start
Type [m_tank.c, 335] end
Type [m_tank.c, 336] dir
Type [m_tank.c, 363] forward
Type [m_tank.c, 363] right
Type [m_tank.c, 364] start
Type [m_tank.c, 365] dir
Type [m_tank.c, 366] vec
Type [m_tank.c, 389] dir
Type [m_tank.c, 390] vec
Type [m_tank.c, 391] start
Type [m_tank.c, 392] forward
Type [m_tank.c, 392] right
Type [m_tank.c, 657] vec
Type [m_tank.c, 753] point
Type [p_client.c, 42] d
Type [p_client.c, 465] dir
Type [p_client.c, 501] point
Type [p_client.c, 698] v
Type [p_client.c, 875] origin
Type [p_client.c, 875] angles
Type [p_client.c, 931] point
Type [p_client.c, 1099] mins
Type [p_client.c, 1100] maxs
Type [p_client.c, 1102] spawn_origin
Type [p_client.c, 1102] spawn_angles
Type [p_client.c, 1547] start
Type [p_client.c, 1547] mins
Type [p_client.c, 1547] maxs
Type [p_client.c, 1547] end
Type [p_trail.c, 67] spot
Type [p_trail.c, 69] temp
Type [p_trail.c, 85] spot
Type [p_view.c, 29] forward
Type [p_view.c, 29] right
Type [p_view.c, 29] up
Type [p_view.c, 42] angles
Type [p_view.c, 42] velocity
Type [p_view.c, 76] v
Type [p_view.c, 78] power_color
Type [p_view.c, 79] acolor
Type [p_view.c, 80] bcolor
Type [p_view.c, 228] v
Type [p_view.c, 421] vieworg
Type [p_view.c, 505] dir
Type [p_weapon.c, 33] point
Type [p_weapon.c, 33] distance
Type [p_weapon.c, 33] forward
Type [p_weapon.c, 33] right
Type [p_weapon.c, 33] result
Type [p_weapon.c, 35] _distance
Type [p_weapon.c, 58] where
Type [p_weapon.c, 548] offset
Type [p_weapon.c, 549] forward
Type [p_weapon.c, 549] right
Type [p_weapon.c, 550] start
Type [p_weapon.c, 711] offset
Type [p_weapon.c, 712] forward
Type [p_weapon.c, 712] right
Type [p_weapon.c, 713] start
Type [p_weapon.c, 761] offset
Type [p_weapon.c, 761] start
Type [p_weapon.c, 762] forward
Type [p_weapon.c, 762] right
Type [p_weapon.c, 816] g_offset
Type [p_weapon.c, 818] forward
Type [p_weapon.c, 818] right
Type [p_weapon.c, 819] start
Type [p_weapon.c, 820] offset
Type [p_weapon.c, 871] offset
Type [p_weapon.c, 956] start
Type [p_weapon.c, 957] forward
Type [p_weapon.c, 957] right
Type [p_weapon.c, 958] angles
Type [p_weapon.c, 961] offset
Type [p_weapon.c, 1051] start
Type [p_weapon.c, 1052] forward
Type [p_weapon.c, 1052] right
Type [p_weapon.c, 1052] up
Type [p_weapon.c, 1054] offset
Type [p_weapon.c, 1186] start
Type [p_weapon.c, 1187] forward
Type [p_weapon.c, 1187] right
Type [p_weapon.c, 1188] offset
Type [p_weapon.c, 1241] start
Type [p_weapon.c, 1242] forward
Type [p_weapon.c, 1242] right
Type [p_weapon.c, 1243] offset
Type [p_weapon.c, 1244] v
Type [p_weapon.c, 1304] start
Type [p_weapon.c, 1305] forward
Type [p_weapon.c, 1305] right
Type [p_weapon.c, 1306] offset
Type [p_weapon.c, 1369] offset
Type [p_weapon.c, 1369] start
Type [p_weapon.c, 1370] forward
Type [p_weapon.c, 1370] right
Type [q_shared.c, 24] vec3_origin
Type [q_shared.c, 32] dst
Type [q_shared.c, 32] dir
Type [q_shared.c, 32] point
Type [q_shared.c, 40] vr
Type [q_shared.c, 40] vup
Type [q_shared.c, 40] vf
Type [q_shared.c, 93] angles
Type [q_shared.c, 93] forward
Type [q_shared.c, 93] right
Type [q_shared.c, 93] up
Type [q_shared.c, 130] dst
Type [q_shared.c, 130] p
Type [q_shared.c, 130] normal
Type [q_shared.c, 133] n
Type [q_shared.c, 152] dst
Type [q_shared.c, 152] src
Type [q_shared.c, 157] tempvec
Type [q_shared.c, 306] corners
Type [q_shared.c, 310] emins
Type [q_shared.c, 310] emaxs
Type [q_shared.c, 315] corners
Type [q_shared.c, 418] emins
Type [q_shared.c, 418] emaxs
Type [q_shared.c, 650] mins
Type [q_shared.c, 650] maxs
Type [q_shared.c, 656] v
Type [q_shared.c, 656] mins
Type [q_shared.c, 656] maxs
Type [q_shared.c, 672] v1
Type [q_shared.c, 672] v2
Type [q_shared.c, 681] v
Type [q_shared.c, 700] v
Type [q_shared.c, 700] out
Type [q_shared.c, 719] veca
Type [q_shared.c, 719] vecb
Type [q_shared.c, 719] vecc
Type [q_shared.c, 727] v1
Type [q_shared.c, 727] v2
Type [q_shared.c, 732] veca
Type [q_shared.c, 732] vecb
Type [q_shared.c, 732] out
Type [q_shared.c, 739] veca
Type [q_shared.c, 739] vecb
Type [q_shared.c, 739] out
Type [q_shared.c, 746] in
Type [q_shared.c, 746] out
Type [q_shared.c, 753] v1
Type [q_shared.c, 753] v2
Type [q_shared.c, 753] cross
Type [q_shared.c, 762] v
Type [q_shared.c, 775] v
Type [q_shared.c, 782] in
Type [q_shared.c, 782] out
vec5_t (Typedef)
Declared as: vec_t [5]
Define [q_shared.h, 127] q_shared.h
vec_t (Typedef)
Declared as: float
Define [q_shared.h, 125] q_shared.h
Type [q_shared.h, 126] vec3_t
Type [q_shared.h, 127] vec5_t
Type [q_shared.h, 165] _DotProduct
Type [q_shared.h, 173] VectorLength
Type [q_shared.h, 175] VectorNormalize
Type [q_shared.h, 176] VectorNormalize2
Use [q_shared.h, 178] VectorScale
Type [q_shared.c, 659] val
Type [q_shared.c, 681] VectorNormalize
Type [q_shared.c, 700] VectorNormalize2
Type [q_shared.c, 727] _DotProduct
Type [q_shared.c, 762] VectorLength
Type [q_shared.c, 782] scale