Class/Type Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

va_list    (Unknown Type)
    Type   [g_main.c, 145]           argptr
    Type   [g_main.c, 157]           argptr
    Type   [q_shared.c, 1052]        argptr
    Type   [q_shared.c, 1226]        argptr

vec3_t    (Typedef)
  Declared as: vec_t [3]
    Define   [q_shared.h, 126]       q_shared.h
    Type   [q_shared.h, 139]         vec3_origin
    Use   [q_shared.h, 162]          VectorMA
    Use   [q_shared.h, 162]          VectorMA
    Use   [q_shared.h, 162]          VectorMA
    Use   [q_shared.h, 165]          _DotProduct
    Use   [q_shared.h, 165]          _DotProduct
    Use   [q_shared.h, 166]          _VectorSubtract
    Use   [q_shared.h, 166]          _VectorSubtract
    Use   [q_shared.h, 166]          _VectorSubtract
    Use   [q_shared.h, 167]          _VectorAdd
    Use   [q_shared.h, 167]          _VectorAdd
    Use   [q_shared.h, 167]          _VectorAdd
    Use   [q_shared.h, 168]          _VectorCopy
    Use   [q_shared.h, 168]          _VectorCopy
    Use   [q_shared.h, 170]          ClearBounds
    Use   [q_shared.h, 170]          ClearBounds
    Use   [q_shared.h, 171]          AddPointToBounds
    Use   [q_shared.h, 171]          AddPointToBounds
    Use   [q_shared.h, 171]          AddPointToBounds
    Use   [q_shared.h, 172]          VectorCompare
    Use   [q_shared.h, 172]          VectorCompare
    Use   [q_shared.h, 173]          VectorLength
    Use   [q_shared.h, 174]          CrossProduct
    Use   [q_shared.h, 174]          CrossProduct
    Use   [q_shared.h, 174]          CrossProduct
    Use   [q_shared.h, 175]          VectorNormalize
    Use   [q_shared.h, 176]          VectorNormalize2
    Use   [q_shared.h, 176]          VectorNormalize2
    Use   [q_shared.h, 177]          VectorInverse
    Use   [q_shared.h, 178]          VectorScale
    Use   [q_shared.h, 178]          VectorScale
    Use   [q_shared.h, 184]          AngleVectors
    Use   [q_shared.h, 184]          AngleVectors
    Use   [q_shared.h, 184]          AngleVectors
    Use   [q_shared.h, 184]          AngleVectors
    Use   [q_shared.h, 185]          BoxOnPlaneSide
    Use   [q_shared.h, 185]          BoxOnPlaneSide
    Use   [q_shared.h, 205]          ProjectPointOnPlane
    Use   [q_shared.h, 205]          ProjectPointOnPlane
    Use   [q_shared.h, 205]          ProjectPointOnPlane
    Use   [q_shared.h, 206]          PerpendicularVector
    Use   [q_shared.h, 206]          PerpendicularVector
    Use   [q_shared.h, 207]          RotatePointAroundVector
    Use   [q_shared.h, 207]          RotatePointAroundVector
    Use   [q_shared.h, 207]          RotatePointAroundVector
    Type   [q_shared.h, 407]         cplane_s::normal
    Type   [q_shared.h, 426]         cmodel_s::mins
    Type   [q_shared.h, 426]         cmodel_s::maxs
    Type   [q_shared.h, 427]         cmodel_s::origin
    Type   [q_shared.h, 450]         endpos
    Type   [q_shared.h, 534]         viewangles
    Type   [q_shared.h, 537]         mins
    Type   [q_shared.h, 537]         maxs
    Type   [q_shared.h, 892]         monster_flash_offset
    Type   [q_shared.h, 1141]        entity_state_s::origin
    Type   [q_shared.h, 1142]        entity_state_s::angles
    Type   [q_shared.h, 1143]        entity_state_s::old_origin
    Type   [q_shared.h, 1172]        viewangles
    Type   [q_shared.h, 1173]        viewoffset
    Type   [q_shared.h, 1174]        kick_angles
    Type   [q_shared.h, 1177]        gunangles
    Type   [q_shared.h, 1178]        gunoffset
    Type   [g_local.h, 314]          intermission_origin
    Type   [g_local.h, 315]          intermission_angle
    Type   [g_local.h, 352]          skyaxis
    Type   [g_local.h, 373]          start_origin
    Type   [g_local.h, 374]          start_angles
    Type   [g_local.h, 375]          end_origin
    Type   [g_local.h, 376]          end_angles
    Type   [g_local.h, 391]          dir
    Type   [g_local.h, 437]          saved_goal
    Type   [g_local.h, 440]          last_sighting
    Use   [g_local.h, 630]           G_ProjectSource
    Use   [g_local.h, 630]           G_ProjectSource
    Use   [g_local.h, 630]           G_ProjectSource
    Use   [g_local.h, 630]           G_ProjectSource
    Use   [g_local.h, 630]           G_ProjectSource
    Use   [g_local.h, 632]           findradius
    Use   [g_local.h, 635]           G_SetMovedir
    Use   [g_local.h, 635]           G_SetMovedir
    Use   [g_local.h, 647]           vtos
    Use   [g_local.h, 649]           vectoyaw
    Use   [g_local.h, 650]           vectoangles
    Use   [g_local.h, 650]           vectoangles
    Use   [g_local.h, 657]           T_Damage
    Use   [g_local.h, 657]           T_Damage
    Use   [g_local.h, 657]           T_Damage
    Use   [g_local.h, 679]           monster_fire_bullet
    Use   [g_local.h, 679]           monster_fire_bullet
    Use   [g_local.h, 680]           monster_fire_shotgun
    Use   [g_local.h, 680]           monster_fire_shotgun
    Use   [g_local.h, 681]           monster_fire_blaster
    Use   [g_local.h, 681]           monster_fire_blaster
    Use   [g_local.h, 682]           monster_fire_grenade
    Use   [g_local.h, 682]           monster_fire_grenade
    Use   [g_local.h, 683]           monster_fire_rocket
    Use   [g_local.h, 683]           monster_fire_rocket
    Use   [g_local.h, 684]           monster_fire_railgun
    Use   [g_local.h, 684]           monster_fire_railgun
    Use   [g_local.h, 685]           monster_fire_bfg
    Use   [g_local.h, 685]           monster_fire_bfg
    Use   [g_local.h, 727]           ThrowDebris
    Use   [g_local.h, 728]           fire_hit
    Use   [g_local.h, 729]           fire_bullet
    Use   [g_local.h, 729]           fire_bullet
    Use   [g_local.h, 730]           fire_shotgun
    Use   [g_local.h, 730]           fire_shotgun
    Use   [g_local.h, 731]           fire_blaster
    Use   [g_local.h, 731]           fire_blaster
    Use   [g_local.h, 732]           fire_grenade
    Use   [g_local.h, 732]           fire_grenade
    Use   [g_local.h, 733]           fire_grenade2
    Use   [g_local.h, 733]           fire_grenade2
    Use   [g_local.h, 734]           fire_rocket
    Use   [g_local.h, 734]           fire_rocket
    Use   [g_local.h, 735]           fire_rail
    Use   [g_local.h, 735]           fire_rail
    Use   [g_local.h, 736]           fire_bfg
    Use   [g_local.h, 736]           fire_bfg
    Use   [g_local.h, 742]           PlayerTrail_Add
    Use   [g_local.h, 743]           PlayerTrail_New
    Use   [g_local.h, 763]           player_die
    Use   [g_local.h, 789]           PlayerNoise
    Type   [g_local.h, 874]          cmd_angles
    Type   [g_local.h, 913]          gclient_s::damage_from
    Type   [g_local.h, 918]          gclient_s::kick_angles
    Type   [g_local.h, 919]          gclient_s::kick_origin
    Type   [g_local.h, 924]          gclient_s::damage_blend
    Type   [g_local.h, 925]          gclient_s::v_angle
    Type   [g_local.h, 927]          gclient_s::oldviewangles
    Type   [g_local.h, 928]          gclient_s::oldvelocity
    Type   [g_local.h, 988]          edict_s::mins
    Type   [g_local.h, 988]          edict_s::maxs
    Type   [g_local.h, 989]          edict_s::absmin
    Type   [g_local.h, 989]          edict_s::absmax
    Type   [g_local.h, 989]          edict_s::size
    Type   [g_local.h, 1025]         edict_s::movedir
    Type   [g_local.h, 1026]         edict_s::pos1
    Type   [g_local.h, 1026]         edict_s::pos2
    Type   [g_local.h, 1028]         edict_s::velocity
    Type   [g_local.h, 1029]         edict_s::avelocity
    Type   [g_local.h, 1100]         edict_s::move_origin
    Type   [g_local.h, 1101]         edict_s::move_angles
    Type   [g_ai.c, 108]             v
    Type   [g_ai.c, 196]             v
    Type   [g_ai.c, 266]             v
    Type   [g_ai.c, 289]             spot1
    Type   [g_ai.c, 290]             spot2
    Type   [g_ai.c, 314]             vec
    Type   [g_ai.c, 316]             forward
    Type   [g_ai.c, 333]             vec
    Type   [g_ai.c, 541]             temp
    Type   [g_ai.c, 609]             spot1
    Type   [g_ai.c, 609]             spot2
    Type   [g_ai.c, 773]             temp
    Type   [g_ai.c, 916]             v
    Type   [g_ai.c, 923]             v_forward
    Type   [g_ai.c, 923]             v_right
    Type   [g_ai.c, 925]             left_target
    Type   [g_ai.c, 925]             right_target
    Type   [g_chase.c, 24]           o
    Type   [g_chase.c, 24]           ownerv
    Type   [g_chase.c, 24]           goal
    Type   [g_chase.c, 26]           forward
    Type   [g_chase.c, 26]           right
    Type   [g_chase.c, 29]           oldgoal
    Type   [g_chase.c, 30]           angles
    Type   [g_combat.c, 34]          dest
    Type   [g_combat.c, 92]          point
    Type   [g_combat.c, 134]         origin
    Type   [g_combat.c, 134]         normal
    Type   [g_combat.c, 171]         point
    Type   [g_combat.c, 171]         normal
    Type   [g_combat.c, 214]         vec
    Type   [g_combat.c, 216]         forward
    Type   [g_combat.c, 255]         point
    Type   [g_combat.c, 255]         normal
    Type   [g_combat.c, 377]         dir
    Type   [g_combat.c, 377]         point
    Type   [g_combat.c, 377]         normal
    Type   [g_combat.c, 433]         kvel
    Type   [g_combat.c, 551]         v
    Type   [g_combat.c, 552]         dir
    Type   [g_func.c, 114]           dest
    Type   [g_func.c, 155]           move
    Type   [g_func.c, 176]           destdelta
    Type   [g_func.c, 454]           tmin
    Type   [g_func.c, 454]           tmax
    Type   [g_func.c, 755]           point
    Type   [g_func.c, 765]           abs_movedir
    Type   [g_func.c, 1041]          mins
    Type   [g_func.c, 1041]          maxs
    Type   [g_func.c, 1113]          point
    Type   [g_func.c, 1140]          abs_movedir
    Type   [g_func.c, 1380]          abs_movedir
    Type   [g_func.c, 1532]          dest
    Type   [g_func.c, 1589]          dest
    Type   [g_func.c, 1960]          point
    Type   [g_func.c, 1968]          forward
    Type   [g_func.c, 1968]          right
    Type   [g_func.c, 1968]          up
    Type   [g_items.c, 846]          forward
    Type   [g_items.c, 846]          right
    Type   [g_items.c, 847]          offset
    Type   [g_items.c, 921]          dest
    Type   [g_misc.c, 58]            v
    Type   [g_misc.c, 106]           normal_angles
    Type   [g_misc.c, 106]           right
    Type   [g_misc.c, 130]           point
    Type   [g_misc.c, 138]           vd
    Type   [g_misc.c, 139]           origin
    Type   [g_misc.c, 140]           size
    Type   [g_misc.c, 185]           vd
    Type   [g_misc.c, 231]           vd
    Type   [g_misc.c, 281]           point
    Type   [g_misc.c, 286]           origin
    Type   [g_misc.c, 289]           v
    Type   [g_misc.c, 344]           v
    Type   [g_misc.c, 745]           point
    Type   [g_misc.c, 747]           origin
    Type   [g_misc.c, 748]           chunkorigin
    Type   [g_misc.c, 749]           size
    Type   [g_misc.c, 877]           v
    Type   [g_misc.c, 889]           org
    Type   [g_misc.c, 891]           save
    Type   [g_misc.c, 966]           point
    Type   [g_misc.c, 1217]          point
    Type   [g_misc.c, 1341]          v
    Type   [g_monster.c, 31]         start
    Type   [g_monster.c, 31]         dir
    Type   [g_monster.c, 41]         start
    Type   [g_monster.c, 41]         aimdir
    Type   [g_monster.c, 51]         start
    Type   [g_monster.c, 51]         dir
    Type   [g_monster.c, 61]         start
    Type   [g_monster.c, 61]         aimdir
    Type   [g_monster.c, 71]         start
    Type   [g_monster.c, 71]         dir
    Type   [g_monster.c, 81]         start
    Type   [g_monster.c, 81]         aimdir
    Type   [g_monster.c, 91]         start
    Type   [g_monster.c, 91]         aimdir
    Type   [g_monster.c, 143]        point
    Type   [g_monster.c, 185]        point
    Type   [g_monster.c, 312]        end
    Type   [g_monster.c, 585]        v
    Type   [g_phys.c, 145]           in
    Type   [g_phys.c, 145]           normal
    Type   [g_phys.c, 145]           out
    Type   [g_phys.c, 187]           dir
    Type   [g_phys.c, 190]           planes
    Type   [g_phys.c, 191]           primal_velocity
    Type   [g_phys.c, 191]           original_velocity
    Type   [g_phys.c, 191]           new_velocity
    Type   [g_phys.c, 194]           end
    Type   [g_phys.c, 342]           push
    Type   [g_phys.c, 345]           start
    Type   [g_phys.c, 346]           end
    Type   [g_phys.c, 387]           origin
    Type   [g_phys.c, 388]           angles
    Type   [g_phys.c, 403]           move
    Type   [g_phys.c, 403]           amove
    Type   [g_phys.c, 407]           mins
    Type   [g_phys.c, 407]           maxs
    Type   [g_phys.c, 409]           org
    Type   [g_phys.c, 409]           org2
    Type   [g_phys.c, 409]           move2
    Type   [g_phys.c, 409]           forward
    Type   [g_phys.c, 409]           right
    Type   [g_phys.c, 409]           up
    Type   [g_phys.c, 564]           move
    Type   [g_phys.c, 564]           amove
    Type   [g_phys.c, 673]           move
    Type   [g_phys.c, 678]           old_origin
    Type   [g_spawn.c, 363]          vec
    Type   [g_target.c, 498]         start
    Type   [g_target.c, 499]         end
    Type   [g_target.c, 501]         point
    Type   [g_target.c, 502]         last_movedir
    Type   [g_trigger.c, 89]         forward
    Type   [g_trigger.c, 174]        v
    Type   [g_turret.c, 25]          vec
    Type   [g_turret.c, 80]          f
    Type   [g_turret.c, 80]          r
    Type   [g_turret.c, 80]          u
    Type   [g_turret.c, 81]          start
    Type   [g_turret.c, 99]          current_angles
    Type   [g_turret.c, 100]         delta
    Type   [g_turret.c, 168]         target
    Type   [g_turret.c, 169]         dir
    Type   [g_turret.c, 278]         point
    Type   [g_turret.c, 302]         target
    Type   [g_turret.c, 303]         dir
    Type   [g_turret.c, 356]         vec
    Type   [g_utils.c, 25]           point
    Type   [g_utils.c, 25]           distance
    Type   [g_utils.c, 25]           forward
    Type   [g_utils.c, 25]           right
    Type   [g_utils.c, 25]           result
    Type   [g_utils.c, 78]           org
    Type   [g_utils.c, 80]           eorg
    Type   [g_utils.c, 269]          vecs
    Type   [g_utils.c, 293]          v
    Type   [g_utils.c, 309]          VEC_UP
    Type   [g_utils.c, 310]          MOVEDIR_UP
    Type   [g_utils.c, 311]          VEC_DOWN
    Type   [g_utils.c, 312]          MOVEDIR_DOWN
    Type   [g_utils.c, 314]          angles
    Type   [g_utils.c, 314]          movedir
    Type   [g_utils.c, 333]          vec
    Type   [g_utils.c, 356]          value1
    Type   [g_utils.c, 356]          angles
    Type   [g_weapon.c, 32]          start
    Type   [g_weapon.c, 32]          dir
    Type   [g_weapon.c, 34]          end
    Type   [g_weapon.c, 35]          v
    Type   [g_weapon.c, 63]          aim
    Type   [g_weapon.c, 66]          forward
    Type   [g_weapon.c, 66]          right
    Type   [g_weapon.c, 66]          up
    Type   [g_weapon.c, 67]          v
    Type   [g_weapon.c, 68]          point
    Type   [g_weapon.c, 70]          dir
    Type   [g_weapon.c, 134]         start
    Type   [g_weapon.c, 134]         aimdir
    Type   [g_weapon.c, 137]         dir
    Type   [g_weapon.c, 138]         forward
    Type   [g_weapon.c, 138]         right
    Type   [g_weapon.c, 138]         up
    Type   [g_weapon.c, 139]         end
    Type   [g_weapon.c, 142]         water_start
    Type   [g_weapon.c, 247]         pos
    Type   [g_weapon.c, 277]         start
    Type   [g_weapon.c, 277]         aimdir
    Type   [g_weapon.c, 290]         start
    Type   [g_weapon.c, 290]         aimdir
    Type   [g_weapon.c, 345]         start
    Type   [g_weapon.c, 345]         dir
    Type   [g_weapon.c, 400]         origin
    Type   [g_weapon.c, 410]         v
    Type   [g_weapon.c, 411]         dir
    Type   [g_weapon.c, 486]         start
    Type   [g_weapon.c, 486]         aimdir
    Type   [g_weapon.c, 489]         dir
    Type   [g_weapon.c, 490]         forward
    Type   [g_weapon.c, 490]         right
    Type   [g_weapon.c, 490]         up
    Type   [g_weapon.c, 519]         start
    Type   [g_weapon.c, 519]         aimdir
    Type   [g_weapon.c, 522]         dir
    Type   [g_weapon.c, 523]         forward
    Type   [g_weapon.c, 523]         right
    Type   [g_weapon.c, 523]         up
    Type   [g_weapon.c, 571]         origin
    Type   [g_weapon.c, 620]         start
    Type   [g_weapon.c, 620]         dir
    Type   [g_weapon.c, 658]         start
    Type   [g_weapon.c, 658]         aimdir
    Type   [g_weapon.c, 660]         from
    Type   [g_weapon.c, 661]         end
    Type   [g_weapon.c, 727]         v
    Type   [g_weapon.c, 810]         point
    Type   [g_weapon.c, 811]         dir
    Type   [g_weapon.c, 812]         start
    Type   [g_weapon.c, 813]         end
    Type   [g_weapon.c, 884]         start
    Type   [g_weapon.c, 884]         dir
    Type   [m_actor.c, 245]          v
    Type   [m_actor.c, 271]          start
    Type   [m_actor.c, 271]          target
    Type   [m_actor.c, 272]          forward
    Type   [m_actor.c, 272]          right
    Type   [m_actor.c, 339]          point
    Type   [m_actor.c, 403]          v
    Type   [m_actor.c, 498]          v
    Type   [m_berserk.c, 172]        aim
    Type   [m_berserk.c, 198]        aim
    Type   [m_berserk.c, 381]        point
    Use   [m_boss2.c, 53]            boss2_die
    Type   [m_boss2.c, 57]           forward
    Type   [m_boss2.c, 57]           right
    Type   [m_boss2.c, 58]           start
    Type   [m_boss2.c, 59]           dir
    Type   [m_boss2.c, 60]           vec
    Type   [m_boss2.c, 99]           forward
    Type   [m_boss2.c, 99]           right
    Type   [m_boss2.c, 99]           target
    Type   [m_boss2.c, 100]          start
    Type   [m_boss2.c, 115]          forward
    Type   [m_boss2.c, 115]          right
    Type   [m_boss2.c, 115]          target
    Type   [m_boss2.c, 116]          start
    Type   [m_boss2.c, 434]          vec
    Type   [m_boss2.c, 507]          point
    Type   [m_boss2.c, 542]          spot1
    Type   [m_boss2.c, 542]          spot2
    Type   [m_boss2.c, 543]          temp
    Type   [m_boss31.c, 477]         forward
    Type   [m_boss31.c, 477]         right
    Type   [m_boss31.c, 478]         start
    Type   [m_boss31.c, 479]         dir
    Type   [m_boss31.c, 480]         vec
    Type   [m_boss31.c, 503]         forward
    Type   [m_boss31.c, 503]         right
    Type   [m_boss31.c, 503]         target
    Type   [m_boss31.c, 504]         start
    Type   [m_boss31.c, 519]         forward
    Type   [m_boss31.c, 519]         right
    Type   [m_boss31.c, 519]         target
    Type   [m_boss31.c, 520]         start
    Type   [m_boss31.c, 541]         vec
    Type   [m_boss31.c, 589]         point
    Type   [m_boss31.c, 601]         spot1
    Type   [m_boss31.c, 601]         spot2
    Type   [m_boss31.c, 602]         temp
    Type   [m_boss32.c, 412]         forward
    Type   [m_boss32.c, 412]         right
    Type   [m_boss32.c, 413]         start
    Type   [m_boss32.c, 414]         dir
    Type   [m_boss32.c, 415]         vec
    Type   [m_boss32.c, 503]         start
    Type   [m_boss32.c, 504]         dir
    Type   [m_boss32.c, 505]         forward
    Type   [m_boss32.c, 505]         right
    Type   [m_boss32.c, 520]         dir
    Type   [m_boss32.c, 521]         vec
    Type   [m_boss32.c, 522]         start
    Type   [m_boss32.c, 523]         forward
    Type   [m_boss32.c, 523]         right
    Type   [m_boss32.c, 608]         vec
    Type   [m_boss32.c, 673]         point
    Type   [m_boss32.c, 713]         spot1
    Type   [m_boss32.c, 713]         spot2
    Type   [m_boss32.c, 714]         temp
    Type   [m_boss32.c, 879]         vec
    Type   [m_brain.c, 410]          aim
    Type   [m_brain.c, 424]          aim
    Type   [m_brain.c, 463]          aim
    Type   [m_brain.c, 586]          point
    Type   [m_chick.c, 353]          point
    Type   [m_chick.c, 443]          aim
    Type   [m_chick.c, 453]          forward
    Type   [m_chick.c, 453]          right
    Type   [m_chick.c, 454]          start
    Type   [m_chick.c, 455]          dir
    Type   [m_chick.c, 456]          vec
    Type   [m_flash.c, 27]           monster_flash_offset
    Type   [m_flipper.c, 182]        aim
    Type   [m_flipper.c, 332]        point
    Use   [m_float.c, 54]            floater_die
    Type   [m_float.c, 62]           start
    Type   [m_float.c, 63]           forward
    Type   [m_float.c, 63]           right
    Type   [m_float.c, 64]           end
    Type   [m_float.c, 65]           dir
    Type   [m_float.c, 517]          aim
    Type   [m_float.c, 524]          forward
    Type   [m_float.c, 524]          right
    Type   [m_float.c, 525]          origin
    Type   [m_float.c, 526]          dir
    Type   [m_float.c, 527]          offset
    Type   [m_float.c, 603]          point
    Type   [m_flyer.c, 369]          start
    Type   [m_flyer.c, 370]          forward
    Type   [m_flyer.c, 370]          right
    Type   [m_flyer.c, 371]          end
    Type   [m_flyer.c, 372]          dir
    Type   [m_flyer.c, 425]          aim
    Type   [m_flyer.c, 434]          aim
    Type   [m_flyer.c, 564]          point
    Type   [m_gladiator.c, 131]      aim
    Type   [m_gladiator.c, 170]      start
    Type   [m_gladiator.c, 171]      dir
    Type   [m_gladiator.c, 172]      forward
    Type   [m_gladiator.c, 172]      right
    Type   [m_gladiator.c, 201]      v
    Type   [m_gladiator.c, 308]      point
    Type   [m_gunner.c, 335]         point
    Type   [m_gunner.c, 428]         start
    Type   [m_gunner.c, 429]         forward
    Type   [m_gunner.c, 429]         right
    Type   [m_gunner.c, 430]         target
    Type   [m_gunner.c, 431]         aim
    Type   [m_gunner.c, 451]         start
    Type   [m_gunner.c, 452]         forward
    Type   [m_gunner.c, 452]         right
    Type   [m_gunner.c, 453]         aim
    Use   [m_hover.c, 63]            hover_die
    Type   [m_hover.c, 436]          start
    Type   [m_hover.c, 437]          forward
    Type   [m_hover.c, 437]          right
    Type   [m_hover.c, 438]          end
    Type   [m_hover.c, 439]          dir
    Type   [m_hover.c, 541]          point
    Type   [m_infantry.c, 244]       aimangles
    Type   [m_infantry.c, 262]       start
    Type   [m_infantry.c, 262]       target
    Type   [m_infantry.c, 263]       forward
    Type   [m_infantry.c, 263]       right
    Type   [m_infantry.c, 264]       vec
    Type   [m_infantry.c, 386]       point
    Type   [m_infantry.c, 525]       aim
    Type   [m_insane.c, 581]         point
    Type   [m_medic.c, 344]          start
    Type   [m_medic.c, 345]          forward
    Type   [m_medic.c, 345]          right
    Type   [m_medic.c, 346]          end
    Type   [m_medic.c, 347]          dir
    Type   [m_medic.c, 413]          point
    Type   [m_medic.c, 562]          medic_cable_offsets
    Type   [m_medic.c, 578]          offset
    Type   [m_medic.c, 578]          start
    Type   [m_medic.c, 578]          end
    Type   [m_medic.c, 578]          f
    Type   [m_medic.c, 578]          r
    Type   [m_medic.c, 580]          dir
    Type   [m_medic.c, 580]          angles
    Type   [m_move.c, 39]            mins
    Type   [m_move.c, 39]            maxs
    Type   [m_move.c, 39]            start
    Type   [m_move.c, 39]            stop
    Type   [m_move.c, 112]           move
    Type   [m_move.c, 115]           oldorg
    Type   [m_move.c, 115]           neworg
    Type   [m_move.c, 115]           end
    Type   [m_move.c, 119]           test
    Type   [m_move.c, 355]           move
    Type   [m_move.c, 355]           oldorigin
    Type   [m_move.c, 544]           move
    Type   [m_mutant.c, 257]         aim
    Type   [m_mutant.c, 268]         aim
    Type   [m_mutant.c, 320]         point
    Type   [m_mutant.c, 321]         normal
    Type   [m_mutant.c, 347]         forward
    Type   [m_mutant.c, 408]         v
    Type   [m_mutant.c, 574]         point
    Type   [m_parasite.c, 297]       start
    Type   [m_parasite.c, 297]       end
    Type   [m_parasite.c, 299]       dir
    Type   [m_parasite.c, 299]       angles
    Type   [m_parasite.c, 318]       offset
    Type   [m_parasite.c, 318]       start
    Type   [m_parasite.c, 318]       f
    Type   [m_parasite.c, 318]       r
    Type   [m_parasite.c, 318]       end
    Type   [m_parasite.c, 318]       dir
    Type   [m_parasite.c, 471]       point
    Type   [m_soldier.c, 464]        start
    Type   [m_soldier.c, 465]        forward
    Type   [m_soldier.c, 465]        right
    Type   [m_soldier.c, 465]        up
    Type   [m_soldier.c, 466]        aim
    Type   [m_soldier.c, 467]        dir
    Type   [m_soldier.c, 468]        end
    Type   [m_soldier.c, 1144]       point
    Type   [m_supertank.c, 496]      forward
    Type   [m_supertank.c, 496]      right
    Type   [m_supertank.c, 497]      start
    Type   [m_supertank.c, 498]      dir
    Type   [m_supertank.c, 499]      vec
    Type   [m_supertank.c, 522]      dir
    Type   [m_supertank.c, 523]      vec
    Type   [m_supertank.c, 524]      start
    Type   [m_supertank.c, 525]      forward
    Type   [m_supertank.c, 525]      right
    Type   [m_supertank.c, 553]      vec
    Type   [m_supertank.c, 596]      org
    Type   [m_supertank.c, 657]      point
    Type   [m_tank.c, 333]           forward
    Type   [m_tank.c, 333]           right
    Type   [m_tank.c, 334]           start
    Type   [m_tank.c, 335]           end
    Type   [m_tank.c, 336]           dir
    Type   [m_tank.c, 363]           forward
    Type   [m_tank.c, 363]           right
    Type   [m_tank.c, 364]           start
    Type   [m_tank.c, 365]           dir
    Type   [m_tank.c, 366]           vec
    Type   [m_tank.c, 389]           dir
    Type   [m_tank.c, 390]           vec
    Type   [m_tank.c, 391]           start
    Type   [m_tank.c, 392]           forward
    Type   [m_tank.c, 392]           right
    Type   [m_tank.c, 657]           vec
    Type   [m_tank.c, 753]           point
    Type   [p_client.c, 42]          d
    Type   [p_client.c, 465]         dir
    Type   [p_client.c, 501]         point
    Type   [p_client.c, 698]         v
    Type   [p_client.c, 875]         origin
    Type   [p_client.c, 875]         angles
    Type   [p_client.c, 931]         point
    Type   [p_client.c, 1099]        mins
    Type   [p_client.c, 1100]        maxs
    Type   [p_client.c, 1102]        spawn_origin
    Type   [p_client.c, 1102]        spawn_angles
    Type   [p_client.c, 1547]        start
    Type   [p_client.c, 1547]        mins
    Type   [p_client.c, 1547]        maxs
    Type   [p_client.c, 1547]        end
    Type   [p_trail.c, 67]           spot
    Type   [p_trail.c, 69]           temp
    Type   [p_trail.c, 85]           spot
    Type   [p_view.c, 29]            forward
    Type   [p_view.c, 29]            right
    Type   [p_view.c, 29]            up
    Type   [p_view.c, 42]            angles
    Type   [p_view.c, 42]            velocity
    Type   [p_view.c, 76]            v
    Type   [p_view.c, 78]            power_color
    Type   [p_view.c, 79]            acolor
    Type   [p_view.c, 80]            bcolor
    Type   [p_view.c, 228]           v
    Type   [p_view.c, 421]           vieworg
    Type   [p_view.c, 505]           dir
    Type   [p_weapon.c, 33]          point
    Type   [p_weapon.c, 33]          distance
    Type   [p_weapon.c, 33]          forward
    Type   [p_weapon.c, 33]          right
    Type   [p_weapon.c, 33]          result
    Type   [p_weapon.c, 35]          _distance
    Type   [p_weapon.c, 58]          where
    Type   [p_weapon.c, 548]         offset
    Type   [p_weapon.c, 549]         forward
    Type   [p_weapon.c, 549]         right
    Type   [p_weapon.c, 550]         start
    Type   [p_weapon.c, 711]         offset
    Type   [p_weapon.c, 712]         forward
    Type   [p_weapon.c, 712]         right
    Type   [p_weapon.c, 713]         start
    Type   [p_weapon.c, 761]         offset
    Type   [p_weapon.c, 761]         start
    Type   [p_weapon.c, 762]         forward
    Type   [p_weapon.c, 762]         right
    Type   [p_weapon.c, 816]         g_offset
    Type   [p_weapon.c, 818]         forward
    Type   [p_weapon.c, 818]         right
    Type   [p_weapon.c, 819]         start
    Type   [p_weapon.c, 820]         offset
    Type   [p_weapon.c, 871]         offset
    Type   [p_weapon.c, 956]         start
    Type   [p_weapon.c, 957]         forward
    Type   [p_weapon.c, 957]         right
    Type   [p_weapon.c, 958]         angles
    Type   [p_weapon.c, 961]         offset
    Type   [p_weapon.c, 1051]        start
    Type   [p_weapon.c, 1052]        forward
    Type   [p_weapon.c, 1052]        right
    Type   [p_weapon.c, 1052]        up
    Type   [p_weapon.c, 1054]        offset
    Type   [p_weapon.c, 1186]        start
    Type   [p_weapon.c, 1187]        forward
    Type   [p_weapon.c, 1187]        right
    Type   [p_weapon.c, 1188]        offset
    Type   [p_weapon.c, 1241]        start
    Type   [p_weapon.c, 1242]        forward
    Type   [p_weapon.c, 1242]        right
    Type   [p_weapon.c, 1243]        offset
    Type   [p_weapon.c, 1244]        v
    Type   [p_weapon.c, 1304]        start
    Type   [p_weapon.c, 1305]        forward
    Type   [p_weapon.c, 1305]        right
    Type   [p_weapon.c, 1306]        offset
    Type   [p_weapon.c, 1369]        offset
    Type   [p_weapon.c, 1369]        start
    Type   [p_weapon.c, 1370]        forward
    Type   [p_weapon.c, 1370]        right
    Type   [q_shared.c, 24]          vec3_origin
    Type   [q_shared.c, 32]          dst
    Type   [q_shared.c, 32]          dir
    Type   [q_shared.c, 32]          point
    Type   [q_shared.c, 40]          vr
    Type   [q_shared.c, 40]          vup
    Type   [q_shared.c, 40]          vf
    Type   [q_shared.c, 93]          angles
    Type   [q_shared.c, 93]          forward
    Type   [q_shared.c, 93]          right
    Type   [q_shared.c, 93]          up
    Type   [q_shared.c, 130]         dst
    Type   [q_shared.c, 130]         p
    Type   [q_shared.c, 130]         normal
    Type   [q_shared.c, 133]         n
    Type   [q_shared.c, 152]         dst
    Type   [q_shared.c, 152]         src
    Type   [q_shared.c, 157]         tempvec
    Type   [q_shared.c, 306]         corners
    Type   [q_shared.c, 310]         emins
    Type   [q_shared.c, 310]         emaxs
    Type   [q_shared.c, 315]         corners
    Type   [q_shared.c, 418]         emins
    Type   [q_shared.c, 418]         emaxs
    Type   [q_shared.c, 650]         mins
    Type   [q_shared.c, 650]         maxs
    Type   [q_shared.c, 656]         v
    Type   [q_shared.c, 656]         mins
    Type   [q_shared.c, 656]         maxs
    Type   [q_shared.c, 672]         v1
    Type   [q_shared.c, 672]         v2
    Type   [q_shared.c, 681]         v
    Type   [q_shared.c, 700]         v
    Type   [q_shared.c, 700]         out
    Type   [q_shared.c, 719]         veca
    Type   [q_shared.c, 719]         vecb
    Type   [q_shared.c, 719]         vecc
    Type   [q_shared.c, 727]         v1
    Type   [q_shared.c, 727]         v2
    Type   [q_shared.c, 732]         veca
    Type   [q_shared.c, 732]         vecb
    Type   [q_shared.c, 732]         out
    Type   [q_shared.c, 739]         veca
    Type   [q_shared.c, 739]         vecb
    Type   [q_shared.c, 739]         out
    Type   [q_shared.c, 746]         in
    Type   [q_shared.c, 746]         out
    Type   [q_shared.c, 753]         v1
    Type   [q_shared.c, 753]         v2
    Type   [q_shared.c, 753]         cross
    Type   [q_shared.c, 762]         v
    Type   [q_shared.c, 775]         v
    Type   [q_shared.c, 782]         in
    Type   [q_shared.c, 782]         out

vec5_t    (Typedef)
  Declared as: vec_t [5]
    Define   [q_shared.h, 127]       q_shared.h

vec_t    (Typedef)
  Declared as: float
    Define   [q_shared.h, 125]       q_shared.h
    Type   [q_shared.h, 126]         vec3_t
    Type   [q_shared.h, 127]         vec5_t
    Type   [q_shared.h, 165]         _DotProduct
    Type   [q_shared.h, 173]         VectorLength
    Type   [q_shared.h, 175]         VectorNormalize
    Type   [q_shared.h, 176]         VectorNormalize2
    Use   [q_shared.h, 178]          VectorScale
    Type   [q_shared.c, 659]         val
    Type   [q_shared.c, 681]         VectorNormalize
    Type   [q_shared.c, 700]         VectorNormalize2
    Type   [q_shared.c, 727]         _DotProduct
    Type   [q_shared.c, 762]         VectorLength
    Type   [q_shared.c, 782]         scale

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ