Class/Type Cross Reference Report
qboolean (Typedef)
Define [q_shared.h, 55] q_shared.h
Type [q_shared.h, 256] Info_Validate
Type [q_shared.h, 322] cvar_s::modified
Type [q_shared.h, 447] allsolid
Type [q_shared.h, 448] startsolid
Type [q_shared.h, 528] snapinitial
Type [game.h, 130] inPVS
Type [game.h, 131] inPHS
Type [game.h, 133] AreasConnected
Type [game.h, 206] ClientConnect
Type [g_local.h, 237] gitem_s::pickup
Type [g_local.h, 293] autosaved
Type [g_local.h, 432] checkattack
Type [g_local.h, 623] Add_Ammo
Type [g_local.h, 629] KillBox
Type [g_local.h, 655] OnSameTeam
Type [g_local.h, 656] CanDamage
Type [g_local.h, 694] M_CheckAttack
Type [g_local.h, 720] infront
Type [g_local.h, 721] visible
Type [g_local.h, 722] FacingIdeal
Type [g_local.h, 728] fire_hit
Use [g_local.h, 731] fire_blaster
Use [g_local.h, 733] fire_grenade2
Type [g_local.h, 769] SV_FilterPacket
Type [g_local.h, 794] M_CheckBottom
Type [g_local.h, 795] M_walkmove
Type [g_local.h, 837] connected
Type [g_local.h, 865] spectator
Type [g_local.h, 876] spectator
Type [g_local.h, 892] gclient_s::showscores
Type [g_local.h, 893] gclient_s::showinventory
Type [g_local.h, 894] gclient_s::showhelp
Type [g_local.h, 895] gclient_s::showhelpicon
Type [g_local.h, 903] gclient_s::weapon_thunk
Type [g_local.h, 939] gclient_s::anim_duck
Type [g_local.h, 940] gclient_s::anim_run
Type [g_local.h, 948] gclient_s::grenade_blew_up
Type [g_local.h, 962] gclient_s::update_chase
Type [g_local.h, 974] edict_s::inuse
Type [g_local.h, 1059] edict_s::show_hostile
Type [g_ai.c, 24] FindTarget
Type [g_ai.c, 27] ai_checkattack
Type [g_ai.c, 29] enemy_vis
Type [g_ai.c, 30] enemy_infront
Type [g_ai.c, 287] visible
Type [g_ai.c, 312] infront
Type [g_ai.c, 407] FindTarget
Type [g_ai.c, 410] heardit
Type [g_ai.c, 594] FacingIdeal
Type [g_ai.c, 607] M_CheckAttack
Type [g_ai.c, 771] ai_checkattack
Type [g_ai.c, 774] hesDeadJim
Type [g_ai.c, 919] new
Type [g_cmds.c, 49] OnSameTeam
Type [g_cmds.c, 158] give_all
Type [g_cmds.c, 787] team
Type [g_cmds.c, 787] arg0
Type [g_combat.c, 32] CanDamage
Type [g_combat.c, 370] CheckTeamDamage
Type [g_func.c, 852] open
Type [g_func.c, 1533] first
Type [g_items.c, 23] Pickup_Weapon
Type [g_items.c, 159] Pickup_Powerup
Type [g_items.c, 197] Pickup_Adrenaline
Type [g_items.c, 211] Pickup_AncientHead
Type [g_items.c, 221] Pickup_Bandolier
Type [g_items.c, 259] Pickup_Pack
Type [g_items.c, 422] Pickup_Key
Type [g_items.c, 447] Add_Ammo
Type [g_items.c, 483] Pickup_Ammo
Type [g_items.c, 487] weapon
Type [g_items.c, 556] Pickup_Health
Type [g_items.c, 607] Pickup_Armor
Type [g_items.c, 727] Pickup_PowerArmor
Type [g_items.c, 763] taken
Type [g_main.c, 77] ClientConnect
Use [g_main.c, 83] WriteGame
Type [g_monster.c, 534] monster_start
Type [g_monster.c, 593] notcombat
Type [g_monster.c, 594] fixup
Type [g_phys.c, 95] SV_RunThink
Type [g_phys.c, 403] SV_Push
Type [g_phys.c, 676] wasinwater
Type [g_phys.c, 677] isinwater
Type [g_phys.c, 817] wasonground
Type [g_phys.c, 818] hitsound
Type [g_save.c, 461] autosave
Type [g_spawn.c, 416] init
Type [g_svcmds.c, 76] StringToFilter
Type [g_svcmds.c, 123] SV_FilterPacket
Type [g_turret.c, 298] FindTarget
Type [g_utils.c, 549] KillBox
Type [g_weapon.c, 63] fire_hit
Type [g_weapon.c, 143] water
Type [g_weapon.c, 345] hyper
Type [g_weapon.c, 519] held
Type [g_weapon.c, 665] water
Type [m_boss2.c, 33] infront
Type [m_boss2.c, 540] Boss2_CheckAttack
Type [m_boss2.c, 546] enemy_infront
Type [m_boss31.c, 32] visible
Type [m_boss31.c, 599] Jorg_CheckAttack
Type [m_boss31.c, 605] enemy_infront
Type [m_boss32.c, 31] visible
Type [m_boss32.c, 711] Makron_CheckAttack
Type [m_boss32.c, 717] enemy_infront
Type [m_chick.c, 31] visible
Type [m_flyer.c, 31] visible
Type [m_gunner.c, 57] visible
Type [m_hover.c, 31] visible
Type [m_medic.c, 31] visible
Type [m_medic.c, 704] medic_checkattack
Type [m_move.c, 37] M_CheckBottom
Type [m_move.c, 112] SV_movestep
Type [m_move.c, 112] relink
Type [m_move.c, 353] SV_StepDirection
Type [m_move.c, 495] SV_CloseEnough
Type [m_move.c, 542] M_walkmove
Type [m_mutant.c, 399] mutant_check_melee
Type [m_mutant.c, 406] mutant_check_jump
Type [m_mutant.c, 433] mutant_checkattack
Type [m_parasite.c, 297] parasite_drain_attack_ok
Type [m_supertank.c, 31] visible
Type [p_client.c, 185] IsFemale
Type [p_client.c, 198] IsNeutral
Type [p_client.c, 216] ff
Type [p_client.c, 414] quad
Type [p_client.c, 1440] ClientConnect
Type [p_trail.c, 43] trail_active
Type [p_view.c, 581] breather
Type [p_view.c, 582] envirosuit
Type [p_view.c, 858] duck
Type [p_view.c, 858] run
Type [p_weapon.c, 26] is_quad
Use [p_weapon.c, 30] weapon_grenade_fire
Type [p_weapon.c, 118] Pickup_Weapon
Type [p_weapon.c, 546] held
Type [p_weapon.c, 816] hyper
Type [q_shared.c, 934] bigendien
Type [q_shared.c, 1353] Info_Validate