Class/Type Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

qboolean    (Typedef)
    Define   [q_shared.h, 55]        q_shared.h
    Type   [q_shared.h, 256]         Info_Validate
    Type   [q_shared.h, 322]         cvar_s::modified
    Type   [q_shared.h, 447]         allsolid
    Type   [q_shared.h, 448]         startsolid
    Type   [q_shared.h, 528]         snapinitial
    Type   [game.h, 130]             inPVS
    Type   [game.h, 131]             inPHS
    Type   [game.h, 133]             AreasConnected
    Type   [game.h, 206]             ClientConnect
    Type   [g_local.h, 237]          gitem_s::pickup
    Type   [g_local.h, 293]          autosaved
    Type   [g_local.h, 432]          checkattack
    Type   [g_local.h, 623]          Add_Ammo
    Type   [g_local.h, 629]          KillBox
    Type   [g_local.h, 655]          OnSameTeam
    Type   [g_local.h, 656]          CanDamage
    Type   [g_local.h, 694]          M_CheckAttack
    Type   [g_local.h, 720]          infront
    Type   [g_local.h, 721]          visible
    Type   [g_local.h, 722]          FacingIdeal
    Type   [g_local.h, 728]          fire_hit
    Use   [g_local.h, 731]           fire_blaster
    Use   [g_local.h, 733]           fire_grenade2
    Type   [g_local.h, 769]          SV_FilterPacket
    Type   [g_local.h, 794]          M_CheckBottom
    Type   [g_local.h, 795]          M_walkmove
    Type   [g_local.h, 837]          connected
    Type   [g_local.h, 865]          spectator
    Type   [g_local.h, 876]          spectator
    Type   [g_local.h, 892]          gclient_s::showscores
    Type   [g_local.h, 893]          gclient_s::showinventory
    Type   [g_local.h, 894]          gclient_s::showhelp
    Type   [g_local.h, 895]          gclient_s::showhelpicon
    Type   [g_local.h, 903]          gclient_s::weapon_thunk
    Type   [g_local.h, 939]          gclient_s::anim_duck
    Type   [g_local.h, 940]          gclient_s::anim_run
    Type   [g_local.h, 948]          gclient_s::grenade_blew_up
    Type   [g_local.h, 962]          gclient_s::update_chase
    Type   [g_local.h, 974]          edict_s::inuse
    Type   [g_local.h, 1059]         edict_s::show_hostile
    Type   [g_ai.c, 24]              FindTarget
    Type   [g_ai.c, 27]              ai_checkattack
    Type   [g_ai.c, 29]              enemy_vis
    Type   [g_ai.c, 30]              enemy_infront
    Type   [g_ai.c, 287]             visible
    Type   [g_ai.c, 312]             infront
    Type   [g_ai.c, 407]             FindTarget
    Type   [g_ai.c, 410]             heardit
    Type   [g_ai.c, 594]             FacingIdeal
    Type   [g_ai.c, 607]             M_CheckAttack
    Type   [g_ai.c, 771]             ai_checkattack
    Type   [g_ai.c, 774]             hesDeadJim
    Type   [g_ai.c, 919]             new
    Type   [g_cmds.c, 49]            OnSameTeam
    Type   [g_cmds.c, 158]           give_all
    Type   [g_cmds.c, 787]           team
    Type   [g_cmds.c, 787]           arg0
    Type   [g_combat.c, 32]          CanDamage
    Type   [g_combat.c, 370]         CheckTeamDamage
    Type   [g_func.c, 852]           open
    Type   [g_func.c, 1533]          first
    Type   [g_items.c, 23]           Pickup_Weapon
    Type   [g_items.c, 159]          Pickup_Powerup
    Type   [g_items.c, 197]          Pickup_Adrenaline
    Type   [g_items.c, 211]          Pickup_AncientHead
    Type   [g_items.c, 221]          Pickup_Bandolier
    Type   [g_items.c, 259]          Pickup_Pack
    Type   [g_items.c, 422]          Pickup_Key
    Type   [g_items.c, 447]          Add_Ammo
    Type   [g_items.c, 483]          Pickup_Ammo
    Type   [g_items.c, 487]          weapon
    Type   [g_items.c, 556]          Pickup_Health
    Type   [g_items.c, 607]          Pickup_Armor
    Type   [g_items.c, 727]          Pickup_PowerArmor
    Type   [g_items.c, 763]          taken
    Type   [g_main.c, 77]            ClientConnect
    Use   [g_main.c, 83]             WriteGame
    Type   [g_monster.c, 534]        monster_start
    Type   [g_monster.c, 593]        notcombat
    Type   [g_monster.c, 594]        fixup
    Type   [g_phys.c, 95]            SV_RunThink
    Type   [g_phys.c, 403]           SV_Push
    Type   [g_phys.c, 676]           wasinwater
    Type   [g_phys.c, 677]           isinwater
    Type   [g_phys.c, 817]           wasonground
    Type   [g_phys.c, 818]           hitsound
    Type   [g_save.c, 461]           autosave
    Type   [g_spawn.c, 416]          init
    Type   [g_svcmds.c, 76]          StringToFilter
    Type   [g_svcmds.c, 123]         SV_FilterPacket
    Type   [g_turret.c, 298]         FindTarget
    Type   [g_utils.c, 549]          KillBox
    Type   [g_weapon.c, 63]          fire_hit
    Type   [g_weapon.c, 143]         water
    Type   [g_weapon.c, 345]         hyper
    Type   [g_weapon.c, 519]         held
    Type   [g_weapon.c, 665]         water
    Type   [m_boss2.c, 33]           infront
    Type   [m_boss2.c, 540]          Boss2_CheckAttack
    Type   [m_boss2.c, 546]          enemy_infront
    Type   [m_boss31.c, 32]          visible
    Type   [m_boss31.c, 599]         Jorg_CheckAttack
    Type   [m_boss31.c, 605]         enemy_infront
    Type   [m_boss32.c, 31]          visible
    Type   [m_boss32.c, 711]         Makron_CheckAttack
    Type   [m_boss32.c, 717]         enemy_infront
    Type   [m_chick.c, 31]           visible
    Type   [m_flyer.c, 31]           visible
    Type   [m_gunner.c, 57]          visible
    Type   [m_hover.c, 31]           visible
    Type   [m_medic.c, 31]           visible
    Type   [m_medic.c, 704]          medic_checkattack
    Type   [m_move.c, 37]            M_CheckBottom
    Type   [m_move.c, 112]           SV_movestep
    Type   [m_move.c, 112]           relink
    Type   [m_move.c, 353]           SV_StepDirection
    Type   [m_move.c, 495]           SV_CloseEnough
    Type   [m_move.c, 542]           M_walkmove
    Type   [m_mutant.c, 399]         mutant_check_melee
    Type   [m_mutant.c, 406]         mutant_check_jump
    Type   [m_mutant.c, 433]         mutant_checkattack
    Type   [m_parasite.c, 297]       parasite_drain_attack_ok
    Type   [m_supertank.c, 31]       visible
    Type   [p_client.c, 185]         IsFemale
    Type   [p_client.c, 198]         IsNeutral
    Type   [p_client.c, 216]         ff
    Type   [p_client.c, 414]         quad
    Type   [p_client.c, 1440]        ClientConnect
    Type   [p_trail.c, 43]           trail_active
    Type   [p_view.c, 581]           breather
    Type   [p_view.c, 582]           envirosuit
    Type   [p_view.c, 858]           duck
    Type   [p_view.c, 858]           run
    Type   [p_weapon.c, 26]          is_quad
    Use   [p_weapon.c, 30]           weapon_grenade_fire
    Type   [p_weapon.c, 118]         Pickup_Weapon
    Type   [p_weapon.c, 546]         held
    Type   [p_weapon.c, 816]         hyper
    Type   [q_shared.c, 934]         bigendien
    Type   [q_shared.c, 1353]        Info_Validate

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ