Function Cross Reference Report
va (Function)
Declared as: char *
Define [q_shared.c, 1050] q_shared.c
Declare [q_shared.h, 242] q_shared.h
Call [g_main.c, 295] CheckNeedPass
Call [g_spawn.c, 534] SpawnEntities
Call [g_spawn.c, 829] SP_worldspawn
Call [g_spawn.c, 831] SP_worldspawn
Call [g_spawn.c, 834] SP_worldspawn
Call [g_spawn.c, 836] SP_worldspawn
Call [m_insane.c, 498] insane_pain
Call [m_insane.c, 600] insane_die
Call [p_client.c, 588] player_die
Call [p_client.c, 1400] ClientUserinfoChanged
Call [p_view.c, 145] P_DamageFeedback
va_end (Unknown Function)
Call [g_main.c, 150] Sys_Error
Call [g_main.c, 162] Com_Printf
Call [q_shared.c, 1057] va
Call [q_shared.c, 1231] Com_sprintf
va_start (Unknown Function)
Call [g_main.c, 148] Sys_Error
Call [g_main.c, 160] Com_Printf
Call [q_shared.c, 1055] va
Call [q_shared.c, 1229] Com_sprintf
ValidateSelectedItem (Function)
Declared as: void
Define [g_cmds.c, 130] g_cmds.c
Call [g_cmds.c, 501] Cmd_InvUse_f
Call [g_cmds.c, 626] Cmd_InvDrop_f
Declare [g_local.h, 783] g_local.h
Call [g_items.c, 191] Drop_General
Call [g_items.c, 344] Use_Quad
Call [g_items.c, 369] Use_Breather
Call [g_items.c, 384] Use_Envirosuit
Call [g_items.c, 399] Use_Invulnerability
Call [g_items.c, 414] Use_Silencer
Call [g_items.c, 535] Drop_Ammo
vectoangles (Function)
Declared as: void
Define [g_utils.c, 356] g_utils.c
Declare [g_local.h, 650] g_local.h
Call [g_misc.c, 117] gib_touch
Call [g_misc.c, 119] gib_touch
Call [g_misc.c, 1354] misc_viper_bomb_prethink
Call [g_turret.c, 339] turret_driver_think
Call [g_turret.c, 373] turret_driver_link
Call [g_weapon.c, 149] fire_lead
Call [g_weapon.c, 204] fire_lead
Call [g_weapon.c, 361] fire_blaster
Call [g_weapon.c, 492] fire_grenade
Call [g_weapon.c, 525] fire_grenade2
Call [g_weapon.c, 627] fire_rocket
Call [g_weapon.c, 891] fire_bfg
Call [m_boss32.c, 536] MakronHyperblaster
Call [m_medic.c, 597] medic_cable_attack
Call [m_parasite.c, 307] parasite_drain_attack_ok
Call [m_soldier.c, 491] soldier_fire
Call [m_tank.c, 405] TankMachineGun
VectorCompare (Function)
Declared as: int
Define [q_shared.c, 672] q_shared.c
Declare [q_shared.h, 172] q_shared.h
Call [g_func.c, 162] AngleMove_Final
Call [g_func.c, 608] rotating_use
Call [g_func.c, 1889] door_secret_use
Call [g_phys.c, 275] SV_FlyMove
Call [g_target.c, 516] target_laser_think
Call [g_trigger.c, 25] InitTrigger
Call [g_trigger.c, 87] Touch_Multi
Call [g_trigger.c, 145] SP_trigger_multiple
Call [g_utils.c, 316] G_SetMovedir
Call [g_utils.c, 320] G_SetMovedir
Call [g_weapon.c, 175] fire_lead
VectorInverse (Function)
Declared as: void
Define [q_shared.c, 775] q_shared.c
Declare [q_shared.h, 177] q_shared.h
VectorLength (Function)
Declared as: vec_t
Define [q_shared.c, 762] q_shared.c
Declare [q_shared.h, 173] q_shared.h
Call [g_ai.c, 270] range
Call [g_ai.c, 556] FindTarget
Call [g_ai.c, 937] ai_run
Call [g_ai.c, 1039] ai_run
Call [g_ai.c, 1056] ai_run
Call [g_combat.c, 564] T_RadiusDamage
Call [g_func.c, 188] AngleMove_Begin
Call [g_turret.c, 370] turret_driver_link
Call [g_utils.c, 95] findradius
Call [g_weapon.c, 50] check_dodge
Call [g_weapon.c, 74] fire_hit
Call [g_weapon.c, 416] Grenade_Explode
Call [g_weapon.c, 748] bfg_explode
Call [m_boss2.c, 438] boss2_attack
Call [m_boss31.c, 545] jorg_attack
Call [m_boss32.c, 615] makron_attack
Call [m_gladiator.c, 205] gladiator_attack
Call [m_medic.c, 592] medic_cable_attack
Call [m_mutant.c, 318] mutant_jump_touch
Call [m_mutant.c, 420] mutant_check_jump
Call [m_parasite.c, 303] parasite_drain_attack_ok
Call [m_supertank.c, 558] supertank_attack
Call [m_tank.c, 669] tank_attack
Call [p_client.c, 54] SP_FixCoopSpots
Call [p_client.c, 716] PlayersRangeFromSpot
VectorMA (Function)
Declared as: void
Define [q_shared.c, 719] q_shared.c
Declare [q_shared.h, 162] q_shared.h
Call [g_chase.c, 56] UpdateChaseCam
Call [g_chase.c, 69] UpdateChaseCam
Call [g_combat.c, 562] T_RadiusDamage
Call [g_func.c, 793] SP_func_button
Call [g_func.c, 1180] SP_func_door
Call [g_func.c, 1285] SP_func_door_rotating
Call [g_func.c, 1409] SP_func_water
Call [g_func.c, 2011] SP_func_door_secret
Call [g_func.c, 2013] SP_func_door_secret
Call [g_func.c, 2014] SP_func_door_secret
Call [g_misc.c, 171] ThrowGib
Call [g_misc.c, 217] ThrowHead
Call [g_misc.c, 297] ThrowDebris
Call [g_misc.c, 896] barrel_explode
Call [g_phys.c, 649] SV_Physics_Noclip
Call [g_phys.c, 650] SV_Physics_Noclip
Call [g_phys.c, 709] SV_Physics_Toss
Call [g_phys.c, 796] SV_AddRotationalFriction
Call [g_target.c, 513] target_laser_think
Call [g_target.c, 522] target_laser_think
Call [g_trigger.c, 176] SP_trigger_once
Call [g_turret.c, 86] turret_breach_fire
Call [g_turret.c, 87] turret_breach_fire
Call [g_turret.c, 88] turret_breach_fire
Call [g_weapon.c, 45] check_dodge
Call [g_weapon.c, 92] fire_hit
Call [g_weapon.c, 105] fire_hit
Call [g_weapon.c, 106] fire_hit
Call [g_weapon.c, 107] fire_hit
Call [g_weapon.c, 117] fire_hit
Call [g_weapon.c, 120] fire_hit
Call [g_weapon.c, 154] fire_lead
Call [g_weapon.c, 155] fire_lead
Call [g_weapon.c, 156] fire_lead
Call [g_weapon.c, 208] fire_lead
Call [g_weapon.c, 209] fire_lead
Call [g_weapon.c, 210] fire_lead
Call [g_weapon.c, 251] fire_lead
Call [g_weapon.c, 387] fire_blaster
Call [g_weapon.c, 414] Grenade_Explode
Call [g_weapon.c, 433] Grenade_Explode
Call [g_weapon.c, 498] fire_grenade
Call [g_weapon.c, 499] fire_grenade
Call [g_weapon.c, 531] fire_grenade2
Call [g_weapon.c, 532] fire_grenade2
Call [g_weapon.c, 587] rocket_touch
Call [g_weapon.c, 667] fire_rail
Call [g_weapon.c, 746] bfg_explode
Call [g_weapon.c, 789] bfg_touch
Call [g_weapon.c, 837] bfg_think
Call [g_weapon.c, 844] bfg_think
Call [m_actor.c, 280] actorMachineGun
Call [m_boss2.c, 105] boss2_firebullet_right
Call [m_boss2.c, 121] boss2_firebullet_left
Call [m_boss31.c, 509] jorg_firebullet_right
Call [m_boss31.c, 525] jorg_firebullet_left
Call [m_boss32.c, 892] MakronSpawn
Call [m_gunner.c, 441] GunnerFire
Call [m_infantry.c, 275] InfantryMachineGun
Call [m_medic.c, 642] medic_cable_attack
Call [m_mutant.c, 326] mutant_jump_touch
Call [m_soldier.c, 496] soldier_fire
Call [m_soldier.c, 497] soldier_fire
Call [m_soldier.c, 498] soldier_fire
Call [m_supertank.c, 541] supertankMachineGun
Call [p_view.c, 161] P_DamageFeedback
Call [p_view.c, 163] P_DamageFeedback
Call [p_view.c, 165] P_DamageFeedback
VectorNormalize (Function)
Declared as: vec_t
Define [q_shared.c, 681] q_shared.c
Declare [q_shared.h, 175] q_shared.h
Call [g_ai.c, 320] infront
Call [g_chase.c, 55] UpdateChaseCam
Call [g_combat.c, 221] CheckPowerArmor
Call [g_combat.c, 419] T_Damage
Call [g_func.c, 118] Move_Calc
Call [g_misc.c, 764] func_explosive_explode
Call [g_target.c, 515] target_laser_think
Call [g_weapon.c, 119] fire_hit
Call [g_weapon.c, 250] fire_lead
Call [g_weapon.c, 350] fire_blaster
Call [g_weapon.c, 840] bfg_think
Call [m_actor.c, 289] actorMachineGun
Call [m_boss2.c, 69] Boss2Rocket
Call [m_boss2.c, 77] Boss2Rocket
Call [m_boss2.c, 85] Boss2Rocket
Call [m_boss2.c, 93] Boss2Rocket
Call [m_boss2.c, 108] boss2_firebullet_right
Call [m_boss2.c, 125] boss2_firebullet_left
Call [m_boss31.c, 488] jorgBFG
Call [m_boss31.c, 512] jorg_firebullet_right
Call [m_boss31.c, 528] jorg_firebullet_left
Call [m_boss32.c, 423] makronBFG
Call [m_boss32.c, 512] MakronRailgun
Call [m_boss32.c, 891] MakronSpawn
Call [m_chick.c, 464] ChickRocket
Call [m_gladiator.c, 179] GladiatorGun
Call [m_gunner.c, 445] GunnerFire
Call [m_infantry.c, 278] InfantryMachineGun
Call [m_mutant.c, 325] mutant_jump_touch
Call [m_soldier.c, 501] soldier_fire
Call [m_supertank.c, 515] supertankRocket
Call [m_supertank.c, 544] supertankMachineGun
Call [m_tank.c, 382] TankRocket
Call [p_view.c, 183] P_DamageFeedback
Call [q_shared.c, 181] PerpendicularVector
VectorNormalize2 (Function)
Declared as: vec_t
Define [q_shared.c, 700] q_shared.c
Declare [q_shared.h, 176] q_shared.h
VectorScale (Function)
Declared as: void
Define [q_shared.c, 782] q_shared.c
Declare [q_shared.h, 178] q_shared.h
Call [g_combat.c, 41] CanDamage
Call [g_combat.c, 442] T_Damage
Call [g_combat.c, 444] T_Damage
Call [g_func.c, 90] Move_Final
Call [g_func.c, 105] Move_Begin
Call [g_func.c, 168] AngleMove_Final
Call [g_func.c, 202] AngleMove_Begin
Call [g_func.c, 350] Think_AccelMove
Call [g_func.c, 617] rotating_use
Call [g_items.c, 881] Drop_Item
Call [g_misc.c, 65] VelocityForDamage
Call [g_misc.c, 67] VelocityForDamage
Call [g_misc.c, 145] ThrowGib
Call [g_misc.c, 754] func_explosive_explode
Call [g_misc.c, 765] func_explosive_explode
Call [g_misc.c, 768] func_explosive_explode
Call [g_misc.c, 1350] misc_viper_bomb_prethink
Call [g_misc.c, 1372] misc_viper_bomb_use
Call [g_phys.c, 298] SV_FlyMove
Call [g_phys.c, 582] SV_Physics_Pusher
Call [g_phys.c, 583] SV_Physics_Pusher
Call [g_phys.c, 712] SV_Physics_Toss
Call [g_target.c, 403] SP_target_spawner
Call [g_trigger.c, 398] trigger_push_touch
Call [g_trigger.c, 402] trigger_push_touch
Call [g_turret.c, 155] turret_breach_think
Call [g_weapon.c, 258] fire_lead
Call [g_weapon.c, 362] fire_blaster
Call [g_weapon.c, 497] fire_grenade
Call [g_weapon.c, 530] fire_grenade2
Call [g_weapon.c, 628] fire_rocket
Call [g_weapon.c, 892] fire_bfg
Call [m_mutant.c, 352] mutant_jump_takeoff
Call [p_weapon.c, 725] weapon_grenadelauncher_fire
Call [p_weapon.c, 778] Weapon_RocketLauncher_Fire
Call [p_weapon.c, 829] Blaster_Fire
Call [p_weapon.c, 1200] weapon_shotgun_fire
Call [p_weapon.c, 1250] weapon_supershotgun_fire
Call [p_weapon.c, 1329] weapon_railgun_fire
Call [p_weapon.c, 1406] weapon_bfg_fire
vectoyaw (Function)
Declared as: float
Define [g_utils.c, 333] g_utils.c
Declare [g_local.h, 649] g_local.h
Call [g_ai.c, 118] ai_stand
Call [g_ai.c, 199] ai_charge
Call [g_ai.c, 341] HuntTarget
Call [g_ai.c, 566] FindTarget
Call [g_ai.c, 883] ai_checkattack
Call [g_ai.c, 1059] ai_run
Call [g_ai.c, 1086] ai_run
Call [g_ai.c, 1103] ai_run
Call [g_misc.c, 395] path_corner_touch
Call [g_misc.c, 884] barrel_touch
Call [g_monster.c, 649] monster_start_go
Call [m_actor.c, 249] actor_pain
Call [m_actor.c, 416] actor_use
Call [m_actor.c, 581] target_actor_touch
Call [m_boss2.c, 568] Boss2_CheckAttack
Call [m_boss31.c, 627] Jorg_CheckAttack
Call [m_boss32.c, 739] Makron_CheckAttack
Call [m_boss32.c, 890] MakronSpawn
Call [p_trail.c, 79] PlayerTrail_Add
VelocityForDamage (Function)
Declared as: void
Define [g_misc.c, 58] g_misc.c
Call [g_misc.c, 170] ThrowGib
Call [g_misc.c, 216] ThrowHead
Call [g_misc.c, 258] ThrowClientHead
visible (Function)
Declared as: qboolean
Define [g_ai.c, 287] g_ai.c
Call [g_ai.c, 502] FindTarget
Call [g_ai.c, 545] FindTarget
Call [g_ai.c, 866] ai_checkattack
Declare [g_local.h, 721] g_local.h
Call [g_combat.c, 322] M_ReactToDamage
Call [g_turret.c, 320] turret_driver_think
Declare [m_boss31.c, 32] m_boss31.c
Call [m_boss31.c, 396] jorg_reattack1
Declare [m_boss32.c, 31] m_boss32.c
Declare [m_chick.c, 31] m_chick.c
Call [m_chick.c, 534] chick_rerocket
Declare [m_flyer.c, 31] m_flyer.c
Declare [m_gunner.c, 57] m_gunner.c
Call [m_gunner.c, 570] gunner_refire_chain
Declare [m_hover.c, 31] m_hover.c
Call [m_hover.c, 424] hover_reattack
Declare [m_medic.c, 31] m_medic.c
Call [m_medic.c, 65] medic_FindDeadMonster
Call [m_medic.c, 529] medic_continue
Declare [m_supertank.c, 31] m_supertank.c
Call [m_supertank.c, 443] supertank_reattack1
Call [m_tank.c, 470] tank_reattack_blaster
Call [m_tank.c, 641] tank_refire_rocket
Call [p_client.c, 1811] ClientBeginServerFrame
Call [p_trail.c, 111] PlayerTrail_PickFirst
Call [p_trail.c, 116] PlayerTrail_PickFirst
vsprintf (Unknown Function)
Call [g_main.c, 149] Sys_Error
Call [g_main.c, 161] Com_Printf
Call [q_shared.c, 1056] va
Call [q_shared.c, 1230] Com_sprintf
vtos (Function)
Declared as: char *
Define [g_utils.c, 293] g_utils.c
Declare [g_local.h, 647] g_local.h
Call [g_ai.c, 373] FoundTarget
Call [g_func.c, 1280] SP_func_door_rotating
Call [g_func.c, 1557] train_next
Call [g_func.c, 1692] SP_func_train
Call [g_func.c, 1806] SP_func_timer
Call [g_items.c, 943] droptofloor
Call [g_items.c, 1070] SpawnItem
Call [g_misc.c, 403] SP_path_corner
Call [g_misc.c, 435] point_combat_touch
Call [g_misc.c, 1289] SP_misc_viper
Call [g_misc.c, 1419] SP_misc_strogg_ship
Call [g_misc.c, 1754] SP_func_clock
Call [g_misc.c, 1761] SP_func_clock
Call [g_monster.c, 573] monster_start
Call [g_monster.c, 613] monster_start_go
Call [g_monster.c, 641] monster_start_go
Call [g_monster.c, 679] walkmonster_start_go
Call [g_monster.c, 702] flymonster_start_go
Call [g_target.c, 87] SP_target_speaker
Call [g_target.c, 141] SP_target_help
Call [g_target.c, 306] SP_target_changelevel
Call [g_target.c, 618] target_laser_start
Call [g_target.c, 694] target_lightramp_use
Call [g_target.c, 695] target_lightramp_use
Call [g_target.c, 705] target_lightramp_use
Call [g_target.c, 719] SP_target_lightramp
Call [g_target.c, 732] SP_target_lightramp
Call [g_target.c, 796] SP_target_earthquake
Call [g_trigger.c, 179] SP_trigger_once
Call [g_trigger.c, 286] SP_trigger_key
Call [g_trigger.c, 293] SP_trigger_key
Call [g_trigger.c, 299] SP_trigger_key
Call [g_trigger.c, 541] SP_trigger_gravity
Call [g_turret.c, 206] turret_breach_finish_init
Call [g_turret.c, 425] SP_turret_driver
Call [m_actor.c, 408] actor_use
Call [m_actor.c, 435] SP_misc_actor
Call [m_actor.c, 442] SP_misc_actor
Call [m_actor.c, 588] SP_target_actor