Function Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

va    (Function)
  Declared as: char *
    Define   [q_shared.c, 1050]      q_shared.c
    Declare   [q_shared.h, 242]      q_shared.h
    Call   [g_main.c, 295]           CheckNeedPass
    Call   [g_spawn.c, 534]          SpawnEntities
    Call   [g_spawn.c, 829]          SP_worldspawn
    Call   [g_spawn.c, 831]          SP_worldspawn
    Call   [g_spawn.c, 834]          SP_worldspawn
    Call   [g_spawn.c, 836]          SP_worldspawn
    Call   [m_insane.c, 498]         insane_pain
    Call   [m_insane.c, 600]         insane_die
    Call   [p_client.c, 588]         player_die
    Call   [p_client.c, 1400]        ClientUserinfoChanged
    Call   [p_view.c, 145]           P_DamageFeedback

va_end    (Unknown Function)
    Call   [g_main.c, 150]           Sys_Error
    Call   [g_main.c, 162]           Com_Printf
    Call   [q_shared.c, 1057]        va
    Call   [q_shared.c, 1231]        Com_sprintf

va_start    (Unknown Function)
    Call   [g_main.c, 148]           Sys_Error
    Call   [g_main.c, 160]           Com_Printf
    Call   [q_shared.c, 1055]        va
    Call   [q_shared.c, 1229]        Com_sprintf

ValidateSelectedItem    (Function)
  Declared as: void
    Define   [g_cmds.c, 130]         g_cmds.c
    Call   [g_cmds.c, 501]           Cmd_InvUse_f
    Call   [g_cmds.c, 626]           Cmd_InvDrop_f
    Declare   [g_local.h, 783]       g_local.h
    Call   [g_items.c, 191]          Drop_General
    Call   [g_items.c, 344]          Use_Quad
    Call   [g_items.c, 369]          Use_Breather
    Call   [g_items.c, 384]          Use_Envirosuit
    Call   [g_items.c, 399]          Use_Invulnerability
    Call   [g_items.c, 414]          Use_Silencer
    Call   [g_items.c, 535]          Drop_Ammo

vectoangles    (Function)
  Declared as: void
    Define   [g_utils.c, 356]        g_utils.c
    Declare   [g_local.h, 650]       g_local.h
    Call   [g_misc.c, 117]           gib_touch
    Call   [g_misc.c, 119]           gib_touch
    Call   [g_misc.c, 1354]          misc_viper_bomb_prethink
    Call   [g_turret.c, 339]         turret_driver_think
    Call   [g_turret.c, 373]         turret_driver_link
    Call   [g_weapon.c, 149]         fire_lead
    Call   [g_weapon.c, 204]         fire_lead
    Call   [g_weapon.c, 361]         fire_blaster
    Call   [g_weapon.c, 492]         fire_grenade
    Call   [g_weapon.c, 525]         fire_grenade2
    Call   [g_weapon.c, 627]         fire_rocket
    Call   [g_weapon.c, 891]         fire_bfg
    Call   [m_boss32.c, 536]         MakronHyperblaster
    Call   [m_medic.c, 597]          medic_cable_attack
    Call   [m_parasite.c, 307]       parasite_drain_attack_ok
    Call   [m_soldier.c, 491]        soldier_fire
    Call   [m_tank.c, 405]           TankMachineGun

VectorCompare    (Function)
  Declared as: int
    Define   [q_shared.c, 672]       q_shared.c
    Declare   [q_shared.h, 172]      q_shared.h
    Call   [g_func.c, 162]           AngleMove_Final
    Call   [g_func.c, 608]           rotating_use
    Call   [g_func.c, 1889]          door_secret_use
    Call   [g_phys.c, 275]           SV_FlyMove
    Call   [g_target.c, 516]         target_laser_think
    Call   [g_trigger.c, 25]         InitTrigger
    Call   [g_trigger.c, 87]         Touch_Multi
    Call   [g_trigger.c, 145]        SP_trigger_multiple
    Call   [g_utils.c, 316]          G_SetMovedir
    Call   [g_utils.c, 320]          G_SetMovedir
    Call   [g_weapon.c, 175]         fire_lead

VectorInverse    (Function)
  Declared as: void
    Define   [q_shared.c, 775]       q_shared.c
    Declare   [q_shared.h, 177]      q_shared.h

VectorLength    (Function)
  Declared as: vec_t
    Define   [q_shared.c, 762]       q_shared.c
    Declare   [q_shared.h, 173]      q_shared.h
    Call   [g_ai.c, 270]             range
    Call   [g_ai.c, 556]             FindTarget
    Call   [g_ai.c, 937]             ai_run
    Call   [g_ai.c, 1039]            ai_run
    Call   [g_ai.c, 1056]            ai_run
    Call   [g_combat.c, 564]         T_RadiusDamage
    Call   [g_func.c, 188]           AngleMove_Begin
    Call   [g_turret.c, 370]         turret_driver_link
    Call   [g_utils.c, 95]           findradius
    Call   [g_weapon.c, 50]          check_dodge
    Call   [g_weapon.c, 74]          fire_hit
    Call   [g_weapon.c, 416]         Grenade_Explode
    Call   [g_weapon.c, 748]         bfg_explode
    Call   [m_boss2.c, 438]          boss2_attack
    Call   [m_boss31.c, 545]         jorg_attack
    Call   [m_boss32.c, 615]         makron_attack
    Call   [m_gladiator.c, 205]      gladiator_attack
    Call   [m_medic.c, 592]          medic_cable_attack
    Call   [m_mutant.c, 318]         mutant_jump_touch
    Call   [m_mutant.c, 420]         mutant_check_jump
    Call   [m_parasite.c, 303]       parasite_drain_attack_ok
    Call   [m_supertank.c, 558]      supertank_attack
    Call   [m_tank.c, 669]           tank_attack
    Call   [p_client.c, 54]          SP_FixCoopSpots
    Call   [p_client.c, 716]         PlayersRangeFromSpot

VectorMA    (Function)
  Declared as: void
    Define   [q_shared.c, 719]       q_shared.c
    Declare   [q_shared.h, 162]      q_shared.h
    Call   [g_chase.c, 56]           UpdateChaseCam
    Call   [g_chase.c, 69]           UpdateChaseCam
    Call   [g_combat.c, 562]         T_RadiusDamage
    Call   [g_func.c, 793]           SP_func_button
    Call   [g_func.c, 1180]          SP_func_door
    Call   [g_func.c, 1285]          SP_func_door_rotating
    Call   [g_func.c, 1409]          SP_func_water
    Call   [g_func.c, 2011]          SP_func_door_secret
    Call   [g_func.c, 2013]          SP_func_door_secret
    Call   [g_func.c, 2014]          SP_func_door_secret
    Call   [g_misc.c, 171]           ThrowGib
    Call   [g_misc.c, 217]           ThrowHead
    Call   [g_misc.c, 297]           ThrowDebris
    Call   [g_misc.c, 896]           barrel_explode
    Call   [g_phys.c, 649]           SV_Physics_Noclip
    Call   [g_phys.c, 650]           SV_Physics_Noclip
    Call   [g_phys.c, 709]           SV_Physics_Toss
    Call   [g_phys.c, 796]           SV_AddRotationalFriction
    Call   [g_target.c, 513]         target_laser_think
    Call   [g_target.c, 522]         target_laser_think
    Call   [g_trigger.c, 176]        SP_trigger_once
    Call   [g_turret.c, 86]          turret_breach_fire
    Call   [g_turret.c, 87]          turret_breach_fire
    Call   [g_turret.c, 88]          turret_breach_fire
    Call   [g_weapon.c, 45]          check_dodge
    Call   [g_weapon.c, 92]          fire_hit
    Call   [g_weapon.c, 105]         fire_hit
    Call   [g_weapon.c, 106]         fire_hit
    Call   [g_weapon.c, 107]         fire_hit
    Call   [g_weapon.c, 117]         fire_hit
    Call   [g_weapon.c, 120]         fire_hit
    Call   [g_weapon.c, 154]         fire_lead
    Call   [g_weapon.c, 155]         fire_lead
    Call   [g_weapon.c, 156]         fire_lead
    Call   [g_weapon.c, 208]         fire_lead
    Call   [g_weapon.c, 209]         fire_lead
    Call   [g_weapon.c, 210]         fire_lead
    Call   [g_weapon.c, 251]         fire_lead
    Call   [g_weapon.c, 387]         fire_blaster
    Call   [g_weapon.c, 414]         Grenade_Explode
    Call   [g_weapon.c, 433]         Grenade_Explode
    Call   [g_weapon.c, 498]         fire_grenade
    Call   [g_weapon.c, 499]         fire_grenade
    Call   [g_weapon.c, 531]         fire_grenade2
    Call   [g_weapon.c, 532]         fire_grenade2
    Call   [g_weapon.c, 587]         rocket_touch
    Call   [g_weapon.c, 667]         fire_rail
    Call   [g_weapon.c, 746]         bfg_explode
    Call   [g_weapon.c, 789]         bfg_touch
    Call   [g_weapon.c, 837]         bfg_think
    Call   [g_weapon.c, 844]         bfg_think
    Call   [m_actor.c, 280]          actorMachineGun
    Call   [m_boss2.c, 105]          boss2_firebullet_right
    Call   [m_boss2.c, 121]          boss2_firebullet_left
    Call   [m_boss31.c, 509]         jorg_firebullet_right
    Call   [m_boss31.c, 525]         jorg_firebullet_left
    Call   [m_boss32.c, 892]         MakronSpawn
    Call   [m_gunner.c, 441]         GunnerFire
    Call   [m_infantry.c, 275]       InfantryMachineGun
    Call   [m_medic.c, 642]          medic_cable_attack
    Call   [m_mutant.c, 326]         mutant_jump_touch
    Call   [m_soldier.c, 496]        soldier_fire
    Call   [m_soldier.c, 497]        soldier_fire
    Call   [m_soldier.c, 498]        soldier_fire
    Call   [m_supertank.c, 541]      supertankMachineGun
    Call   [p_view.c, 161]           P_DamageFeedback
    Call   [p_view.c, 163]           P_DamageFeedback
    Call   [p_view.c, 165]           P_DamageFeedback

VectorNormalize    (Function)
  Declared as: vec_t
    Define   [q_shared.c, 681]       q_shared.c
    Declare   [q_shared.h, 175]      q_shared.h
    Call   [g_ai.c, 320]             infront
    Call   [g_chase.c, 55]           UpdateChaseCam
    Call   [g_combat.c, 221]         CheckPowerArmor
    Call   [g_combat.c, 419]         T_Damage
    Call   [g_func.c, 118]           Move_Calc
    Call   [g_misc.c, 764]           func_explosive_explode
    Call   [g_target.c, 515]         target_laser_think
    Call   [g_weapon.c, 119]         fire_hit
    Call   [g_weapon.c, 250]         fire_lead
    Call   [g_weapon.c, 350]         fire_blaster
    Call   [g_weapon.c, 840]         bfg_think
    Call   [m_actor.c, 289]          actorMachineGun
    Call   [m_boss2.c, 69]           Boss2Rocket
    Call   [m_boss2.c, 77]           Boss2Rocket
    Call   [m_boss2.c, 85]           Boss2Rocket
    Call   [m_boss2.c, 93]           Boss2Rocket
    Call   [m_boss2.c, 108]          boss2_firebullet_right
    Call   [m_boss2.c, 125]          boss2_firebullet_left
    Call   [m_boss31.c, 488]         jorgBFG
    Call   [m_boss31.c, 512]         jorg_firebullet_right
    Call   [m_boss31.c, 528]         jorg_firebullet_left
    Call   [m_boss32.c, 423]         makronBFG
    Call   [m_boss32.c, 512]         MakronRailgun
    Call   [m_boss32.c, 891]         MakronSpawn
    Call   [m_chick.c, 464]          ChickRocket
    Call   [m_gladiator.c, 179]      GladiatorGun
    Call   [m_gunner.c, 445]         GunnerFire
    Call   [m_infantry.c, 278]       InfantryMachineGun
    Call   [m_mutant.c, 325]         mutant_jump_touch
    Call   [m_soldier.c, 501]        soldier_fire
    Call   [m_supertank.c, 515]      supertankRocket
    Call   [m_supertank.c, 544]      supertankMachineGun
    Call   [m_tank.c, 382]           TankRocket
    Call   [p_view.c, 183]           P_DamageFeedback
    Call   [q_shared.c, 181]         PerpendicularVector

VectorNormalize2    (Function)
  Declared as: vec_t
    Define   [q_shared.c, 700]       q_shared.c
    Declare   [q_shared.h, 176]      q_shared.h

VectorScale    (Function)
  Declared as: void
    Define   [q_shared.c, 782]       q_shared.c
    Declare   [q_shared.h, 178]      q_shared.h
    Call   [g_combat.c, 41]          CanDamage
    Call   [g_combat.c, 442]         T_Damage
    Call   [g_combat.c, 444]         T_Damage
    Call   [g_func.c, 90]            Move_Final
    Call   [g_func.c, 105]           Move_Begin
    Call   [g_func.c, 168]           AngleMove_Final
    Call   [g_func.c, 202]           AngleMove_Begin
    Call   [g_func.c, 350]           Think_AccelMove
    Call   [g_func.c, 617]           rotating_use
    Call   [g_items.c, 881]          Drop_Item
    Call   [g_misc.c, 65]            VelocityForDamage
    Call   [g_misc.c, 67]            VelocityForDamage
    Call   [g_misc.c, 145]           ThrowGib
    Call   [g_misc.c, 754]           func_explosive_explode
    Call   [g_misc.c, 765]           func_explosive_explode
    Call   [g_misc.c, 768]           func_explosive_explode
    Call   [g_misc.c, 1350]          misc_viper_bomb_prethink
    Call   [g_misc.c, 1372]          misc_viper_bomb_use
    Call   [g_phys.c, 298]           SV_FlyMove
    Call   [g_phys.c, 582]           SV_Physics_Pusher
    Call   [g_phys.c, 583]           SV_Physics_Pusher
    Call   [g_phys.c, 712]           SV_Physics_Toss
    Call   [g_target.c, 403]         SP_target_spawner
    Call   [g_trigger.c, 398]        trigger_push_touch
    Call   [g_trigger.c, 402]        trigger_push_touch
    Call   [g_turret.c, 155]         turret_breach_think
    Call   [g_weapon.c, 258]         fire_lead
    Call   [g_weapon.c, 362]         fire_blaster
    Call   [g_weapon.c, 497]         fire_grenade
    Call   [g_weapon.c, 530]         fire_grenade2
    Call   [g_weapon.c, 628]         fire_rocket
    Call   [g_weapon.c, 892]         fire_bfg
    Call   [m_mutant.c, 352]         mutant_jump_takeoff
    Call   [p_weapon.c, 725]         weapon_grenadelauncher_fire
    Call   [p_weapon.c, 778]         Weapon_RocketLauncher_Fire
    Call   [p_weapon.c, 829]         Blaster_Fire
    Call   [p_weapon.c, 1200]        weapon_shotgun_fire
    Call   [p_weapon.c, 1250]        weapon_supershotgun_fire
    Call   [p_weapon.c, 1329]        weapon_railgun_fire
    Call   [p_weapon.c, 1406]        weapon_bfg_fire

vectoyaw    (Function)
  Declared as: float
    Define   [g_utils.c, 333]        g_utils.c
    Declare   [g_local.h, 649]       g_local.h
    Call   [g_ai.c, 118]             ai_stand
    Call   [g_ai.c, 199]             ai_charge
    Call   [g_ai.c, 341]             HuntTarget
    Call   [g_ai.c, 566]             FindTarget
    Call   [g_ai.c, 883]             ai_checkattack
    Call   [g_ai.c, 1059]            ai_run
    Call   [g_ai.c, 1086]            ai_run
    Call   [g_ai.c, 1103]            ai_run
    Call   [g_misc.c, 395]           path_corner_touch
    Call   [g_misc.c, 884]           barrel_touch
    Call   [g_monster.c, 649]        monster_start_go
    Call   [m_actor.c, 249]          actor_pain
    Call   [m_actor.c, 416]          actor_use
    Call   [m_actor.c, 581]          target_actor_touch
    Call   [m_boss2.c, 568]          Boss2_CheckAttack
    Call   [m_boss31.c, 627]         Jorg_CheckAttack
    Call   [m_boss32.c, 739]         Makron_CheckAttack
    Call   [m_boss32.c, 890]         MakronSpawn
    Call   [p_trail.c, 79]           PlayerTrail_Add

VelocityForDamage    (Function)
  Declared as: void
    Define   [g_misc.c, 58]          g_misc.c
    Call   [g_misc.c, 170]           ThrowGib
    Call   [g_misc.c, 216]           ThrowHead
    Call   [g_misc.c, 258]           ThrowClientHead

visible    (Function)
  Declared as: qboolean
    Define   [g_ai.c, 287]           g_ai.c
    Call   [g_ai.c, 502]             FindTarget
    Call   [g_ai.c, 545]             FindTarget
    Call   [g_ai.c, 866]             ai_checkattack
    Declare   [g_local.h, 721]       g_local.h
    Call   [g_combat.c, 322]         M_ReactToDamage
    Call   [g_turret.c, 320]         turret_driver_think
    Declare   [m_boss31.c, 32]       m_boss31.c
    Call   [m_boss31.c, 396]         jorg_reattack1
    Declare   [m_boss32.c, 31]       m_boss32.c
    Declare   [m_chick.c, 31]        m_chick.c
    Call   [m_chick.c, 534]          chick_rerocket
    Declare   [m_flyer.c, 31]        m_flyer.c
    Declare   [m_gunner.c, 57]       m_gunner.c
    Call   [m_gunner.c, 570]         gunner_refire_chain
    Declare   [m_hover.c, 31]        m_hover.c
    Call   [m_hover.c, 424]          hover_reattack
    Declare   [m_medic.c, 31]        m_medic.c
    Call   [m_medic.c, 65]           medic_FindDeadMonster
    Call   [m_medic.c, 529]          medic_continue
    Declare   [m_supertank.c, 31]    m_supertank.c
    Call   [m_supertank.c, 443]      supertank_reattack1
    Call   [m_tank.c, 470]           tank_reattack_blaster
    Call   [m_tank.c, 641]           tank_refire_rocket
    Call   [p_client.c, 1811]        ClientBeginServerFrame
    Call   [p_trail.c, 111]          PlayerTrail_PickFirst
    Call   [p_trail.c, 116]          PlayerTrail_PickFirst

vsprintf    (Unknown Function)
    Call   [g_main.c, 149]           Sys_Error
    Call   [g_main.c, 161]           Com_Printf
    Call   [q_shared.c, 1056]        va
    Call   [q_shared.c, 1230]        Com_sprintf

vtos    (Function)
  Declared as: char *
    Define   [g_utils.c, 293]        g_utils.c
    Declare   [g_local.h, 647]       g_local.h
    Call   [g_ai.c, 373]             FoundTarget
    Call   [g_func.c, 1280]          SP_func_door_rotating
    Call   [g_func.c, 1557]          train_next
    Call   [g_func.c, 1692]          SP_func_train
    Call   [g_func.c, 1806]          SP_func_timer
    Call   [g_items.c, 943]          droptofloor
    Call   [g_items.c, 1070]         SpawnItem
    Call   [g_misc.c, 403]           SP_path_corner
    Call   [g_misc.c, 435]           point_combat_touch
    Call   [g_misc.c, 1289]          SP_misc_viper
    Call   [g_misc.c, 1419]          SP_misc_strogg_ship
    Call   [g_misc.c, 1754]          SP_func_clock
    Call   [g_misc.c, 1761]          SP_func_clock
    Call   [g_monster.c, 573]        monster_start
    Call   [g_monster.c, 613]        monster_start_go
    Call   [g_monster.c, 641]        monster_start_go
    Call   [g_monster.c, 679]        walkmonster_start_go
    Call   [g_monster.c, 702]        flymonster_start_go
    Call   [g_target.c, 87]          SP_target_speaker
    Call   [g_target.c, 141]         SP_target_help
    Call   [g_target.c, 306]         SP_target_changelevel
    Call   [g_target.c, 618]         target_laser_start
    Call   [g_target.c, 694]         target_lightramp_use
    Call   [g_target.c, 695]         target_lightramp_use
    Call   [g_target.c, 705]         target_lightramp_use
    Call   [g_target.c, 719]         SP_target_lightramp
    Call   [g_target.c, 732]         SP_target_lightramp
    Call   [g_target.c, 796]         SP_target_earthquake
    Call   [g_trigger.c, 179]        SP_trigger_once
    Call   [g_trigger.c, 286]        SP_trigger_key
    Call   [g_trigger.c, 293]        SP_trigger_key
    Call   [g_trigger.c, 299]        SP_trigger_key
    Call   [g_trigger.c, 541]        SP_trigger_gravity
    Call   [g_turret.c, 206]         turret_breach_finish_init
    Call   [g_turret.c, 425]         SP_turret_driver
    Call   [m_actor.c, 408]          actor_use
    Call   [m_actor.c, 435]          SP_misc_actor
    Call   [m_actor.c, 442]          SP_misc_actor
    Call   [m_actor.c, 588]          SP_target_actor

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ