Function Cross Reference Report
G_CheckChaseStats (Function)
Declared as: void
Define [p_hud.c, 530] p_hud.c
Declare [g_local.h, 782] g_local.h
Call [p_view.c, 1063] ClientEndServerFrame
G_CopyString (Function)
Declared as: char *
Define [g_utils.c, 391] g_utils.c
Declare [g_local.h, 644] g_local.h
G_Find (Function)
Declared as: edict_t *
Define [g_utils.c, 45] g_utils.c
Call [g_utils.c, 132] G_PickTarget
Call [g_utils.c, 215] G_UseTargets
Call [g_utils.c, 232] G_UseTargets
Declare [g_local.h, 631] g_local.h
Call [g_func.c, 859] door_use_areaportals
Call [g_main.c, 261] EndDMLevel
Call [g_misc.c, 1371] misc_viper_bomb_use
Call [g_misc.c, 1679] func_clock_think
Call [g_misc.c, 1790] teleporter_touch
Call [g_monster.c, 600] monster_start_go
Call [g_monster.c, 624] monster_start_go
Call [g_target.c, 616] target_laser_start
Call [g_target.c, 689] target_lightramp_use
Call [p_client.c, 48] SP_FixCoopSpots
Call [p_client.c, 744] SelectRandomDeathmatchSpawnPoint
Call [p_client.c, 775] SelectRandomDeathmatchSpawnPoint
Call [p_client.c, 799] SelectFarthestDeathmatchSpawnPoint
Call [p_client.c, 817] SelectFarthestDeathmatchSpawnPoint
Call [p_client.c, 848] SelectCoopSpawnPoint
Call [p_client.c, 887] SelectSpawnPoint
Call [p_client.c, 903] SelectSpawnPoint
Call [p_hud.c, 126] BeginIntermission
Call [p_hud.c, 129] BeginIntermission
Call [p_hud.c, 131] BeginIntermission
Call [p_hud.c, 138] BeginIntermission
Call [p_hud.c, 140] BeginIntermission
G_FindTeams (Function)
Declared as: void
Define [g_spawn.c, 470] g_spawn.c
Call [g_spawn.c, 617] SpawnEntities
G_FreeEdict (Function)
Declared as: void
Define [g_utils.c, 452] g_utils.c
Declare [g_local.h, 639] g_local.h
Call [g_ai.c, 1113] ai_run
Call [g_cmds.c, 240] Cmd_Give_f
Call [g_cmds.c, 294] Cmd_Give_f
Call [g_items.c, 530] Drop_Ammo
Call [g_items.c, 553] MegaHealth_think
Call [g_items.c, 819] Touch_Item
Pointer [g_items.c, 839] drop_make_touchable
Call [g_items.c, 944] droptofloor
Call [g_items.c, 1081] SpawnItem
Call [g_items.c, 1089] SpawnItem
Call [g_items.c, 1097] SpawnItem
Call [g_items.c, 1105] SpawnItem
Call [g_items.c, 2125] SP_item_health
Call [g_items.c, 2141] SP_item_health_small
Call [g_items.c, 2158] SP_item_health_large
Call [g_items.c, 2174] SP_item_health_mega
Pointer [g_misc.c, 99] gib_think
Call [g_misc.c, 132] gib_die
Pointer [g_misc.c, 177] ThrowGib
Pointer [g_misc.c, 222] ThrowHead
Call [g_misc.c, 283] debris_die
Pointer [g_misc.c, 303] ThrowDebris
Call [g_misc.c, 321] BecomeExplosion1
Call [g_misc.c, 332] BecomeExplosion2
Call [g_misc.c, 404] SP_path_corner
Call [g_misc.c, 478] SP_point_combat
Call [g_misc.c, 521] SP_info_null
Call [g_misc.c, 564] SP_light
Call [g_misc.c, 806] func_explosive_explode
Call [g_misc.c, 827] SP_func_explosive
Call [g_misc.c, 978] SP_misc_explobox
Call [g_misc.c, 1029] misc_blackhole_use
Call [g_misc.c, 1234] SP_misc_deadsoldier
Call [g_misc.c, 1290] SP_misc_viper
Call [g_misc.c, 1420] SP_misc_strogg_ship
Pointer [g_misc.c, 1509] SP_misc_gib_arm
Pointer [g_misc.c, 1530] SP_misc_gib_leg
Pointer [g_misc.c, 1551] SP_misc_gib_head
Call [g_misc.c, 1755] SP_func_clock
Call [g_misc.c, 1762] SP_func_clock
Call [g_misc.c, 1839] SP_misc_teleporter
Call [g_monster.c, 538] monster_start
Call [g_spawn.c, 580] SpawnEntities
Call [g_spawn.c, 593] SpawnEntities
Call [g_target.c, 135] SP_target_help
Call [g_target.c, 142] SP_target_help
Call [g_target.c, 161] use_target_secret
Call [g_target.c, 168] SP_target_secret
Call [g_target.c, 199] use_target_goal
Call [g_target.c, 206] SP_target_goal
Call [g_target.c, 307] SP_target_changelevel
Call [g_target.c, 454] trigger_crosslevel_trigger_use
Call [g_target.c, 474] target_crosslevel_target_think
Call [g_target.c, 706] target_lightramp_use
Call [g_target.c, 720] SP_target_lightramp
Call [g_target.c, 726] SP_target_lightramp
Call [g_target.c, 733] SP_target_lightramp
Pointer [g_trigger.c, 62] multi_trigger
Call [g_trigger.c, 416] trigger_push_touch
Call [g_trigger.c, 542] SP_trigger_gravity
Call [g_turret.c, 212] turret_breach_finish_init
Call [g_turret.c, 391] SP_turret_driver
Call [g_utils.c, 154] Think_Delay
Call [g_utils.c, 217] G_UseTargets
Call [g_weapon.c, 315] blaster_touch
Call [g_weapon.c, 342] blaster_touch
Pointer [g_weapon.c, 374] fire_blaster
Call [g_weapon.c, 452] Grenade_Explode
Call [g_weapon.c, 462] Grenade_Touch
Call [g_weapon.c, 579] rocket_touch
Call [g_weapon.c, 617] rocket_touch
Pointer [g_weapon.c, 639] fire_rocket
Pointer [g_weapon.c, 764] bfg_explode
Call [g_weapon.c, 774] bfg_touch
Pointer [g_weapon.c, 903] fire_bfg
Call [m_actor.c, 429] SP_misc_actor
Call [m_actor.c, 436] SP_misc_actor
Call [m_actor.c, 443] SP_misc_actor
Call [m_berserk.c, 417] SP_monster_berserk
Call [m_boss2.c, 640] SP_monster_boss2
Call [m_boss3.c, 37] Use_Boss3
Call [m_boss3.c, 57] SP_monster_boss3_stand
Call [m_boss31.c, 700] SP_monster_jorg
Call [m_boss32.c, 834] SP_monster_makron
Call [m_brain.c, 625] SP_monster_brain
Call [m_chick.c, 630] SP_monster_chick
Call [m_flipper.c, 365] SP_monster_flipper
Call [m_float.c, 615] SP_monster_floater
Call [m_flyer.c, 577] SP_monster_flyer
Call [m_gladiator.c, 343] SP_monster_gladiator
Call [m_gunner.c, 585] SP_monster_gunner
Call [m_hover.c, 577] SP_monster_hover
Call [m_infantry.c, 560] SP_monster_infantry
Call [m_insane.c, 627] SP_misc_insane
Call [m_medic.c, 722] SP_monster_medic
Call [m_mutant.c, 615] SP_monster_mutant
Call [m_parasite.c, 510] SP_monster_parasite
Call [m_soldier.c, 1242] SP_monster_soldier_light
Call [m_soldier.c, 1265] SP_monster_soldier
Call [m_soldier.c, 1286] SP_monster_soldier_ss
Call [m_supertank.c, 676] SP_monster_supertank
Call [m_tank.c, 796] SP_monster_tank
Call [p_client.c, 127] SP_info_player_deathmatch
Call [p_client.c, 141] SP_info_player_coop
Pointer [p_client.c, 453] TossClientWeapon
G_InitEdict (Function)
Declared as: void
Define [g_utils.c, 401] g_utils.c
Call [g_utils.c, 432] G_Spawn
Call [g_utils.c, 441] G_Spawn
Declare [g_local.h, 637] g_local.h
Call [p_client.c, 1270] ClientBeginDeathmatch
Call [p_client.c, 1333] ClientBegin
G_PickTarget (Function)
Declared as: edict_t *
Define [g_utils.c, 118] g_utils.c
Declare [g_local.h, 633] g_local.h
Call [g_ai.c, 368] FoundTarget
Call [g_func.c, 1543] train_next
Call [g_func.c, 1610] func_train_find
Call [g_func.c, 1715] trigger_elevator_use
Call [g_func.c, 1733] trigger_elevator_init
Call [g_misc.c, 364] path_corner_touch
Call [g_misc.c, 374] path_corner_touch
Call [g_misc.c, 432] point_combat_touch
Call [g_monster.c, 638] monster_start_go
Call [g_turret.c, 210] turret_breach_finish_init
Call [g_turret.c, 362] turret_driver_link
Call [m_actor.c, 405] actor_use
Call [m_actor.c, 540] target_actor_touch
Call [m_actor.c, 568] target_actor_touch
G_ProjectSource (Function)
Declared as: void
Define [g_utils.c, 25] g_utils.c
Declare [g_local.h, 630] g_local.h
Call [g_ai.c, 1063] ai_run
Call [g_ai.c, 1068] ai_run
Call [g_ai.c, 1078] ai_run
Call [g_ai.c, 1095] ai_run
Call [g_items.c, 870] Drop_Item
Call [m_actor.c, 275] actorMachineGun
Call [m_boss2.c, 65] Boss2Rocket
Call [m_boss2.c, 73] Boss2Rocket
Call [m_boss2.c, 81] Boss2Rocket
Call [m_boss2.c, 89] Boss2Rocket
Call [m_boss2.c, 103] boss2_firebullet_right
Call [m_boss2.c, 119] boss2_firebullet_left
Call [m_boss31.c, 483] jorgBFG
Call [m_boss31.c, 507] jorg_firebullet_right
Call [m_boss31.c, 523] jorg_firebullet_left
Call [m_boss32.c, 418] makronBFG
Call [m_boss32.c, 508] MakronRailgun
Call [m_boss32.c, 529] MakronHyperblaster
Call [m_chick.c, 459] ChickRocket
Call [m_float.c, 73] floater_fire_blaster
Call [m_float.c, 534] floater_zap
Call [m_flyer.c, 380] flyer_fire
Call [m_gladiator.c, 175] GladiatorGun
Call [m_gunner.c, 437] GunnerFire
Call [m_gunner.c, 466] GunnerGrenade
Call [m_hover.c, 448] hover_fire_blaster
Call [m_infantry.c, 271] InfantryMachineGun
Call [m_infantry.c, 290] InfantryMachineGun
Call [m_medic.c, 358] medic_fire_blaster
Call [m_medic.c, 588] medic_cable_attack
Call [m_parasite.c, 324] parasite_drain_attack
Call [m_soldier.c, 480] soldier_fire
Call [m_supertank.c, 510] supertankRocket
Call [m_supertank.c, 536] supertankMachineGun
Call [m_tank.c, 347] TankBlaster
Call [m_tank.c, 377] TankRocket
Call [m_tank.c, 398] TankMachineGun
Call [p_weapon.c, 42] P_ProjectSource
G_RunEntity (Function)
Declared as: void
Define [g_phys.c, 932] g_phys.c
Declare [g_local.h, 802] g_local.h
Call [g_main.c, 430] G_RunFrame
G_RunFrame (Function)
Declared as: void
Declare [g_main.c, 88] g_main.c
Pointer [g_main.c, 132] GetGameAPI
Define [g_main.c, 381] g_main.c
G_SetClientEffects (Function)
Declared as: void
Define [p_view.c, 745] p_view.c
Call [p_view.c, 1067] ClientEndServerFrame
G_SetClientEvent (Function)
Declared as: void
Define [p_view.c, 798] p_view.c
Call [p_view.c, 1065] ClientEndServerFrame
G_SetClientFrame (Function)
Declared as: void
Define [p_view.c, 855] p_view.c
Call [p_view.c, 1071] ClientEndServerFrame
G_SetClientSound (Function)
Declared as: void
Define [p_view.c, 815] p_view.c
Call [p_view.c, 1069] ClientEndServerFrame
G_SetMovedir (Function)
Declared as: void
Define [g_utils.c, 314] g_utils.c
Declare [g_local.h, 635] g_local.h
Call [g_func.c, 768] SP_func_button
Call [g_func.c, 1149] SP_func_door
Call [g_func.c, 1382] SP_func_water
Call [g_target.c, 355] SP_target_splash
Call [g_target.c, 402] SP_target_spawner
Call [g_target.c, 434] SP_target_blaster
Call [g_target.c, 623] target_laser_start
Call [g_trigger.c, 26] InitTrigger
Call [g_trigger.c, 146] SP_trigger_multiple
Call [m_actor.c, 604] SP_target_actor
G_SetSpectatorStats (Function)
Declared as: void
Define [p_hud.c, 549] p_hud.c
Declare [g_local.h, 781] g_local.h
Call [p_hud.c, 540] G_CheckChaseStats
Call [p_view.c, 1060] ClientEndServerFrame
G_SetStats (Function)
Declared as: void
Define [p_hud.c, 377] p_hud.c
Call [p_hud.c, 554] G_SetSpectatorStats
Declare [g_local.h, 780] g_local.h
Call [p_view.c, 989] ClientEndServerFrame
Call [p_view.c, 1062] ClientEndServerFrame
G_Spawn (Function)
Declared as: edict_t *
Define [g_utils.c, 420] g_utils.c
Declare [g_local.h, 638] g_local.h
Call [g_ai.c, 986] ai_run
Call [g_cmds.c, 235] Cmd_Give_f
Call [g_cmds.c, 289] Cmd_Give_f
Call [g_func.c, 459] plat_spawn_inside_trigger
Call [g_func.c, 1061] Think_SpawnDoorTrigger
Call [g_items.c, 849] Drop_Item
Call [g_main.c, 205] CreateTargetChangeLevel
Call [g_misc.c, 143] ThrowGib
Call [g_misc.c, 291] ThrowDebris
Call [g_misc.c, 1853] SP_misc_teleporter
Call [g_spawn.c, 566] SpawnEntities
Call [g_target.c, 384] use_target_spawner
Call [g_utils.c, 183] G_UseTargets
Call [g_weapon.c, 352] fire_blaster
Call [g_weapon.c, 495] fire_grenade
Call [g_weapon.c, 528] fire_grenade2
Call [g_weapon.c, 624] fire_rocket
Call [g_weapon.c, 888] fire_bfg
Call [m_boss32.c, 701] makron_die
Call [m_boss32.c, 908] MakronToss
Call [p_client.c, 76] SP_CreateCoopSpots
Call [p_client.c, 84] SP_CreateCoopSpots
Call [p_client.c, 92] SP_CreateCoopSpots
Call [p_client.c, 926] InitBodyQue
Call [p_trail.c, 58] PlayerTrail_Init
Call [p_weapon.c, 80] PlayerNoise
Call [p_weapon.c, 88] PlayerNoise
G_TouchSolids (Function)
Declared as: void
Define [g_utils.c, 508] g_utils.c
Declare [g_local.h, 642] g_local.h
G_TouchTriggers (Function)
Declared as: void
Define [g_utils.c, 475] g_utils.c
Declare [g_local.h, 641] g_local.h
Call [g_phys.c, 378] SV_PushEntity
Call [g_phys.c, 549] SV_Push
Call [g_phys.c, 911] SV_Physics_Step
Call [m_move.c, 194] SV_movestep
Call [m_move.c, 251] SV_movestep
Call [m_move.c, 271] SV_movestep
Call [m_move.c, 290] SV_movestep
Call [m_move.c, 375] SV_StepDirection
Call [m_move.c, 379] SV_StepDirection
Call [p_client.c, 1690] ClientThink
G_UseTargets (Function)
Declared as: void
Define [g_utils.c, 173] g_utils.c
Declare [g_local.h, 634] g_local.h
Call [g_func.c, 717] button_wait
Call [g_func.c, 945] door_go_up
Call [g_func.c, 1492] train_wait
Call [g_func.c, 1773] func_timer_think
Call [g_items.c, 807] Touch_Item
Call [g_misc.c, 359] path_corner_touch
Call [g_misc.c, 469] point_combat_touch
Call [g_misc.c, 801] func_explosive_explode
Call [g_misc.c, 1332] misc_viper_bomb_touch
Call [g_misc.c, 1723] func_clock_think
Call [g_monster.c, 528] monster_death_use
Call [g_target.c, 160] use_target_secret
Call [g_target.c, 198] use_target_goal
Call [g_target.c, 240] target_explosion_explode
Call [g_target.c, 473] target_crosslevel_target_think
Call [g_trigger.c, 50] multi_trigger
Call [g_trigger.c, 191] trigger_relay_use
Call [g_trigger.c, 277] trigger_key_use
Call [g_trigger.c, 378] SP_trigger_always
Call [g_utils.c, 153] Think_Delay
Call [m_actor.c, 564] target_actor_touch
GaldiatorMelee (Function)
Declared as: void
Define [m_gladiator.c, 129] m_gladiator.c
Pointer [m_gladiator.c, 148] m_gladiator.c
Pointer [m_gladiator.c, 155] m_gladiator.c
GetChaseTarget (Function)
Declared as: void
Define [g_chase.c, 159] g_chase.c
Declare [g_local.h, 816] g_local.h
Call [p_client.c, 1727] ClientThink
Call [p_client.c, 1742] ClientThink
GetGameApi (Function)
Declared as: game_export_t *
Declare [game.h, 235] game.h
GetGameAPI (Function)
Declared as: game_export_t *
Define [g_main.c, 111] g_main.c
GetItemByIndex (Function)
Declared as: gitem_t *
Define [g_items.c, 62] g_items.c
Declare [g_local.h, 622] g_local.h
Call [g_combat.c, 277] CheckArmor
Call [p_hud.c, 427] G_SetStats
gib_die (Function)
Declared as: void
Define [g_misc.c, 130] g_misc.c
Pointer [g_misc.c, 156] ThrowGib
Pointer [g_misc.c, 202] ThrowHead
Pointer [g_misc.c, 1502] SP_misc_gib_arm
Pointer [g_misc.c, 1523] SP_misc_gib_leg
Pointer [g_misc.c, 1544] SP_misc_gib_head
gib_think (Function)
Declared as: void
Define [g_misc.c, 92] g_misc.c
Pointer [g_misc.c, 124] gib_touch
gib_touch (Function)
Declared as: void
Define [g_misc.c, 104] g_misc.c
Pointer [g_misc.c, 161] ThrowGib
Pointer [g_misc.c, 207] ThrowHead
gladiator_attack (Function)
Declared as: void
Define [m_gladiator.c, 198] m_gladiator.c
Pointer [m_gladiator.c, 376] SP_monster_gladiator
gladiator_cleaver_swing (Function)
Declared as: void
Define [m_gladiator.c, 59] m_gladiator.c
Pointer [m_gladiator.c, 146] m_gladiator.c
Pointer [m_gladiator.c, 152] m_gladiator.c
gladiator_dead (Function)
Declared as: void
Define [m_gladiator.c, 271] m_gladiator.c
Pointer [m_gladiator.c, 306] m_gladiator.c
gladiator_die (Function)
Declared as: void
Define [m_gladiator.c, 308] m_gladiator.c
Pointer [m_gladiator.c, 370] SP_monster_gladiator
gladiator_idle (Function)
Declared as: void
Define [m_gladiator.c, 44] m_gladiator.c
Pointer [m_gladiator.c, 379] SP_monster_gladiator
gladiator_melee (Function)
Declared as: void
Define [m_gladiator.c, 162] m_gladiator.c
Pointer [m_gladiator.c, 377] SP_monster_gladiator
gladiator_pain (Function)
Declared as: void
Define [m_gladiator.c, 240] m_gladiator.c
Pointer [m_gladiator.c, 369] SP_monster_gladiator
gladiator_run (Function)
Declared as: void
Define [m_gladiator.c, 120] m_gladiator.c
Pointer [m_gladiator.c, 160] m_gladiator.c
Pointer [m_gladiator.c, 196] m_gladiator.c
Pointer [m_gladiator.c, 226] m_gladiator.c
Pointer [m_gladiator.c, 238] m_gladiator.c
Pointer [m_gladiator.c, 374] SP_monster_gladiator
gladiator_search (Function)
Declared as: void
Define [m_gladiator.c, 54] m_gladiator.c
Pointer [m_gladiator.c, 380] SP_monster_gladiator
gladiator_sight (Function)
Declared as: void
Define [m_gladiator.c, 49] m_gladiator.c
Pointer [m_gladiator.c, 378] SP_monster_gladiator
gladiator_stand (Function)
Declared as: void
Define [m_gladiator.c, 76] m_gladiator.c
Pointer [m_gladiator.c, 372] SP_monster_gladiator
gladiator_walk (Function)
Declared as: void
Define [m_gladiator.c, 103] m_gladiator.c
Pointer [m_gladiator.c, 373] SP_monster_gladiator
GladiatorGun (Function)
Declared as: void
Define [m_gladiator.c, 168] m_gladiator.c
Pointer [m_gladiator.c, 189] m_gladiator.c
Grenade_Explode (Static Function)
Declared as: void
Define [g_weapon.c, 398] g_weapon.c
Call [g_weapon.c, 483] Grenade_Touch
Pointer [g_weapon.c, 511] fire_grenade
Pointer [g_weapon.c, 544] fire_grenade2
Call [g_weapon.c, 555] fire_grenade2
Grenade_Touch (Static Function)
Declared as: void
Define [g_weapon.c, 455] g_weapon.c
Pointer [g_weapon.c, 509] fire_grenade
Pointer [g_weapon.c, 542] fire_grenade2
gunner_attack (Function)
Declared as: void
Define [m_gunner.c, 547] m_gunner.c
Pointer [m_gunner.c, 617] SP_monster_gunner
gunner_dead (Function)
Declared as: void
Define [m_gunner.c, 309] m_gunner.c
Pointer [m_gunner.c, 333] m_gunner.c
gunner_die (Function)
Declared as: void
Define [m_gunner.c, 335] m_gunner.c
Pointer [m_gunner.c, 611] SP_monster_gunner
gunner_dodge (Function)
Declared as: void
Define [m_gunner.c, 409] m_gunner.c
Pointer [m_gunner.c, 616] SP_monster_gunner
gunner_duck_down (Function)
Declared as: void
Define [m_gunner.c, 363] m_gunner.c
Pointer [m_gunner.c, 398] m_gunner.c
gunner_duck_hold (Function)
Declared as: void
Define [m_gunner.c, 380] m_gunner.c
Pointer [m_gunner.c, 400] m_gunner.c
gunner_duck_up (Function)
Declared as: void
Define [m_gunner.c, 388] m_gunner.c
Pointer [m_gunner.c, 404] m_gunner.c
gunner_fidget (Function)
Declared as: void
Define [m_gunner.c, 124] m_gunner.c
Pointer [m_gunner.c, 143] m_gunner.c
Pointer [m_gunner.c, 154] m_gunner.c
Pointer [m_gunner.c, 165] m_gunner.c
gunner_fire_chain (Function)
Declared as: void
Declare [m_gunner.c, 60] m_gunner.c
Pointer [m_gunner.c, 494] m_gunner.c
Define [m_gunner.c, 562] m_gunner.c
gunner_idlesound (Function)
Declared as: void
Define [m_gunner.c, 41] m_gunner.c
Pointer [m_gunner.c, 75] m_gunner.c
gunner_opengun (Function)
Declared as: void
Define [m_gunner.c, 421] m_gunner.c
Pointer [m_gunner.c, 486] m_gunner.c
gunner_pain (Function)
Declared as: void
Define [m_gunner.c, 283] m_gunner.c
Pointer [m_gunner.c, 610] SP_monster_gunner
gunner_refire_chain (Function)
Declared as: void
Declare [m_gunner.c, 61] m_gunner.c
Pointer [m_gunner.c, 507] m_gunner.c
Define [m_gunner.c, 567] m_gunner.c
gunner_run (Function)
Declared as: void
Define [m_gunner.c, 212] m_gunner.c
Pointer [m_gunner.c, 245] m_gunner.c
Pointer [m_gunner.c, 258] m_gunner.c
Pointer [m_gunner.c, 281] m_gunner.c
Pointer [m_gunner.c, 407] m_gunner.c
Pointer [m_gunner.c, 519] m_gunner.c
Pointer [m_gunner.c, 545] m_gunner.c
Pointer [m_gunner.c, 615] SP_monster_gunner
gunner_runandshoot (Function)
Declared as: void
Define [m_gunner.c, 232] m_gunner.c
gunner_search (Function)
Declared as: void
Define [m_gunner.c, 51] m_gunner.c
Pointer [m_gunner.c, 620] SP_monster_gunner
gunner_sight (Function)
Declared as: void
Define [m_gunner.c, 46] m_gunner.c
Pointer [m_gunner.c, 619] SP_monster_gunner
gunner_stand (Function)
Declared as: void
Declare [m_gunner.c, 64] m_gunner.c
Pointer [m_gunner.c, 122] m_gunner.c
Define [m_gunner.c, 169] m_gunner.c
Pointer [m_gunner.c, 613] SP_monster_gunner
gunner_walk (Function)
Declared as: void
Define [m_gunner.c, 193] m_gunner.c
Pointer [m_gunner.c, 614] SP_monster_gunner
GunnerFire (Function)
Declared as: void
Declare [m_gunner.c, 59] m_gunner.c
Define [m_gunner.c, 426] m_gunner.c
Pointer [m_gunner.c, 498] m_gunner.c
Pointer [m_gunner.c, 499] m_gunner.c
Pointer [m_gunner.c, 500] m_gunner.c
Pointer [m_gunner.c, 501] m_gunner.c
Pointer [m_gunner.c, 502] m_gunner.c
Pointer [m_gunner.c, 503] m_gunner.c
Pointer [m_gunner.c, 504] m_gunner.c
Pointer [m_gunner.c, 505] m_gunner.c
GunnerGrenade (Function)
Declared as: void
Declare [m_gunner.c, 58] m_gunner.c
Call [m_gunner.c, 371] gunner_duck_down
Define [m_gunner.c, 449] m_gunner.c
Pointer [m_gunner.c, 527] m_gunner.c
Pointer [m_gunner.c, 530] m_gunner.c
Pointer [m_gunner.c, 533] m_gunner.c
Pointer [m_gunner.c, 536] m_gunner.c