Function Cross Reference Report
R_ConcatRotations (Function)
Declared as: void
Define [q_shared.c, 191] q_shared.c
Declare [q_shared.h, 181] q_shared.h
Call [q_shared.c, 78] RotatePointAroundVector
Call [q_shared.c, 79] RotatePointAroundVector
R_ConcatTransforms (Function)
Declared as: void
Define [q_shared.c, 219] q_shared.c
Declare [q_shared.h, 182] q_shared.h
rand (Unknown Function)
Call [g_ai.c, 146] ai_stand
Call [g_ai.c, 150] ai_stand
Call [g_ai.c, 176] ai_walk
Call [g_ai.c, 180] ai_walk
Call [g_ai.c, 632] M_CheckAttack
Call [g_ai.c, 677] M_CheckAttack
Call [g_ai.c, 680] M_CheckAttack
Call [g_ai.c, 686] M_CheckAttack
Call [g_func.c, 1774] func_timer_think
Call [g_func.c, 1811] SP_func_timer
Call [g_items.c, 132] DoRespawn
Call [g_misc.c, 60] VelocityForDamage
Call [g_misc.c, 61] VelocityForDamage
Call [g_misc.c, 62] VelocityForDamage
Call [g_misc.c, 100] gib_think
Call [g_misc.c, 147] ThrowGib
Call [g_misc.c, 148] ThrowGib
Call [g_misc.c, 149] ThrowGib
Call [g_misc.c, 173] ThrowGib
Call [g_misc.c, 174] ThrowGib
Call [g_misc.c, 175] ThrowGib
Call [g_misc.c, 178] ThrowGib
Call [g_misc.c, 220] ThrowHead
Call [g_misc.c, 223] ThrowHead
Call [g_misc.c, 234] ThrowClientHead
Call [g_misc.c, 294] ThrowDebris
Call [g_misc.c, 295] ThrowDebris
Call [g_misc.c, 296] ThrowDebris
Call [g_misc.c, 300] ThrowDebris
Call [g_misc.c, 301] ThrowDebris
Call [g_misc.c, 302] ThrowDebris
Call [g_misc.c, 304] ThrowDebris
Call [g_misc.c, 782] func_explosive_explode
Call [g_misc.c, 783] func_explosive_explode
Call [g_misc.c, 784] func_explosive_explode
Call [g_misc.c, 795] func_explosive_explode
Call [g_misc.c, 796] func_explosive_explode
Call [g_misc.c, 797] func_explosive_explode
Call [g_misc.c, 900] barrel_explode
Call [g_misc.c, 901] barrel_explode
Call [g_misc.c, 902] barrel_explode
Call [g_misc.c, 904] barrel_explode
Call [g_misc.c, 905] barrel_explode
Call [g_misc.c, 906] barrel_explode
Call [g_misc.c, 926] barrel_explode
Call [g_misc.c, 927] barrel_explode
Call [g_misc.c, 928] barrel_explode
Call [g_misc.c, 930] barrel_explode
Call [g_misc.c, 931] barrel_explode
Call [g_misc.c, 932] barrel_explode
Call [g_misc.c, 934] barrel_explode
Call [g_misc.c, 935] barrel_explode
Call [g_misc.c, 936] barrel_explode
Call [g_misc.c, 938] barrel_explode
Call [g_misc.c, 939] barrel_explode
Call [g_misc.c, 940] barrel_explode
Call [g_misc.c, 942] barrel_explode
Call [g_misc.c, 943] barrel_explode
Call [g_misc.c, 944] barrel_explode
Call [g_misc.c, 946] barrel_explode
Call [g_misc.c, 947] barrel_explode
Call [g_misc.c, 948] barrel_explode
Call [g_misc.c, 950] barrel_explode
Call [g_misc.c, 951] barrel_explode
Call [g_misc.c, 952] barrel_explode
Call [g_misc.c, 954] barrel_explode
Call [g_misc.c, 955] barrel_explode
Call [g_misc.c, 956] barrel_explode
Call [g_misc.c, 1207] SP_misc_banner
Call [g_misc.c, 1506] SP_misc_gib_arm
Call [g_misc.c, 1507] SP_misc_gib_arm
Call [g_misc.c, 1508] SP_misc_gib_arm
Call [g_misc.c, 1527] SP_misc_gib_leg
Call [g_misc.c, 1528] SP_misc_gib_leg
Call [g_misc.c, 1529] SP_misc_gib_leg
Call [g_misc.c, 1548] SP_misc_gib_head
Call [g_misc.c, 1549] SP_misc_gib_head
Call [g_misc.c, 1550] SP_misc_gib_head
Call [g_monster.c, 128] M_FlyCheck
Call [g_monster.c, 132] M_FlyCheck
Call [g_monster.c, 294] M_WorldEffects
Call [g_monster.c, 578] monster_start
Call [g_target.c, 776] target_earthquake_think
Call [g_target.c, 777] target_earthquake_think
Call [g_turret.c, 90] turret_breach_fire
Call [g_utils.c, 146] G_PickTarget
Call [g_weapon.c, 42] check_dodge
Call [g_weapon.c, 152] fire_lead
Call [g_weapon.c, 153] fire_lead
Call [g_weapon.c, 206] fire_lead
Call [g_weapon.c, 207] fire_lead
Call [g_weapon.c, 470] Grenade_Touch
Call [g_weapon.c, 498] fire_grenade
Call [g_weapon.c, 499] fire_grenade
Call [g_weapon.c, 531] fire_grenade2
Call [g_weapon.c, 532] fire_grenade2
Call [g_weapon.c, 600] rocket_touch
Call [m_actor.c, 93] actor_stand
Call [m_actor.c, 243] actor_pain
Call [m_actor.c, 250] actor_pain
Call [m_actor.c, 255] actor_pain
Call [m_actor.c, 259] actor_pain
Call [m_actor.c, 364] actor_die
Call [m_actor.c, 396] actor_attack
Call [m_berserk.c, 95] berserk_fidget
Call [m_berserk.c, 173] berserk_attack_spike
Call [m_berserk.c, 201] berserk_attack_club
Call [m_berserk.c, 251] berserk_melee
Call [m_berserk.c, 329] berserk_pain
Call [m_boss2.c, 43] boss2_search
Call [m_boss2.c, 446] boss2_attack
Call [m_boss2.c, 461] boss2_reattack_mg
Call [m_boss2.c, 614] Boss2_CheckAttack
Call [m_boss2.c, 617] Boss2_CheckAttack
Call [m_boss2.c, 623] Boss2_CheckAttack
Call [m_boss31.c, 57] jorg_search
Call [m_boss31.c, 397] jorg_reattack1
Call [m_boss31.c, 429] jorg_pain
Call [m_boss31.c, 438] jorg_pain
Call [m_boss31.c, 442] jorg_pain
Call [m_boss31.c, 447] jorg_pain
Call [m_boss31.c, 467] jorg_pain
Call [m_boss31.c, 547] jorg_attack
Call [m_boss31.c, 673] Jorg_CheckAttack
Call [m_boss31.c, 676] Jorg_CheckAttack
Call [m_boss31.c, 682] Jorg_CheckAttack
Call [m_boss32.c, 60] makron_taunt
Call [m_boss32.c, 566] makron_pain
Call [m_boss32.c, 587] makron_pain
Call [m_boss32.c, 593] makron_pain
Call [m_boss32.c, 612] makron_attack
Call [m_boss32.c, 785] Makron_CheckAttack
Call [m_boss32.c, 788] Makron_CheckAttack
Call [m_boss32.c, 794] Makron_CheckAttack
Call [m_brain.c, 354] brain_dodge
Call [m_brain.c, 413] brain_hit_right
Call [m_brain.c, 427] brain_hit_left
Call [m_brain.c, 466] brain_tentacle_attack
Call [m_brain.c, 505] brain_melee
Call [m_brain.c, 556] brain_pain
Call [m_brain.c, 613] brain_die
Call [m_chick.c, 58] ChickMoan
Call [m_chick.c, 103] chick_fidget
Call [m_chick.c, 278] chick_pain
Call [m_chick.c, 377] chick_die
Call [m_chick.c, 432] chick_dodge
Call [m_chick.c, 447] ChickSlash
Call [m_chick.c, 535] chick_rerocket
Call [m_chick.c, 578] chick_reslash
Call [m_flipper.c, 238] flipper_pain
Call [m_float.c, 199] floater_stand
Call [m_float.c, 519] floater_wham
Call [m_float.c, 548] floater_zap
Call [m_float.c, 559] floater_melee
Call [m_float.c, 580] floater_pain
Call [m_float.c, 655] SP_monster_floater
Call [m_flyer.c, 523] flyer_check_melee
Call [m_flyer.c, 545] flyer_pain
Call [m_gladiator.c, 134] GaldiatorMelee
Call [m_gladiator.c, 255] gladiator_pain
Call [m_gunner.c, 128] gunner_fidget
Call [m_gunner.c, 293] gunner_pain
Call [m_gunner.c, 370] gunner_duck_down
Call [m_gunner.c, 411] gunner_dodge
Call [m_gunner.c, 555] gunner_attack
Call [m_gunner.c, 571] gunner_refire_chain
Call [m_hover.c, 50] hover_search
Call [m_hover.c, 425] hover_reattack
Call [m_hover.c, 502] hover_pain
Call [m_hover.c, 562] hover_die
Call [m_infantry.c, 230] infantry_pain
Call [m_infantry.c, 410] infantry_die
Call [m_infantry.c, 468] infantry_dodge
Call [m_infantry.c, 483] infantry_cock_gun
Call [m_infantry.c, 528] infantry_smack
Call [m_insane.c, 54] insane_scream
Call [m_insane.c, 436] insane_cross
Call [m_insane.c, 453] insane_walk
Call [m_insane.c, 470] insane_run
Call [m_insane.c, 489] insane_pain
Call [m_insane.c, 529] insane_checkdown
Call [m_insane.c, 530] insane_checkdown
Call [m_insane.c, 541] insane_checkup
Call [m_insane.c, 557] insane_stand
Call [m_insane.c, 600] insane_die
Call [m_insane.c, 691] SP_misc_insane
Call [m_medic.c, 330] medic_pain
Call [m_medic.c, 496] medic_dodge
Call [m_medic.c, 530] medic_continue
Call [m_move.c, 444] SV_NewChaseDir
Call [m_move.c, 464] SV_NewChaseDir
Call [m_move.c, 529] M_MoveToGoal
Call [m_mutant.c, 53] mutant_step
Call [m_mutant.c, 155] mutant_idle_loop
Call [m_mutant.c, 260] mutant_hit_left
Call [m_mutant.c, 271] mutant_hit_right
Call [m_mutant.c, 282] mutant_check_refire
Call [m_mutant.c, 327] mutant_jump_touch
Call [m_mutant.c, 426] mutant_check_jump
Call [m_mutant.c, 511] mutant_pain
Call [m_mutant.c, 598] mutant_die
Call [m_parasite.c, 131] parasite_refidget
Call [m_parasite.c, 288] parasite_pain
Call [m_soldier.c, 46] soldier_idle
Call [m_soldier.c, 213] soldier_stand
Call [m_soldier.c, 226] soldier_walk1_random
Call [m_soldier.c, 285] soldier_walk
Call [m_soldier.c, 443] soldier_pain
Call [m_soldier.c, 494] soldier_fire
Call [m_soldier.c, 495] soldier_fire
Call [m_soldier.c, 515] soldier_fire
Call [m_soldier.c, 541] soldier_attack1_refire1
Call [m_soldier.c, 555] soldier_attack1_refire2
Call [m_soldier.c, 591] soldier_attack2_refire1
Call [m_soldier.c, 605] soldier_attack2_refire2
Call [m_soldier.c, 776] soldier_attack
Call [m_soldier.c, 794] soldier_sight
Call [m_soldier.c, 801] soldier_sight
Call [m_soldier.c, 832] soldier_dodge
Call [m_soldier.c, 846] soldier_dodge
Call [m_soldier.c, 1182] soldier_die
Call [m_supertank.c, 51] supertank_search
Call [m_supertank.c, 444] supertank_reattack1
Call [m_supertank.c, 463] supertank_pain
Call [m_supertank.c, 571] supertank_attack
Call [m_supertank.c, 601] BossExplode
Call [m_tank.c, 300] tank_pain
Call [m_tank.c, 472] tank_reattack_blaster
Call [m_tank.c, 642] tank_refire_rocket
Call [m_tank.c, 671] tank_attack
Call [p_client.c, 588] player_die
Call [p_client.c, 770] SelectRandomDeathmatchSpawnPoint
Call [p_hud.c, 135] BeginIntermission
Call [p_view.c, 135] P_DamageFeedback
Call [p_view.c, 688] P_WorldEffects
Call [p_view.c, 716] P_WorldEffects
Call [p_weapon.c, 500] Weapon_Generic
Call [p_weapon.c, 635] Weapon_Grenade
Call [p_weapon.c, 767] Weapon_RocketLauncher_Fire
Call [p_weapon.c, 995] Machinegun_Fire
Call [p_weapon.c, 996] Machinegun_Fire
Call [p_weapon.c, 998] Machinegun_Fire
Call [p_weapon.c, 1029] Machinegun_Fire
Call [p_weapon.c, 1034] Machinegun_Fire
Call [p_weapon.c, 1138] Chaingun_Fire
Call [p_weapon.c, 1139] Chaingun_Fire
Call [p_weapon.c, 1146] Chaingun_Fire
Call [p_weapon.c, 1147] Chaingun_Fire
Call [p_weapon.c, 1410] weapon_bfg_fire
range (Function)
Declared as: int
Define [g_ai.c, 264] g_ai.c
Call [g_ai.c, 491] FindTarget
Call [g_ai.c, 881] ai_checkattack
Declare [g_local.h, 717] g_local.h
Call [m_boss2.c, 566] Boss2_CheckAttack
Call [m_boss31.c, 625] Jorg_CheckAttack
Call [m_boss32.c, 737] Makron_CheckAttack
Call [m_chick.c, 533] chick_rerocket
Call [m_chick.c, 577] chick_reslash
Call [m_flyer.c, 522] flyer_check_melee
Call [m_gunner.c, 549] gunner_attack
Call [m_infantry.c, 547] infantry_attack
Call [m_mutant.c, 282] mutant_check_refire
Call [m_mutant.c, 401] mutant_check_melee
Call [m_soldier.c, 541] soldier_attack1_refire1
Call [m_soldier.c, 555] soldier_attack1_refire2
Call [m_soldier.c, 591] soldier_attack2_refire1
Call [m_soldier.c, 605] soldier_attack2_refire2
Call [m_soldier.c, 746] soldier_attack6_refire
Call [m_soldier.c, 799] soldier_sight
ReadClient (Function)
Declared as: void
Define [g_save.c, 435] g_save.c
Call [g_save.c, 513] ReadGame
ReadEdict (Function)
Declared as: void
Define [g_save.c, 592] g_save.c
Call [g_save.c, 740] ReadLevel
ReadField (Function)
Declared as: void
Define [g_save.c, 321] g_save.c
Call [g_save.c, 443] ReadClient
Call [g_save.c, 600] ReadEdict
Call [g_save.c, 619] ReadLevelLocals
ReadGame (Function)
Declared as: void
Define [g_save.c, 488] g_save.c
Declare [g_main.c, 84] g_main.c
Pointer [g_main.c, 121] GetGameAPI
ReadLevel (Function)
Declared as: void
Define [g_save.c, 683] g_save.c
Declare [g_main.c, 86] g_main.c
Pointer [g_main.c, 123] GetGameAPI
ReadLevelLocals (Function)
Declared as: void
Define [g_save.c, 611] g_save.c
Call [g_save.c, 724] ReadLevel
respawn (Function)
Declared as: void
Define [p_client.c, 980] p_client.c
Call [p_client.c, 1802] ClientBeginServerFrame
Declare [g_local.h, 751] g_local.h
Call [p_hud.c, 90] BeginIntermission
rocket_touch (Function)
Declared as: void
Define [g_weapon.c, 569] g_weapon.c
Pointer [g_weapon.c, 637] fire_rocket
RotatePointAroundVector (Function)
Declared as: void
Define [q_shared.c, 32] q_shared.c
Declare [q_shared.h, 207] q_shared.h
rotating_blocked (Function)
Declared as: void
Define [g_func.c, 595] g_func.c
Pointer [g_func.c, 653] SP_func_rotating
rotating_touch (Function)
Declared as: void
Define [g_func.c, 600] g_func.c
Pointer [g_func.c, 619] rotating_use
rotating_use (Function)
Declared as: void
Define [g_func.c, 606] g_func.c
Pointer [g_func.c, 651] SP_func_rotating
RunEntity (Function)
Declared as: void
Declare [g_main.c, 82] g_main.c