Function Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

R_ConcatRotations    (Function)
  Declared as: void
    Define   [q_shared.c, 191]       q_shared.c
    Declare   [q_shared.h, 181]      q_shared.h
    Call   [q_shared.c, 78]          RotatePointAroundVector
    Call   [q_shared.c, 79]          RotatePointAroundVector

R_ConcatTransforms    (Function)
  Declared as: void
    Define   [q_shared.c, 219]       q_shared.c
    Declare   [q_shared.h, 182]      q_shared.h

rand    (Unknown Function)
    Call   [g_ai.c, 146]             ai_stand
    Call   [g_ai.c, 150]             ai_stand
    Call   [g_ai.c, 176]             ai_walk
    Call   [g_ai.c, 180]             ai_walk
    Call   [g_ai.c, 632]             M_CheckAttack
    Call   [g_ai.c, 677]             M_CheckAttack
    Call   [g_ai.c, 680]             M_CheckAttack
    Call   [g_ai.c, 686]             M_CheckAttack
    Call   [g_func.c, 1774]          func_timer_think
    Call   [g_func.c, 1811]          SP_func_timer
    Call   [g_items.c, 132]          DoRespawn
    Call   [g_misc.c, 60]            VelocityForDamage
    Call   [g_misc.c, 61]            VelocityForDamage
    Call   [g_misc.c, 62]            VelocityForDamage
    Call   [g_misc.c, 100]           gib_think
    Call   [g_misc.c, 147]           ThrowGib
    Call   [g_misc.c, 148]           ThrowGib
    Call   [g_misc.c, 149]           ThrowGib
    Call   [g_misc.c, 173]           ThrowGib
    Call   [g_misc.c, 174]           ThrowGib
    Call   [g_misc.c, 175]           ThrowGib
    Call   [g_misc.c, 178]           ThrowGib
    Call   [g_misc.c, 220]           ThrowHead
    Call   [g_misc.c, 223]           ThrowHead
    Call   [g_misc.c, 234]           ThrowClientHead
    Call   [g_misc.c, 294]           ThrowDebris
    Call   [g_misc.c, 295]           ThrowDebris
    Call   [g_misc.c, 296]           ThrowDebris
    Call   [g_misc.c, 300]           ThrowDebris
    Call   [g_misc.c, 301]           ThrowDebris
    Call   [g_misc.c, 302]           ThrowDebris
    Call   [g_misc.c, 304]           ThrowDebris
    Call   [g_misc.c, 782]           func_explosive_explode
    Call   [g_misc.c, 783]           func_explosive_explode
    Call   [g_misc.c, 784]           func_explosive_explode
    Call   [g_misc.c, 795]           func_explosive_explode
    Call   [g_misc.c, 796]           func_explosive_explode
    Call   [g_misc.c, 797]           func_explosive_explode
    Call   [g_misc.c, 900]           barrel_explode
    Call   [g_misc.c, 901]           barrel_explode
    Call   [g_misc.c, 902]           barrel_explode
    Call   [g_misc.c, 904]           barrel_explode
    Call   [g_misc.c, 905]           barrel_explode
    Call   [g_misc.c, 906]           barrel_explode
    Call   [g_misc.c, 926]           barrel_explode
    Call   [g_misc.c, 927]           barrel_explode
    Call   [g_misc.c, 928]           barrel_explode
    Call   [g_misc.c, 930]           barrel_explode
    Call   [g_misc.c, 931]           barrel_explode
    Call   [g_misc.c, 932]           barrel_explode
    Call   [g_misc.c, 934]           barrel_explode
    Call   [g_misc.c, 935]           barrel_explode
    Call   [g_misc.c, 936]           barrel_explode
    Call   [g_misc.c, 938]           barrel_explode
    Call   [g_misc.c, 939]           barrel_explode
    Call   [g_misc.c, 940]           barrel_explode
    Call   [g_misc.c, 942]           barrel_explode
    Call   [g_misc.c, 943]           barrel_explode
    Call   [g_misc.c, 944]           barrel_explode
    Call   [g_misc.c, 946]           barrel_explode
    Call   [g_misc.c, 947]           barrel_explode
    Call   [g_misc.c, 948]           barrel_explode
    Call   [g_misc.c, 950]           barrel_explode
    Call   [g_misc.c, 951]           barrel_explode
    Call   [g_misc.c, 952]           barrel_explode
    Call   [g_misc.c, 954]           barrel_explode
    Call   [g_misc.c, 955]           barrel_explode
    Call   [g_misc.c, 956]           barrel_explode
    Call   [g_misc.c, 1207]          SP_misc_banner
    Call   [g_misc.c, 1506]          SP_misc_gib_arm
    Call   [g_misc.c, 1507]          SP_misc_gib_arm
    Call   [g_misc.c, 1508]          SP_misc_gib_arm
    Call   [g_misc.c, 1527]          SP_misc_gib_leg
    Call   [g_misc.c, 1528]          SP_misc_gib_leg
    Call   [g_misc.c, 1529]          SP_misc_gib_leg
    Call   [g_misc.c, 1548]          SP_misc_gib_head
    Call   [g_misc.c, 1549]          SP_misc_gib_head
    Call   [g_misc.c, 1550]          SP_misc_gib_head
    Call   [g_monster.c, 128]        M_FlyCheck
    Call   [g_monster.c, 132]        M_FlyCheck
    Call   [g_monster.c, 294]        M_WorldEffects
    Call   [g_monster.c, 578]        monster_start
    Call   [g_target.c, 776]         target_earthquake_think
    Call   [g_target.c, 777]         target_earthquake_think
    Call   [g_turret.c, 90]          turret_breach_fire
    Call   [g_utils.c, 146]          G_PickTarget
    Call   [g_weapon.c, 42]          check_dodge
    Call   [g_weapon.c, 152]         fire_lead
    Call   [g_weapon.c, 153]         fire_lead
    Call   [g_weapon.c, 206]         fire_lead
    Call   [g_weapon.c, 207]         fire_lead
    Call   [g_weapon.c, 470]         Grenade_Touch
    Call   [g_weapon.c, 498]         fire_grenade
    Call   [g_weapon.c, 499]         fire_grenade
    Call   [g_weapon.c, 531]         fire_grenade2
    Call   [g_weapon.c, 532]         fire_grenade2
    Call   [g_weapon.c, 600]         rocket_touch
    Call   [m_actor.c, 93]           actor_stand
    Call   [m_actor.c, 243]          actor_pain
    Call   [m_actor.c, 250]          actor_pain
    Call   [m_actor.c, 255]          actor_pain
    Call   [m_actor.c, 259]          actor_pain
    Call   [m_actor.c, 364]          actor_die
    Call   [m_actor.c, 396]          actor_attack
    Call   [m_berserk.c, 95]         berserk_fidget
    Call   [m_berserk.c, 173]        berserk_attack_spike
    Call   [m_berserk.c, 201]        berserk_attack_club
    Call   [m_berserk.c, 251]        berserk_melee
    Call   [m_berserk.c, 329]        berserk_pain
    Call   [m_boss2.c, 43]           boss2_search
    Call   [m_boss2.c, 446]          boss2_attack
    Call   [m_boss2.c, 461]          boss2_reattack_mg
    Call   [m_boss2.c, 614]          Boss2_CheckAttack
    Call   [m_boss2.c, 617]          Boss2_CheckAttack
    Call   [m_boss2.c, 623]          Boss2_CheckAttack
    Call   [m_boss31.c, 57]          jorg_search
    Call   [m_boss31.c, 397]         jorg_reattack1
    Call   [m_boss31.c, 429]         jorg_pain
    Call   [m_boss31.c, 438]         jorg_pain
    Call   [m_boss31.c, 442]         jorg_pain
    Call   [m_boss31.c, 447]         jorg_pain
    Call   [m_boss31.c, 467]         jorg_pain
    Call   [m_boss31.c, 547]         jorg_attack
    Call   [m_boss31.c, 673]         Jorg_CheckAttack
    Call   [m_boss31.c, 676]         Jorg_CheckAttack
    Call   [m_boss31.c, 682]         Jorg_CheckAttack
    Call   [m_boss32.c, 60]          makron_taunt
    Call   [m_boss32.c, 566]         makron_pain
    Call   [m_boss32.c, 587]         makron_pain
    Call   [m_boss32.c, 593]         makron_pain
    Call   [m_boss32.c, 612]         makron_attack
    Call   [m_boss32.c, 785]         Makron_CheckAttack
    Call   [m_boss32.c, 788]         Makron_CheckAttack
    Call   [m_boss32.c, 794]         Makron_CheckAttack
    Call   [m_brain.c, 354]          brain_dodge
    Call   [m_brain.c, 413]          brain_hit_right
    Call   [m_brain.c, 427]          brain_hit_left
    Call   [m_brain.c, 466]          brain_tentacle_attack
    Call   [m_brain.c, 505]          brain_melee
    Call   [m_brain.c, 556]          brain_pain
    Call   [m_brain.c, 613]          brain_die
    Call   [m_chick.c, 58]           ChickMoan
    Call   [m_chick.c, 103]          chick_fidget
    Call   [m_chick.c, 278]          chick_pain
    Call   [m_chick.c, 377]          chick_die
    Call   [m_chick.c, 432]          chick_dodge
    Call   [m_chick.c, 447]          ChickSlash
    Call   [m_chick.c, 535]          chick_rerocket
    Call   [m_chick.c, 578]          chick_reslash
    Call   [m_flipper.c, 238]        flipper_pain
    Call   [m_float.c, 199]          floater_stand
    Call   [m_float.c, 519]          floater_wham
    Call   [m_float.c, 548]          floater_zap
    Call   [m_float.c, 559]          floater_melee
    Call   [m_float.c, 580]          floater_pain
    Call   [m_float.c, 655]          SP_monster_floater
    Call   [m_flyer.c, 523]          flyer_check_melee
    Call   [m_flyer.c, 545]          flyer_pain
    Call   [m_gladiator.c, 134]      GaldiatorMelee
    Call   [m_gladiator.c, 255]      gladiator_pain
    Call   [m_gunner.c, 128]         gunner_fidget
    Call   [m_gunner.c, 293]         gunner_pain
    Call   [m_gunner.c, 370]         gunner_duck_down
    Call   [m_gunner.c, 411]         gunner_dodge
    Call   [m_gunner.c, 555]         gunner_attack
    Call   [m_gunner.c, 571]         gunner_refire_chain
    Call   [m_hover.c, 50]           hover_search
    Call   [m_hover.c, 425]          hover_reattack
    Call   [m_hover.c, 502]          hover_pain
    Call   [m_hover.c, 562]          hover_die
    Call   [m_infantry.c, 230]       infantry_pain
    Call   [m_infantry.c, 410]       infantry_die
    Call   [m_infantry.c, 468]       infantry_dodge
    Call   [m_infantry.c, 483]       infantry_cock_gun
    Call   [m_infantry.c, 528]       infantry_smack
    Call   [m_insane.c, 54]          insane_scream
    Call   [m_insane.c, 436]         insane_cross
    Call   [m_insane.c, 453]         insane_walk
    Call   [m_insane.c, 470]         insane_run
    Call   [m_insane.c, 489]         insane_pain
    Call   [m_insane.c, 529]         insane_checkdown
    Call   [m_insane.c, 530]         insane_checkdown
    Call   [m_insane.c, 541]         insane_checkup
    Call   [m_insane.c, 557]         insane_stand
    Call   [m_insane.c, 600]         insane_die
    Call   [m_insane.c, 691]         SP_misc_insane
    Call   [m_medic.c, 330]          medic_pain
    Call   [m_medic.c, 496]          medic_dodge
    Call   [m_medic.c, 530]          medic_continue
    Call   [m_move.c, 444]           SV_NewChaseDir
    Call   [m_move.c, 464]           SV_NewChaseDir
    Call   [m_move.c, 529]           M_MoveToGoal
    Call   [m_mutant.c, 53]          mutant_step
    Call   [m_mutant.c, 155]         mutant_idle_loop
    Call   [m_mutant.c, 260]         mutant_hit_left
    Call   [m_mutant.c, 271]         mutant_hit_right
    Call   [m_mutant.c, 282]         mutant_check_refire
    Call   [m_mutant.c, 327]         mutant_jump_touch
    Call   [m_mutant.c, 426]         mutant_check_jump
    Call   [m_mutant.c, 511]         mutant_pain
    Call   [m_mutant.c, 598]         mutant_die
    Call   [m_parasite.c, 131]       parasite_refidget
    Call   [m_parasite.c, 288]       parasite_pain
    Call   [m_soldier.c, 46]         soldier_idle
    Call   [m_soldier.c, 213]        soldier_stand
    Call   [m_soldier.c, 226]        soldier_walk1_random
    Call   [m_soldier.c, 285]        soldier_walk
    Call   [m_soldier.c, 443]        soldier_pain
    Call   [m_soldier.c, 494]        soldier_fire
    Call   [m_soldier.c, 495]        soldier_fire
    Call   [m_soldier.c, 515]        soldier_fire
    Call   [m_soldier.c, 541]        soldier_attack1_refire1
    Call   [m_soldier.c, 555]        soldier_attack1_refire2
    Call   [m_soldier.c, 591]        soldier_attack2_refire1
    Call   [m_soldier.c, 605]        soldier_attack2_refire2
    Call   [m_soldier.c, 776]        soldier_attack
    Call   [m_soldier.c, 794]        soldier_sight
    Call   [m_soldier.c, 801]        soldier_sight
    Call   [m_soldier.c, 832]        soldier_dodge
    Call   [m_soldier.c, 846]        soldier_dodge
    Call   [m_soldier.c, 1182]       soldier_die
    Call   [m_supertank.c, 51]       supertank_search
    Call   [m_supertank.c, 444]      supertank_reattack1
    Call   [m_supertank.c, 463]      supertank_pain
    Call   [m_supertank.c, 571]      supertank_attack
    Call   [m_supertank.c, 601]      BossExplode
    Call   [m_tank.c, 300]           tank_pain
    Call   [m_tank.c, 472]           tank_reattack_blaster
    Call   [m_tank.c, 642]           tank_refire_rocket
    Call   [m_tank.c, 671]           tank_attack
    Call   [p_client.c, 588]         player_die
    Call   [p_client.c, 770]         SelectRandomDeathmatchSpawnPoint
    Call   [p_hud.c, 135]            BeginIntermission
    Call   [p_view.c, 135]           P_DamageFeedback
    Call   [p_view.c, 688]           P_WorldEffects
    Call   [p_view.c, 716]           P_WorldEffects
    Call   [p_weapon.c, 500]         Weapon_Generic
    Call   [p_weapon.c, 635]         Weapon_Grenade
    Call   [p_weapon.c, 767]         Weapon_RocketLauncher_Fire
    Call   [p_weapon.c, 995]         Machinegun_Fire
    Call   [p_weapon.c, 996]         Machinegun_Fire
    Call   [p_weapon.c, 998]         Machinegun_Fire
    Call   [p_weapon.c, 1029]        Machinegun_Fire
    Call   [p_weapon.c, 1034]        Machinegun_Fire
    Call   [p_weapon.c, 1138]        Chaingun_Fire
    Call   [p_weapon.c, 1139]        Chaingun_Fire
    Call   [p_weapon.c, 1146]        Chaingun_Fire
    Call   [p_weapon.c, 1147]        Chaingun_Fire
    Call   [p_weapon.c, 1410]        weapon_bfg_fire

range    (Function)
  Declared as: int
    Define   [g_ai.c, 264]           g_ai.c
    Call   [g_ai.c, 491]             FindTarget
    Call   [g_ai.c, 881]             ai_checkattack
    Declare   [g_local.h, 717]       g_local.h
    Call   [m_boss2.c, 566]          Boss2_CheckAttack
    Call   [m_boss31.c, 625]         Jorg_CheckAttack
    Call   [m_boss32.c, 737]         Makron_CheckAttack
    Call   [m_chick.c, 533]          chick_rerocket
    Call   [m_chick.c, 577]          chick_reslash
    Call   [m_flyer.c, 522]          flyer_check_melee
    Call   [m_gunner.c, 549]         gunner_attack
    Call   [m_infantry.c, 547]       infantry_attack
    Call   [m_mutant.c, 282]         mutant_check_refire
    Call   [m_mutant.c, 401]         mutant_check_melee
    Call   [m_soldier.c, 541]        soldier_attack1_refire1
    Call   [m_soldier.c, 555]        soldier_attack1_refire2
    Call   [m_soldier.c, 591]        soldier_attack2_refire1
    Call   [m_soldier.c, 605]        soldier_attack2_refire2
    Call   [m_soldier.c, 746]        soldier_attack6_refire
    Call   [m_soldier.c, 799]        soldier_sight

ReadClient    (Function)
  Declared as: void
    Define   [g_save.c, 435]         g_save.c
    Call   [g_save.c, 513]           ReadGame

ReadEdict    (Function)
  Declared as: void
    Define   [g_save.c, 592]         g_save.c
    Call   [g_save.c, 740]           ReadLevel

ReadField    (Function)
  Declared as: void
    Define   [g_save.c, 321]         g_save.c
    Call   [g_save.c, 443]           ReadClient
    Call   [g_save.c, 600]           ReadEdict
    Call   [g_save.c, 619]           ReadLevelLocals

ReadGame    (Function)
  Declared as: void
    Define   [g_save.c, 488]         g_save.c
    Declare   [g_main.c, 84]         g_main.c
    Pointer   [g_main.c, 121]        GetGameAPI

ReadLevel    (Function)
  Declared as: void
    Define   [g_save.c, 683]         g_save.c
    Declare   [g_main.c, 86]         g_main.c
    Pointer   [g_main.c, 123]        GetGameAPI

ReadLevelLocals    (Function)
  Declared as: void
    Define   [g_save.c, 611]         g_save.c
    Call   [g_save.c, 724]           ReadLevel

respawn    (Function)
  Declared as: void
    Define   [p_client.c, 980]       p_client.c
    Call   [p_client.c, 1802]        ClientBeginServerFrame
    Declare   [g_local.h, 751]       g_local.h
    Call   [p_hud.c, 90]             BeginIntermission

rocket_touch    (Function)
  Declared as: void
    Define   [g_weapon.c, 569]       g_weapon.c
    Pointer   [g_weapon.c, 637]      fire_rocket

RotatePointAroundVector    (Function)
  Declared as: void
    Define   [q_shared.c, 32]        q_shared.c
    Declare   [q_shared.h, 207]      q_shared.h

rotating_blocked    (Function)
  Declared as: void
    Define   [g_func.c, 595]         g_func.c
    Pointer   [g_func.c, 653]        SP_func_rotating

rotating_touch    (Function)
  Declared as: void
    Define   [g_func.c, 600]         g_func.c
    Pointer   [g_func.c, 619]        rotating_use

rotating_use    (Function)
  Declared as: void
    Define   [g_func.c, 606]         g_func.c
    Pointer   [g_func.c, 651]        SP_func_rotating

RunEntity    (Function)
  Declared as: void
    Declare   [g_main.c, 82]         g_main.c

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ