Data Dictionary Summary Report
r (Local Object)[xref]
[cl_cin.c, 429]
r (Parameter)[xref]
[cl_newfx.c, 95]
r (Local Object)[xref]
[cl_newfx.c, 754]
r (Local Object)[xref]
[cl_newfx.c, 798]
r (Local Object)[xref]
[cl_newfx.c, 1197]
r (Local Object)[xref]
read the data
[cl_parse.c, 204]
r (Local Object)[xref]
[cl_tent.c, 561]
r (Local Object)[xref]
[cl_tent.c, 701]
r (Local Object)[xref]
[cl_tent.c, 1382]
r (Parameter)[xref]
[cl_view.c, 109]
r (Parameter)[xref]
[cl_view.c, 130]
r (Local Object)[xref]
[cl_view.c, 155]
r (Local Object)[xref]
[cl_view.c, 184]
r (Local Object)[xref]
[cl_view.c, 216]
r (Local Object)[xref]
read the next demo message if needed
[sv_send.c, 496]
r (Local Object)[xref]
[sv_user.c, 267]
r (Local Object)[xref]
[net_wins.c, 765]
r (Local Object)[xref]
[vid_dll.c, 363]
r (Local Object)[xref]
[vid_dll.c, 515]
R_ConcatRotations (Function)[xref]
[q_shared.c, 191]
R_ConcatTransforms (Function)[xref]
[q_shared.c, 219]
r_dlights (Global Object)[xref]
[cl_view.c, 43]
r_entities (Global Object)[xref]
[cl_view.c, 46]
r_lightstyles (Global Object)[xref]
[cl_view.c, 51]
r_numdlights (Global Object)[xref]
[cl_view.c, 42]
r_numentities (Global Object)[xref]
[cl_view.c, 45]
r_numparticles (Global Object)[xref]
[cl_view.c, 48]
r_particles (Global Object)[xref]
[cl_view.c, 49]
radius (Public Object)[xref]
[client.h, 299]
radius (Parameter)[xref]
[cl_fx.c, 192]
rand (Unknown Function)[xref]
range (Public Object)[xref]
[qmenu.h, 101]
rate (Global Object)[xref]
[cl_main.c, 81]
rate (Public Object)[xref]
[snd_loc.h, 94]
rate (Parameter)[xref]
[snd_dma.c, 910]
RATE_MESSAGES (Macro)[xref]
[server.h, 93]
rate_names (Static Global Object)[xref]
[menu.c, 3377]
rate_tbl (Static Global Object)[xref]
[menu.c, 3376]
RateCallback (Static Function)[xref]
[menu.c, 3390]
ratio (Local Object)[xref]
[cl_newfx.c, 967]
ratio (Local Object)[xref]
[cl_newfx.c, 1003]
raw (Local Object)[xref]
[cl_cin.c, 66]
RawValuePointer (Function)[xref]
[in_win.c, 557]
RCOLUMN_OFFSET (Macro)[xref]
[qmenu.c, 38]
rcon_address (Global Object)[xref]
[cl_main.c, 40]
rcon_client_password (Global Object)[xref]
[cl_main.c, 39]
rcon_password (Global Object)[xref]
password for remote server commands
[sv_main.c, 35]
Rcon_Validate (Function)[xref]
[sv_main.c, 413]
rd_buffer (Static Global Object)[xref]
[common.c, 67]
rd_buffersize (Static Global Object)[xref]
[common.c, 68]
RD_CLIENT (Enumerator)
[server.h, 242]
rd_flush (Static Global Object)[xref]
[common.c, 69]
RD_NONE (Enumerator)
[server.h, 242]
RD_PACKET (Enumerator)
[server.h, 242]
rd_target (Static Global Object)[xref]
[common.c, 66]
RDF_IRGOGGLES (Macro)[xref]
[q_shared.h, 617]
RDF_NOWORLDMODEL (Macro)[xref]
used for player configuration screen
ROGUE
[q_shared.h, 614]
RDF_UNDERWATER (Macro)[xref]
warp the screen as apropriate
[q_shared.h, 613]
RDF_UVGOGGLES (Macro)[xref]
ROGUE
muzzle flashes / player effects
[q_shared.h, 618]
rdflags (Public Object)[xref]
[q_shared.h, 1186]
rdflags (Public Object)[xref]
[ref.h, 110]
re (Global Object)[xref]
[vid_dll.c, 31]
read (Local Object)[xref]
[files.c, 349]
ReadConsoleInput (Unknown Function)[xref]
ReadConsoleOutputCharacter (Unknown Function)[xref]
ReadGame (Public Object)[xref]
[game.h, 199]
ReadLevel (Public Object)[xref]
[game.h, 204]
ReadText (Function)[xref]
[conproc.c, 261]
realtime (Public Object)[xref]
[client.h, 207]
realtime (Global Object)[xref]
[common.c, 32]
realtime (Public Object)[xref]
[server.h, 161]
rec (Local Object)[xref]
[conproc.c, 288]
reconnect (Parameter)[xref]
[sv_main.c, 996]
reconnect (Parameter)[xref]
[sv_main.c, 1035]
recs (Local Object)[xref]
[sys_win.c, 267]
RECT (Unknown Type)[xref]
recursive (Static Local Object)[xref]
[common.c, 182]
recvfrom (Unknown Function)[xref]
redirect_t (Typedef)[xref]
[server.h, 242]
REF_3DFX (Macro)[xref]
[vid_menu.c, 25]
REF_OPENGL (Macro)[xref]
[vid_menu.c, 24]
REF_POWERVR (Macro)[xref]
[vid_menu.c, 26]
REF_SOFT (Macro)[xref]
[vid_menu.c, 23]
REF_VERITE (Macro)[xref]
[vid_menu.c, 27]
refdef (Public Object)[xref]
[client.h, 130]
refdef (Local Object)[xref]
[menu.c, 3763]
refdef_t (Typedef)[xref]
[ref.h, 124]
refexport_t (Typedef)[xref]
these are the functions imported by the refresh module
[ref.h, 186]
refimport_t (Typedef)[xref]
this is the only function actually exported at the linker level
[ref.h, 222]
reflib_active (Global Object)[xref]
[vid_dll.c, 51]
reflib_library (Global Object)[xref]
Handle to refresh DLL
[vid_dll.c, 50]
refresh_prepped (Public Object)[xref]
[client.h, 97]
refs (Static Local Object)[xref]
[vid_menu.c, 226]
RegisterHotKey (Unknown Function)[xref]
RegisterModel (Public Object)[xref]
[ref.h, 158]
RegisterPic (Public Object)[xref]
[ref.h, 160]
RegisterSkin (Public Object)[xref]
[ref.h, 159]
RegisterWindowMessage (Unknown Function)[xref]
Release (Unknown Member Function)[xref]
ReleaseCapture (Unknown Function)[xref]
ReleaseMappedBuffer (Function)[xref]
[conproc.c, 234]
reliable (Parameter)[xref]
[sv_game.c, 34]
reliable (Local Object)[xref]
[sv_send.c, 167]
reliable_ack (Local Object)[xref]
[net_chan.c, 301]
reliable_buf (Public Object)[xref]
[qcommon.h, 596]
reliable_length (Public Object)[xref]
[qcommon.h, 595]
reliable_message (Local Object)[xref]
[net_chan.c, 301]
reliable_sequence (Public Object)[xref]
[qcommon.h, 587]
remaining (Local Object)[xref]
the finale prints the characters one at a time
[cl_scrn.c, 257]
remaining (Local Object)[xref]
[files.c, 348]
remaining (Local Object)[xref]
[sv_main.c, 436]
remap (Static Global Object)[xref]
[cd_win.c, 34]
remote_address (Public Object)[xref]
[qcommon.h, 576]
remove (Unknown Function)[xref]
RemoveLink (Function)[xref]
[sv_world.c, 69]
rename (Unknown Function)[xref]
RenderFrame (Public Object)[xref]
[ref.h, 164]
renderfx (Local Object)[xref]
bonus items rotate at a fixed rate
brush models can auto animate their frames
[cl_ents.c, 847]
reps (Local Object)[xref]
[snd_win.c, 709]
RequestProc (Function)[xref]
[conproc.c, 160]
ResampleSfx (Function)[xref]
[snd_mem.c, 34]
reserved (Public Object)[xref]
[qfiles.h, 69]
ResetDefaults (Static Function)[xref]
[vid_menu.c, 113]
resolutions (Static Local Object)[xref]
[vid_menu.c, 211]
restart_sound (Public Object)[xref]
[cl_cin.c, 30]
Restore (Unknown Member Function)[xref]
restore_spi (Global Object)[xref]
[in_win.c, 127]
result (Local Object)[xref]
[vid_dll.c, 187]
ret (Local Object)[xref]
build the combined string to parse from
[cmd.c, 302]
ret (Local Object)[xref]
[cd_win.c, 260]
ret (Local Object)[xref]
[net_wins.c, 333]
ret (Local Object)[xref]
[net_wins.c, 397]
rf (Local Object)[xref]
[common.c, 1570]
RF_BEAM (Macro)[xref]
[q_shared.h, 598]
RF_CUSTOMSKIN (Macro)[xref]
skin is an index in image_precache
[q_shared.h, 599]
RF_DEPTHHACK (Macro)[xref]
for view weapon Z crunching
[q_shared.h, 595]
RF_FRAMELERP (Macro)[xref]
[q_shared.h, 597]
RF_FULLBRIGHT (Macro)[xref]
allways draw full intensity
[q_shared.h, 594]
RF_GLOW (Macro)[xref]
pulse lighting for bonus items
[q_shared.h, 600]
RF_IR_VISIBLE (Macro)[xref]
32768
[q_shared.h, 606]
RF_MINLIGHT (Macro)[xref]
allways have some light (viewmodel)
[q_shared.h, 591]
RF_SHELL_BLUE (Macro)[xref]
ROGUE
[q_shared.h, 603]
RF_SHELL_DOUBLE (Macro)[xref]
65536
[q_shared.h, 607]
RF_SHELL_GREEN (Macro)[xref]
[q_shared.h, 602]
RF_SHELL_HALF_DAM (Macro)[xref]
[q_shared.h, 608]
RF_SHELL_RED (Macro)[xref]
[q_shared.h, 601]
RF_TRANSLUCENT (Macro)[xref]
[q_shared.h, 596]
RF_USE_DISGUISE (Macro)[xref]
ROGUE
player_state_t->refdef flags
[q_shared.h, 609]
RF_VIEWERMODEL (Macro)[xref]
don't draw through eyes, only mirrors
[q_shared.h, 592]
RF_WEAPONMODEL (Macro)[xref]
only draw through eyes
[q_shared.h, 593]
rgb (Public Object)[xref]
[ref.h, 98]
ri (Local Object)[xref]
[vid_dll.c, 560]
right (Local Object)[xref]
[cl_fx.c, 435]
right (Parameter)[xref]
[cl_fx.c, 1534]
right (Local Object)[xref]
[cl_fx.c, 1621]
right (Local Object)[xref]
[cl_newfx.c, 131]
right (Local Object)[xref]
[cl_newfx.c, 532]
right (Local Object)[xref]
[cl_newfx.c, 848]
right (Local Object)[xref]
[cl_scrn.c, 694]
right (Public Object)[xref]
[snd_loc.h, 26]
right (Local Object)[xref]
[snd_dma.c, 824]
right (Parameter)[xref]
[snd_dma.c, 1009]
right (Local Object)[xref]
[snd_mix.c, 477]
right (Parameter)[xref]
[q_shared.c, 93]
right (Local Object)[xref]
[cmodel.c, 941]
right (Local Object)[xref]
[cmodel.c, 1459]
right (Public Object)[xref]
[pmove.c, 36]
Right (Unknown Member Object)[xref]
right (Unknown Member Object)[xref]
right_total (Local Object)[xref]
[snd_dma.c, 824]
right_vol (Parameter)[xref]
[snd_dma.c, 425]
rightvol (Public Object)[xref]
[snd_loc.h, 79]
rightvol (Local Object)[xref]
[snd_mix.c, 478]
RINGS (Macro)[xref]
#define SPRAY 1
[cl_newfx.c, 435]
ROGUE_VERSION_ID (Macro)[xref]
[q_shared.h, 1071]
ROGUE_VERSION_STRING (Macro)[xref]
ROGUE
ELEMENTS COMMUNICATED ACROSS THE NET
[q_shared.h, 1073]
roguecredits (Static Global Object)[xref]
[menu.c, 1639]
ROLL (Macro)[xref]
fall over
[q_shared.h, 66]
rot (Local Object)[xref]
[cl_newfx.c, 539]
rot (Local Object)[xref]
[q_shared.c, 38]
rotate (Local Object)[xref]
[cl_scrn.c, 373]
rotate (Local Object)[xref]
[cl_view.c, 253]
ROTATE_LEFT (Macro)[xref]
FF, GG and HH are transformations for rounds 1, 2 and 3
Rotation is separate from addition to prevent recomputation
[md4.c, 86]
rotated (Local Object)[xref]
subtract origin offset
rotate start and end into the models frame of reference
[cmodel.c, 1461]
RotatePointAroundVector (Function)[xref]
[q_shared.c, 32]
row (Local Object)[xref]
[console.c, 574]
row (Local Object)[xref]
[cmodel.c, 1534]
rows (Local Object)[xref]
[console.c, 572]
rscale (Local Object)[xref]
[snd_dma.c, 429]
rscale (Local Object)[xref]
[snd_mix.c, 371]
rstep (Local Object)[xref]
[cl_newfx.c, 537]
RulesChangeFunc (Function)[xref]
[menu.c, 2392]
run (Parameter)[xref]
[cl_newfx.c, 1156]
RunFrame (Public Object)[xref]
[game.h, 213]
runLength (Local Object)[xref]
[cl_cin.c, 70]
rv (Local Object)[xref]
[cl_fx.c, 240]