Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

r   (Local Object)[xref]
   [cl_cin.c, 429]

r   (Parameter)[xref]
   [cl_newfx.c, 95]

r   (Local Object)[xref]
   [cl_newfx.c, 754]

r   (Local Object)[xref]
   [cl_newfx.c, 798]

r   (Local Object)[xref]
   [cl_newfx.c, 1197]

r   (Local Object)[xref]
read the data
   [cl_parse.c, 204]

r   (Local Object)[xref]
   [cl_tent.c, 561]

r   (Local Object)[xref]
   [cl_tent.c, 701]

r   (Local Object)[xref]
   [cl_tent.c, 1382]

r   (Parameter)[xref]
   [cl_view.c, 109]

r   (Parameter)[xref]
   [cl_view.c, 130]

r   (Local Object)[xref]
   [cl_view.c, 155]

r   (Local Object)[xref]
   [cl_view.c, 184]

r   (Local Object)[xref]
   [cl_view.c, 216]

r   (Local Object)[xref]
read the next demo message if needed
   [sv_send.c, 496]

r   (Local Object)[xref]
   [sv_user.c, 267]

r   (Local Object)[xref]
   [net_wins.c, 765]

r   (Local Object)[xref]
   [vid_dll.c, 363]

r   (Local Object)[xref]
   [vid_dll.c, 515]

R_ConcatRotations   (Function)[xref]
   [q_shared.c, 191]

R_ConcatTransforms   (Function)[xref]
   [q_shared.c, 219]

r_dlights   (Global Object)[xref]
   [cl_view.c, 43]

r_entities   (Global Object)[xref]
   [cl_view.c, 46]

r_lightstyles   (Global Object)[xref]
   [cl_view.c, 51]

r_numdlights   (Global Object)[xref]
   [cl_view.c, 42]

r_numentities   (Global Object)[xref]
   [cl_view.c, 45]

r_numparticles   (Global Object)[xref]
   [cl_view.c, 48]

r_particles   (Global Object)[xref]
   [cl_view.c, 49]

radius   (Public Object)[xref]
   [client.h, 299]

radius   (Parameter)[xref]
   [cl_fx.c, 192]

rand   (Unknown Function)[xref]

range   (Public Object)[xref]
   [qmenu.h, 101]

rate   (Global Object)[xref]
   [cl_main.c, 81]

rate   (Public Object)[xref]
   [snd_loc.h, 94]

rate   (Parameter)[xref]
   [snd_dma.c, 910]

RATE_MESSAGES   (Macro)[xref]
   [server.h, 93]

rate_names   (Static Global Object)[xref]
   [menu.c, 3377]

rate_tbl   (Static Global Object)[xref]
   [menu.c, 3376]

RateCallback   (Static Function)[xref]
   [menu.c, 3390]

ratio   (Local Object)[xref]
   [cl_newfx.c, 967]

ratio   (Local Object)[xref]
   [cl_newfx.c, 1003]

raw   (Local Object)[xref]
   [cl_cin.c, 66]

RawValuePointer   (Function)[xref]
   [in_win.c, 557]

RCOLUMN_OFFSET   (Macro)[xref]
   [qmenu.c, 38]

rcon_address   (Global Object)[xref]
   [cl_main.c, 40]

rcon_client_password   (Global Object)[xref]
   [cl_main.c, 39]

rcon_password   (Global Object)[xref]
password for remote server commands
   [sv_main.c, 35]

Rcon_Validate   (Function)[xref]
   [sv_main.c, 413]

rd_buffer   (Static Global Object)[xref]
   [common.c, 67]

rd_buffersize   (Static Global Object)[xref]
   [common.c, 68]

RD_CLIENT   (Enumerator)
   [server.h, 242]

rd_flush   (Static Global Object)[xref]
   [common.c, 69]

RD_NONE   (Enumerator)
   [server.h, 242]

RD_PACKET   (Enumerator)
   [server.h, 242]

rd_target   (Static Global Object)[xref]
   [common.c, 66]

RDF_IRGOGGLES   (Macro)[xref]
   [q_shared.h, 617]

RDF_NOWORLDMODEL   (Macro)[xref]
used for player configuration screen
ROGUE
   [q_shared.h, 614]

RDF_UNDERWATER   (Macro)[xref]
warp the screen as apropriate
   [q_shared.h, 613]

RDF_UVGOGGLES   (Macro)[xref]
ROGUE

muzzle flashes / player effects
   [q_shared.h, 618]

rdflags   (Public Object)[xref]
   [q_shared.h, 1186]

rdflags   (Public Object)[xref]
   [ref.h, 110]

re   (Global Object)[xref]
   [vid_dll.c, 31]

read   (Local Object)[xref]
   [files.c, 349]

ReadConsoleInput   (Unknown Function)[xref]

ReadConsoleOutputCharacter   (Unknown Function)[xref]

ReadGame   (Public Object)[xref]
   [game.h, 199]

ReadLevel   (Public Object)[xref]
   [game.h, 204]

ReadText   (Function)[xref]
   [conproc.c, 261]

realtime   (Public Object)[xref]
   [client.h, 207]

realtime   (Global Object)[xref]
   [common.c, 32]

realtime   (Public Object)[xref]
   [server.h, 161]

rec   (Local Object)[xref]
   [conproc.c, 288]

reconnect   (Parameter)[xref]
   [sv_main.c, 996]

reconnect   (Parameter)[xref]
   [sv_main.c, 1035]

recs   (Local Object)[xref]
   [sys_win.c, 267]

RECT   (Unknown Type)[xref]

recursive   (Static Local Object)[xref]
   [common.c, 182]

recvfrom   (Unknown Function)[xref]

redirect_t   (Typedef)[xref]
   [server.h, 242]

REF_3DFX   (Macro)[xref]
   [vid_menu.c, 25]

REF_OPENGL   (Macro)[xref]
   [vid_menu.c, 24]

REF_POWERVR   (Macro)[xref]
   [vid_menu.c, 26]

REF_SOFT   (Macro)[xref]
   [vid_menu.c, 23]

REF_VERITE   (Macro)[xref]
   [vid_menu.c, 27]

refdef   (Public Object)[xref]
   [client.h, 130]

refdef   (Local Object)[xref]
   [menu.c, 3763]

refdef_t   (Typedef)[xref]
   [ref.h, 124]

refexport_t   (Typedef)[xref]
these are the functions imported by the refresh module
   [ref.h, 186]

refimport_t   (Typedef)[xref]
this is the only function actually exported at the linker level
   [ref.h, 222]

reflib_active   (Global Object)[xref]
   [vid_dll.c, 51]

reflib_library   (Global Object)[xref]
Handle to refresh DLL
   [vid_dll.c, 50]

refresh_prepped   (Public Object)[xref]
   [client.h, 97]

refs   (Static Local Object)[xref]
   [vid_menu.c, 226]

RegisterHotKey   (Unknown Function)[xref]

RegisterModel   (Public Object)[xref]
   [ref.h, 158]

RegisterPic   (Public Object)[xref]
   [ref.h, 160]

RegisterSkin   (Public Object)[xref]
   [ref.h, 159]

RegisterWindowMessage   (Unknown Function)[xref]

Release   (Unknown Member Function)[xref]

ReleaseCapture   (Unknown Function)[xref]

ReleaseMappedBuffer   (Function)[xref]
   [conproc.c, 234]

reliable   (Parameter)[xref]
   [sv_game.c, 34]

reliable   (Local Object)[xref]
   [sv_send.c, 167]

reliable_ack   (Local Object)[xref]
   [net_chan.c, 301]

reliable_buf   (Public Object)[xref]
   [qcommon.h, 596]

reliable_length   (Public Object)[xref]
   [qcommon.h, 595]

reliable_message   (Local Object)[xref]
   [net_chan.c, 301]

reliable_sequence   (Public Object)[xref]
   [qcommon.h, 587]

remaining   (Local Object)[xref]
the finale prints the characters one at a time
   [cl_scrn.c, 257]

remaining   (Local Object)[xref]
   [files.c, 348]

remaining   (Local Object)[xref]
   [sv_main.c, 436]

remap   (Static Global Object)[xref]
   [cd_win.c, 34]

remote_address   (Public Object)[xref]
   [qcommon.h, 576]

remove   (Unknown Function)[xref]

RemoveLink   (Function)[xref]
   [sv_world.c, 69]

rename   (Unknown Function)[xref]

RenderFrame   (Public Object)[xref]
   [ref.h, 164]

renderfx   (Local Object)[xref]
bonus items rotate at a fixed rate
brush models can auto animate their frames
   [cl_ents.c, 847]

reps   (Local Object)[xref]
   [snd_win.c, 709]

RequestProc   (Function)[xref]
   [conproc.c, 160]

ResampleSfx   (Function)[xref]
   [snd_mem.c, 34]

reserved   (Public Object)[xref]
   [qfiles.h, 69]

ResetDefaults   (Static Function)[xref]
   [vid_menu.c, 113]

resolutions   (Static Local Object)[xref]
   [vid_menu.c, 211]

restart_sound   (Public Object)[xref]
   [cl_cin.c, 30]

Restore   (Unknown Member Function)[xref]

restore_spi   (Global Object)[xref]
   [in_win.c, 127]

result   (Local Object)[xref]
   [vid_dll.c, 187]

ret   (Local Object)[xref]
build the combined string to parse from
   [cmd.c, 302]

ret   (Local Object)[xref]
   [cd_win.c, 260]

ret   (Local Object)[xref]
   [net_wins.c, 333]

ret   (Local Object)[xref]
   [net_wins.c, 397]

rf   (Local Object)[xref]
   [common.c, 1570]

RF_BEAM   (Macro)[xref]
   [q_shared.h, 598]

RF_CUSTOMSKIN   (Macro)[xref]
skin is an index in image_precache
   [q_shared.h, 599]

RF_DEPTHHACK   (Macro)[xref]
for view weapon Z crunching
   [q_shared.h, 595]

RF_FRAMELERP   (Macro)[xref]
   [q_shared.h, 597]

RF_FULLBRIGHT   (Macro)[xref]
allways draw full intensity
   [q_shared.h, 594]

RF_GLOW   (Macro)[xref]
pulse lighting for bonus items
   [q_shared.h, 600]

RF_IR_VISIBLE   (Macro)[xref]
32768
   [q_shared.h, 606]

RF_MINLIGHT   (Macro)[xref]
allways have some light (viewmodel)
   [q_shared.h, 591]

RF_SHELL_BLUE   (Macro)[xref]
ROGUE
   [q_shared.h, 603]

RF_SHELL_DOUBLE   (Macro)[xref]
65536
   [q_shared.h, 607]

RF_SHELL_GREEN   (Macro)[xref]
   [q_shared.h, 602]

RF_SHELL_HALF_DAM   (Macro)[xref]
   [q_shared.h, 608]

RF_SHELL_RED   (Macro)[xref]
   [q_shared.h, 601]

RF_TRANSLUCENT   (Macro)[xref]
   [q_shared.h, 596]

RF_USE_DISGUISE   (Macro)[xref]
ROGUE
player_state_t->refdef flags
   [q_shared.h, 609]

RF_VIEWERMODEL   (Macro)[xref]
don't draw through eyes, only mirrors
   [q_shared.h, 592]

RF_WEAPONMODEL   (Macro)[xref]
only draw through eyes
   [q_shared.h, 593]

rgb   (Public Object)[xref]
   [ref.h, 98]

ri   (Local Object)[xref]
   [vid_dll.c, 560]

right   (Local Object)[xref]
   [cl_fx.c, 435]

right   (Parameter)[xref]
   [cl_fx.c, 1534]

right   (Local Object)[xref]
   [cl_fx.c, 1621]

right   (Local Object)[xref]
   [cl_newfx.c, 131]

right   (Local Object)[xref]
   [cl_newfx.c, 532]

right   (Local Object)[xref]
   [cl_newfx.c, 848]

right   (Local Object)[xref]
   [cl_scrn.c, 694]

right   (Public Object)[xref]
   [snd_loc.h, 26]

right   (Local Object)[xref]
   [snd_dma.c, 824]

right   (Parameter)[xref]
   [snd_dma.c, 1009]

right   (Local Object)[xref]
   [snd_mix.c, 477]

right   (Parameter)[xref]
   [q_shared.c, 93]

right   (Local Object)[xref]
   [cmodel.c, 941]

right   (Local Object)[xref]
   [cmodel.c, 1459]

right   (Public Object)[xref]
   [pmove.c, 36]

Right   (Unknown Member Object)[xref]

right   (Unknown Member Object)[xref]

right_total   (Local Object)[xref]
   [snd_dma.c, 824]

right_vol   (Parameter)[xref]
   [snd_dma.c, 425]

rightvol   (Public Object)[xref]
   [snd_loc.h, 79]

rightvol   (Local Object)[xref]
   [snd_mix.c, 478]

RINGS   (Macro)[xref]
#define	SPRAY		1
   [cl_newfx.c, 435]

ROGUE_VERSION_ID   (Macro)[xref]
   [q_shared.h, 1071]

ROGUE_VERSION_STRING   (Macro)[xref]
ROGUE



  ELEMENTS COMMUNICATED ACROSS THE NET
   [q_shared.h, 1073]

roguecredits   (Static Global Object)[xref]
   [menu.c, 1639]

ROLL   (Macro)[xref]
fall over
   [q_shared.h, 66]

rot   (Local Object)[xref]
   [cl_newfx.c, 539]

rot   (Local Object)[xref]
   [q_shared.c, 38]

rotate   (Local Object)[xref]
   [cl_scrn.c, 373]

rotate   (Local Object)[xref]
   [cl_view.c, 253]

ROTATE_LEFT   (Macro)[xref]
FF, GG and HH are transformations for rounds 1, 2 and 3 
Rotation is separate from addition to prevent recomputation
   [md4.c, 86]

rotated   (Local Object)[xref]
subtract origin offset
rotate start and end into the models frame of reference
   [cmodel.c, 1461]

RotatePointAroundVector   (Function)[xref]
   [q_shared.c, 32]

row   (Local Object)[xref]
   [console.c, 574]

row   (Local Object)[xref]
   [cmodel.c, 1534]

rows   (Local Object)[xref]
   [console.c, 572]

rscale   (Local Object)[xref]
   [snd_dma.c, 429]

rscale   (Local Object)[xref]
   [snd_mix.c, 371]

rstep   (Local Object)[xref]
   [cl_newfx.c, 537]

RulesChangeFunc   (Function)[xref]
   [menu.c, 2392]

run   (Parameter)[xref]
   [cl_newfx.c, 1156]

RunFrame   (Public Object)[xref]
   [game.h, 213]

runLength   (Local Object)[xref]
   [cl_cin.c, 70]

rv   (Local Object)[xref]
   [cl_fx.c, 240]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ