Data Dictionary Summary Report
i (Local Object)[xref]
[cl_cin.c, 214]
i (Local Object)[xref]
[cl_ents.c, 205]
i (Local Object)[xref]
[cl_ents.c, 519]
i (Local Object)[xref]
[cl_ents.c, 842]
i (Local Object)[xref]
allow the gun to be completely removed
don't draw gun if in wide angle view
development tool
set up gun position
[cl_ents.c, 1339]
i (Local Object)[xref]
[cl_ents.c, 1397]
i (Local Object)[xref]
[cl_fx.c, 69]
i (Parameter)[xref]
[cl_fx.c, 92]
i (Local Object)[xref]
[cl_fx.c, 116]
i (Local Object)[xref]
[cl_fx.c, 151]
i (Local Object)[xref]
[cl_fx.c, 213]
i (Local Object)[xref]
[cl_fx.c, 242]
i (Local Object)[xref]
[cl_fx.c, 814]
i (Local Object)[xref]
[cl_fx.c, 898]
i (Local Object)[xref]
[cl_fx.c, 918]
i (Local Object)[xref]
[cl_fx.c, 957]
i (Local Object)[xref]
[cl_fx.c, 997]
i (Local Object)[xref]
[cl_fx.c, 1035]
i (Local Object)[xref]
[cl_fx.c, 1076]
i (Local Object)[xref]
[cl_fx.c, 1121]
i (Local Object)[xref]
[cl_fx.c, 1160]
i (Local Object)[xref]
[cl_fx.c, 1197]
i (Local Object)[xref]
[cl_fx.c, 1244]
i (Local Object)[xref]
[cl_fx.c, 1622]
i (Local Object)[xref]
[cl_fx.c, 1773]
i (Local Object)[xref]
[cl_fx.c, 1821]
i (Local Object)[xref]
[cl_fx.c, 1923]
i (Local Object)[xref]
[cl_fx.c, 2044]
i (Local Object)[xref]
[cl_fx.c, 2099]
i (Local Object)[xref]
[cl_fx.c, 2137]
i (Local Object)[xref]
figure button bits
send milliseconds of time to apply the move
time was unreasonable
send the ambient light level at the player's current position
[cl_input.c, 339]
i (Local Object)[xref]
[cl_input.c, 463]
i (Local Object)[xref]
[cl_inv.c, 31]
i (Local Object)[xref]
[cl_inv.c, 68]
i (Local Object)[xref]
[cl_main.c, 165]
i (Local Object)[xref]
[cl_main.c, 311]
i (Local Object)[xref]
[cl_main.c, 536]
i (Local Object)[xref]
[cl_main.c, 680]
i (Local Object)[xref]
[cl_main.c, 801]
i (Local Object)[xref]
[cl_main.c, 859]
i (Local Object)[xref]
[cl_main.c, 1233]
i (Local Object)[xref]
[cl_main.c, 1613]
i (Local Object)[xref]
[cl_newfx.c, 346]
i (Local Object)[xref]
[cl_newfx.c, 393]
i (Local Object)[xref]
[cl_newfx.c, 533]
i (Local Object)[xref]
[cl_newfx.c, 751]
i (Local Object)[xref]
[cl_newfx.c, 795]
i (Local Object)[xref]
[cl_newfx.c, 901]
i (Local Object)[xref]
[cl_newfx.c, 932]
i (Local Object)[xref]
[cl_newfx.c, 964]
i (Local Object)[xref]
[cl_newfx.c, 1000]
i (Local Object)[xref]
[cl_newfx.c, 1036]
i (Local Object)[xref]
[cl_newfx.c, 1070]
i (Local Object)[xref]
[cl_newfx.c, 1158]
i (Local Object)[xref]
[cl_newfx.c, 1194]
i (Local Object)[xref]
[cl_newfx.c, 1240]
i (Local Object)[xref]
[cl_parse.c, 178]
i (Local Object)[xref]
wipe the client_state_t struct
parse protocol version number
BIG HACK to let demos from release work with the 3.0x patch!!!
[cl_parse.c, 302]
i (Local Object)[xref]
[cl_parse.c, 382]
i (Local Object)[xref]
[cl_parse.c, 521]
i (Local Object)[xref]
if recording demos, copy the message out
parse the message
[cl_parse.c, 661]
i (Local Object)[xref]
[cl_pred.c, 33]
i (Local Object)[xref]
[cl_pred.c, 75]
i (Local Object)[xref]
[cl_pred.c, 165]
i (Local Object)[xref]
[cl_pred.c, 206]
i (Local Object)[xref]
[cl_scrn.c, 93]
i (Local Object)[xref]
[cl_scrn.c, 146]
i (Local Object)[xref]
[cl_scrn.c, 200]
i (Local Object)[xref]
[cl_scrn.c, 625]
i (Local Object)[xref]
[cl_scrn.c, 693]
i (Local Object)[xref]
[cl_scrn.c, 834]
i (Local Object)[xref]
[cl_scrn.c, 917]
i (Local Object)[xref]
[cl_scrn.c, 1270]
i (Local Object)[xref]
[cl_tent.c, 127]
i (Local Object)[xref]
[cl_tent.c, 232]
i (Local Object)[xref]
override any beam with the same entity
[cl_tent.c, 314]
i (Local Object)[xref]
Com_Printf ("end- %f %f %f\n", end[0], end[1], end[2]);
override any beam with the same entity
[cl_tent.c, 362]
i (Local Object)[xref]
PMM - network optimization
[cl_tent.c, 416]
i (Local Object)[xref]
override any beam with the same source AND destination entities
[cl_tent.c, 480]
i (Local Object)[xref]
[cl_tent.c, 533]
i (Local Object)[xref]
[cl_tent.c, 560]
i (Local Object)[xref]
[cl_tent.c, 622]
i (Local Object)[xref]
[cl_tent.c, 655]
i (Local Object)[xref]
[cl_tent.c, 1208]
i (Local Object)[xref]
[cl_tent.c, 1348]
i (Local Object)[xref]
[cl_tent.c, 1599]
i (Local Object)[xref]
[cl_tent.c, 1703]
i (Local Object)[xref]
[cl_tent.c, 1716]
i (Local Object)[xref]
[cl_view.c, 154]
i (Local Object)[xref]
[cl_view.c, 183]
i (Local Object)[xref]
[cl_view.c, 215]
i (Local Object)[xref]
[cl_view.c, 251]
i (Local Object)[xref]
[console.c, 209]
i (Local Object)[xref]
[console.c, 247]
i (Local Object)[xref]
[console.c, 461]
i (Local Object)[xref]
[console.c, 504]
i (Local Object)[xref]
[console.c, 571]
i (Local Object)[xref]
[keys.c, 250]
i (Local Object)[xref]
[keys.c, 554]
i (Local Object)[xref]
[keys.c, 569]
i (Local Object)[xref]
[keys.c, 616]
i (Local Object)[xref]
[keys.c, 632]
i (Local Object)[xref]
[keys.c, 647]
i (Local Object)[xref]
[keys.c, 916]
i (Local Object)[xref]
if this menu is already present, drop back to that level
to avoid stacking menus by hotkeys
[menu.c, 85]
i (Local Object)[xref]
[menu.c, 316]
i (Local Object)[xref]
[menu.c, 387]
i (Local Object)[xref]
[menu.c, 740]
i (Local Object)[xref]
[menu.c, 1756]
i (Local Object)[xref]
[menu.c, 2041]
i (Local Object)[xref]
[menu.c, 2074]
i (Local Object)[xref]
don't include the autosave slot
[menu.c, 2152]
i (Local Object)[xref]
ignore if duplicated
[menu.c, 2225]
i (Local Object)[xref]
the text box won't show up unless we do a buffer swap
send out info packets
[menu.c, 2272]
i (Local Object)[xref]
[menu.c, 2297]
i (Local Object)[xref]
[menu.c, 2524]
i (Local Object)[xref]
[menu.c, 2716]
i (Local Object)[xref]
[menu.c, 3283]
i (Local Object)[xref]
[menu.c, 3404]
i (Local Object)[xref]
[menu.c, 3419]
i (Local Object)[xref]
get a list of directories
[menu.c, 3442]
i (Local Object)[xref]
[menu.c, 3604]
i (Local Object)[xref]
[menu.c, 3822]
i (Local Object)[xref]
[qmenu.c, 88]
i (Local Object)[xref]
[qmenu.c, 347]
i (Local Object)[xref]
[qmenu.c, 436]
i (Local Object)[xref]
[qmenu.c, 446]
i (Local Object)[xref]
[qmenu.c, 456]
i (Local Object)[xref]
[qmenu.c, 466]
i (Local Object)[xref]
[qmenu.c, 531]
i (Local Object)[xref]
[qmenu.c, 609]
i (Local Object)[xref]
[snd_dma.c, 166]
i (Local Object)[xref]
[snd_dma.c, 207]
i (Local Object)[xref]
find a free sfx
[snd_dma.c, 260]
i (Local Object)[xref]
[snd_dma.c, 330]
i (Local Object)[xref]
clear all the playsounds
[snd_dma.c, 787]
i (Local Object)[xref]
[snd_dma.c, 822]
i (Local Object)[xref]
[snd_dma.c, 912]
i (Local Object)[xref]
[snd_dma.c, 1011]
i (Local Object)[xref]
[snd_dma.c, 1161]
i (Local Object)[xref]
[snd_dma.c, 1183]
i (Local Object)[xref]
[snd_mem.c, 39]
i (Local Object)[xref]
[snd_mem.c, 269]
i (Local Object)[xref]
[snd_mix.c, 38]
i (Local Object)[xref]
[snd_mix.c, 157]
i (Local Object)[xref]
[snd_mix.c, 226]
i (Local Object)[xref]
[snd_mix.c, 352]
i (Local Object)[xref]
[snd_mix.c, 373]
i (Local Object)[xref]
[snd_mix.c, 480]
i (Local Object)[xref]
[q_shared.c, 39]
i (Local Object)[xref]
[q_shared.c, 155]
i (Global Object)[xref]
[q_shared.c, 305]
i (Local Object)[xref]
[q_shared.c, 312]
i (Local Object)[xref]
[q_shared.c, 658]
i (Local Object)[xref]
[q_shared.c, 764]
i (Local Object)[xref]
[q_shared.c, 841]
i (Local Object)[xref]
[q_shared.c, 1163]
i (Local Object)[xref]
[cmd.c, 196]
i (Local Object)[xref]
[cmd.c, 265]
i (Local Object)[xref]
[cmd.c, 298]
i (Local Object)[xref]
[cmd.c, 411]
i (Local Object)[xref]
[cmd.c, 429]
i (Local Object)[xref]
[cmd.c, 544]
i (Local Object)[xref]
[cmd.c, 622]
i (Local Object)[xref]
[cmd.c, 868]
i (Local Object)[xref]
[cmodel.c, 141]
i (Local Object)[xref]
[cmodel.c, 179]
i (Local Object)[xref]
[cmodel.c, 214]
i (Local Object)[xref]
[cmodel.c, 252]
i (Local Object)[xref]
[cmodel.c, 282]
i (Local Object)[xref]
[cmodel.c, 337]
i (Local Object)[xref]
[cmodel.c, 380]
i (Local Object)[xref]
[cmodel.c, 410]
i (Local Object)[xref]
[cmodel.c, 446]
i (Local Object)[xref]
[cmodel.c, 478]
i (Local Object)[xref]
[cmodel.c, 508]
i (Local Object)[xref]
[cmodel.c, 551]
i (Local Object)[xref]
[cmodel.c, 706]
i (Local Object)[xref]
[cmodel.c, 992]
i (Local Object)[xref]
[cmodel.c, 1106]
i (Local Object)[xref]
[cmodel.c, 1234]
i (Local Object)[xref]
for multi-check avoidance
for statistics, may be zeroed
fill in a default trace
map not loaded
check for position test special case
[cmodel.c, 1354]
i (Local Object)[xref]
[cmodel.c, 1380]
i (Local Object)[xref]
[cmodel.c, 1604]
i (Local Object)[xref]
[cmodel.c, 1633]
i (Local Object)[xref]
[cmodel.c, 1688]
i (Local Object)[xref]
[common.c, 434]
i (Local Object)[xref]
[common.c, 870]
i (Local Object)[xref]
[common.c, 951]
i (Local Object)[xref]
[common.c, 989]
i (Local Object)[xref]
[common.c, 1023]
i (Local Object)[xref]
[cvar.c, 456]
i (Local Object)[xref]
[files.c, 211]
i (Local Object)[xref]
[files.c, 451]
i (Local Object)[xref]
[files.c, 515]
i (Local Object)[xref]
[files.c, 766]
i (Local Object)[xref]
[md4.c, 112]
i (Local Object)[xref]
[md4.c, 243]
i (Local Object)[xref]
[md4.c, 257]
i (Local Object)[xref]
[pmove.c, 84]
i (Local Object)[xref]
[pmove.c, 121]
i (Local Object)[xref]
[pmove.c, 399]
i (Local Object)[xref]
[pmove.c, 416]
i (Local Object)[xref]
[pmove.c, 535]
i (Local Object)[xref]
[pmove.c, 577]
i (Local Object)[xref]
[pmove.c, 886]
i (Local Object)[xref]
[pmove.c, 1061]
i (Local Object)[xref]
[pmove.c, 1084]
i (Local Object)[xref]
[pmove.c, 1207]
i (Local Object)[xref]
[sv_ccmds.c, 41]
i (Local Object)[xref]
[sv_ccmds.c, 94]
i (Local Object)[xref]
[sv_ccmds.c, 491]
i (Local Object)[xref]
[sv_ccmds.c, 739]
i (Local Object)[xref]
[sv_ccmds.c, 888]
i (Local Object)[xref]
[sv_ents.c, 222]
i (Local Object)[xref]
[sv_ents.c, 478]
i (Local Object)[xref]
[sv_ents.c, 524]
i (Local Object)[xref]
[sv_game.c, 164]
i (Local Object)[xref]
[sv_init.c, 34]
i (Local Object)[xref]
no savegame
get configstrings and areaportals
[sv_init.c, 121]
i (Local Object)[xref]
[sv_init.c, 171]
i (Local Object)[xref]
[sv_init.c, 291]
i (Local Object)[xref]
[sv_main.c, 113]
i (Local Object)[xref]
[sv_main.c, 179]
i (Local Object)[xref]
[sv_main.c, 228]
i (Local Object)[xref]
[sv_main.c, 271]
i (Local Object)[xref]
[sv_main.c, 435]
i (Local Object)[xref]
[sv_main.c, 523]
i (Local Object)[xref]
[sv_main.c, 575]
i (Local Object)[xref]
[sv_main.c, 599]
i (Local Object)[xref]
[sv_main.c, 665]
i (Local Object)[xref]
[sv_main.c, 706]
i (Local Object)[xref]
pgm post3.19 change, cvar pointer not validated before dereferencing
only dedicated servers send heartbeats
pgm post3.19 change, cvar pointer not validated before dereferencing
a private dedicated game
check for time wraparound
not time to send yet
send the same string that we would give for a status OOB command
send to group master
[sv_main.c, 830]
i (Local Object)[xref]
pgm post3.19 change, cvar pointer not validated before dereferencing
only dedicated servers send heartbeats
pgm post3.19 change, cvar pointer not validated before dereferencing
a private dedicated game
send to group master
[sv_main.c, 870]
i (Local Object)[xref]
call prog code to allow overrides
name for C code
mask off high bit
rate command
[sv_main.c, 904]
i (Local Object)[xref]
[sv_main.c, 998]
i (Local Object)[xref]
echo to console
[sv_send.c, 94]
i (Local Object)[xref]
mask off high bits
[sv_send.c, 104]
i (Local Object)[xref]
[sv_send.c, 278]
i (Local Object)[xref]
never drop over the loopback
[sv_send.c, 462]
i (Local Object)[xref]
[sv_send.c, 492]
i (Local Object)[xref]
[sv_world.c, 171]
i (Local Object)[xref]
[sv_world.c, 224]
i (Local Object)[xref]
[sv_world.c, 434]
i (Local Object)[xref]
[sv_world.c, 519]
i (Local Object)[xref]
[sv_world.c, 596]
i (Local Object)[xref]
[conproc.c, 70]
i (Local Object)[xref]
perform button actions
[in_win.c, 242]
i (Local Object)[xref]
[in_win.c, 587]
i (Local Object)[xref]
[in_win.c, 656]
i (Local Object)[xref]
complete initialization if first time in
this is needed as cvars are not available at initialization time
[in_win.c, 756]
i (Local Object)[xref]
[net_wins.c, 292]
i (Local Object)[xref]
[net_wins.c, 317]
i (Local Object)[xref]
[net_wins.c, 484]
i (Local Object)[xref]
[net_wins.c, 692]
i (Local Object)[xref]
we're not a server, just run full speed
[net_wins.c, 731]
i (Local Object)[xref]
[snd_win.c, 282]
i (Local Object)[xref]
[snd_win.c, 447]
i (Local Object)[xref]
don't override a cddir on the command line
[sys_win.c, 614]
i (Local Object)[xref]
[vid_menu.c, 241]
iBeginLine (Local Object)[xref]
[conproc.c, 165]
iBeginLine (Parameter)[xref]
[conproc.c, 261]
icon (Public Object)[xref]
[client.h, 75]
ICON_HEIGHT (Macro)[xref]
[cl_scrn.c, 788]
ICON_SPACE (Macro)[xref]
SizeHUDString
Allow embedded \n in the string
[cl_scrn.c, 790]
ICON_WIDTH (Macro)[xref]
[cl_scrn.c, 787]
iconname (Public Object)[xref]
[client.h, 76]
IconOfSkinExists (Static Function)[xref]
[menu.c, 3417]
id (Local Object)[xref]
[cl_tent.c, 560]
id (Local Object)[xref]
[cl_tent.c, 622]
id386 (Macro)[xref]
[q_shared.h, 45]
IDALIASHEADER (Macro)[xref]
[qfiles.h, 86]
idaxp (Macro)[xref]
[q_shared.h, 51]
IDBSPHEADER (Macro)[xref]
little-endian "IBSP"
[qfiles.h, 219]
idcredits (Static Global Object)[xref]
[menu.c, 1407]
ident (Public Object)[xref]
[qfiles.h, 44]
ident (Public Object)[xref]
[qfiles.h, 139]
ident (Public Object)[xref]
[qfiles.h, 182]
ident (Public Object)[xref]
[qfiles.h, 285]
iDirectSoundCreate (Macro)[xref]
[snd_win.c, 26]
idist (Local Object)[xref]
[cmodel.c, 1233]
idmaster (Local Object)[xref]
[sv_init.c, 293]
idnum (Local Object)[xref]
[sv_ccmds.c, 95]
IDPAKHEADER (Macro)[xref]
[qfiles.h, 34]
IDRETRY (Unknown Object)[xref]
IDSPRITEHEADER (Macro)[xref]
little-endian "IDS2"
[qfiles.h, 170]
iEndLine (Local Object)[xref]
[conproc.c, 165]
iEndLine (Parameter)[xref]
[conproc.c, 261]
iff_chunk_len (Global Object)[xref]
[snd_mem.c, 187]
iff_data (Global Object)[xref]
[snd_mem.c, 186]
iff_end (Global Object)[xref]
[snd_mem.c, 184]
ilength (Local Object)[xref]
FIXME
[q_shared.c, 683]
ilength (Local Object)[xref]
FIXME
[q_shared.c, 702]
iLines (Parameter)[xref]
[conproc.c, 254]
im (Local Object)[xref]
[q_shared.c, 35]
image_precache (Public Object)[xref]
[client.h, 166]
image_s (Struct)[xref]
imageindex (Public Object)[xref]
[game.h, 123]
import (Local Object)[xref]
unload anything we have now
load a new game dll
[sv_game.c, 326]
in (Parameter)[xref]
[cl_cin.c, 298]
in (Local Object)[xref]
[cl_cin.c, 435]
in (Local Object)[xref]
[cl_main.c, 681]
in (Local Object)[xref]
[cl_scrn.c, 94]
in (Parameter)[xref]
[q_shared.c, 746]
in (Parameter)[xref]
[q_shared.c, 782]
in (Parameter)[xref]
[q_shared.c, 826]
in (Parameter)[xref]
[q_shared.c, 838]
in (Parameter)[xref]
[q_shared.c, 859]
in (Parameter)[xref]
[q_shared.c, 888]
in (Local Object)[xref]
[cmodel.c, 139]
in (Local Object)[xref]
[cmodel.c, 177]
in (Local Object)[xref]
[cmodel.c, 211]
in (Local Object)[xref]
[cmodel.c, 250]
in (Local Object)[xref]
[cmodel.c, 284]
in (Local Object)[xref]
[cmodel.c, 339]
in (Local Object)[xref]
[cmodel.c, 382]
in (Local Object)[xref]
[cmodel.c, 412]
in (Local Object)[xref]
[cmodel.c, 448]
in (Local Object)[xref]
[cmodel.c, 480]
in (Parameter)[xref]
[cmodel.c, 1530]
in (Parameter)[xref]
[common.c, 1032]
in (Parameter)[xref]
[pmove.c, 80]
in1 (Parameter)[xref]
[q_shared.c, 191]
in1 (Parameter)[xref]
[q_shared.c, 219]
in2 (Parameter)[xref]
[q_shared.c, 191]
in2 (Parameter)[xref]
[q_shared.c, 219]
IN_Accumulate (Function)[xref]
[client.h, 445]
IN_Activate (Function)[xref]
[in_win.c, 406]
IN_ActivateMouse (Function)[xref]
[in_win.c, 143]
in_appactive (Global Object)[xref]
forward-referenced functions
MOUSE CONTROL
mouse variables
[in_win.c, 91]
in_attack (Global Object)[xref]
[cl_input.c, 60]
IN_AttackDown (Function)[xref]
[cl_input.c, 170]
IN_AttackUp (Function)[xref]
[cl_input.c, 171]
in_back (Global Object)[xref]
[cl_input.c, 58]
IN_BackDown (Function)[xref]
[cl_input.c, 154]
IN_BackUp (Function)[xref]
[cl_input.c, 155]
IN_CenterView (Function)[xref]
[cl_input.c, 403]
IN_ClearStates (Function)[xref]
[in_win.c, 465]
IN_Commands (Function)[xref]
[in_win.c, 654]
IN_DeactivateMouse (Function)[xref]
[in_win.c, 197]
in_down (Global Object)[xref]
[cl_input.c, 61]
IN_DownDown (Function)[xref]
[cl_input.c, 146]
IN_DownUp (Function)[xref]
[cl_input.c, 147]
in_forward (Global Object)[xref]
[cl_input.c, 58]
IN_ForwardDown (Function)[xref]
[cl_input.c, 152]
IN_ForwardUp (Function)[xref]
[cl_input.c, 153]
IN_Frame (Function)[xref]
[in_win.c, 420]
in_impulse (Global Object)[xref]
[cl_input.c, 63]
IN_Impulse (Function)[xref]
[cl_input.c, 176]
IN_Init (Function)[xref]
[in_win.c, 346]
IN_JoyMove (Function)[xref]
[in_win.c, 752]
in_joystick (Global Object)[xref]
none of these cvars are saved over a session
this means that advanced controller configuration needs to be executed
each time. this avoids any problems with getting back to a default usage
or when changing from one controller to another. this way at least something
works.
[in_win.c, 55]
in_klook (Global Object)[xref]
[cl_input.c, 57]
IN_KLookDown (Function)[xref]
[cl_input.c, 142]
IN_KLookUp (Function)[xref]
[cl_input.c, 143]
in_left (Global Object)[xref]
[cl_input.c, 58]
IN_LeftDown (Function)[xref]
[cl_input.c, 148]
IN_LeftUp (Function)[xref]
[cl_input.c, 149]
in_lookdown (Global Object)[xref]
[cl_input.c, 59]
IN_LookdownDown (Function)[xref]
[cl_input.c, 158]
IN_LookdownUp (Function)[xref]
[cl_input.c, 159]
in_lookup (Global Object)[xref]
[cl_input.c, 59]
IN_LookupDown (Function)[xref]
[cl_input.c, 156]
IN_LookupUp (Function)[xref]
[cl_input.c, 157]
in_mlook (Global Object)[xref]
[client.h, 476]
IN_MLookDown (Function)[xref]
[in_win.c, 111]
IN_MLookUp (Function)[xref]
[in_win.c, 112]
in_mouse (Global Object)[xref]
[in_win.c, 54]
IN_MouseEvent (Function)[xref]
[in_win.c, 240]
IN_MouseMove (Function)[xref]
[in_win.c, 272]
IN_Move (Function)[xref]
[in_win.c, 451]
in_moveleft (Global Object)[xref]
[cl_input.c, 59]
IN_MoveleftDown (Function)[xref]
[cl_input.c, 160]
IN_MoveleftUp (Function)[xref]
[cl_input.c, 161]
in_moveright (Global Object)[xref]
[cl_input.c, 59]
IN_MoverightDown (Function)[xref]
[cl_input.c, 162]
IN_MoverightUp (Function)[xref]
[cl_input.c, 163]
IN_ReadJoystick (Function)[xref]
[in_win.c, 724]
in_right (Global Object)[xref]
[cl_input.c, 58]
IN_RightDown (Function)[xref]
[cl_input.c, 150]
IN_RightUp (Function)[xref]
[cl_input.c, 151]
IN_Shutdown (Function)[xref]
[in_win.c, 391]
in_speed (Global Object)[xref]
[cl_input.c, 60]
IN_SpeedDown (Function)[xref]
[cl_input.c, 165]
IN_SpeedUp (Function)[xref]
[cl_input.c, 166]
IN_StartupJoystick (Function)[xref]
[in_win.c, 486]
IN_StartupMouse (Function)[xref]
[in_win.c, 222]
in_strafe (Global Object)[xref]
[cl_input.c, 60]
IN_StrafeDown (Function)[xref]
[cl_input.c, 167]
IN_StrafeUp (Function)[xref]
[cl_input.c, 168]
in_up (Global Object)[xref]
[cl_input.c, 61]
IN_UpDown (Function)[xref]
[cl_input.c, 144]
IN_UpUp (Function)[xref]
[cl_input.c, 145]
in_use (Global Object)[xref]
[cl_input.c, 60]
IN_UseDown (Function)[xref]
[cl_input.c, 173]
IN_UseUp (Function)[xref]
[cl_input.c, 174]
INADDR_ANY (Unknown Object)[xref]
INADDR_BROADCAST (Unknown Object)[xref]
inbyte (Local Object)[xref]
[cl_cin.c, 305]
incoming_acknowledged (Public Object)[xref]
[qcommon.h, 581]
incoming_reliable_acknowledged (Public Object)[xref]
[qcommon.h, 582]
incoming_reliable_sequence (Public Object)[xref]
[qcommon.h, 584]
incoming_sequence (Public Object)[xref]
[qcommon.h, 580]
index (Local Object)[xref]
[cl_inv.c, 70]
index (Local Object)[xref]
[cl_scrn.c, 947]
index (Local Object)[xref]
[cl_tent.c, 234]
index (Local Object)[xref]
[menu.c, 2246]
index (Local Object)[xref]
[menu.c, 3318]
index (Local Object)[xref]
[md4.c, 112]
index (Local Object)[xref]
[md4.c, 148]
index (Parameter)[xref]
[sv_game.c, 192]
index_st (Public Object)[xref]
[qfiles.h, 104]
index_xyz (Public Object)[xref]
[qfiles.h, 103]
inet_addr (Unknown Function)[xref]
INFINITE (Unknown Object)[xref]
info (Parameter)[xref]
[menu.c, 2223]
info (Local Object)[xref]
[snd_mem.c, 102]
info (Local Object)[xref]
[snd_mem.c, 268]
info (Static Local Object)[xref]
[cvar.c, 490]
info (Local Object)[xref]
[files.c, 456]
info (Local Object)[xref]
[conproc.c, 242]
info (Local Object)[xref]
[conproc.c, 358]
info_password (Global Object)[xref]
[cl_main.c, 77]
Info_Print (Function)[xref]
[common.c, 1043]
Info_RemoveKey (Function)[xref]
[q_shared.c, 1295]
Info_SetValueForKey (Function)[xref]
[q_shared.c, 1362]
info_spectator (Global Object)[xref]
[cl_main.c, 78]
Info_Validate (Function)[xref]
[q_shared.c, 1353]
Info_ValueForKey (Function)[xref]
[q_shared.c, 1253]
Init (Public Object)[xref]
[ref.h, 139]
Init (Public Object)[xref]
[game.h, 188]
InitConProc (Function)[xref]
[conproc.c, 84]
initialized (Public Object)[xref]
[console.h, 30]
initialized (Public Object)[xref]
[server.h, 160]
initialized (Static Global Object)[xref]
[cd_win.c, 31]
initialized (Static Local Object)[xref]
[q_shwin.c, 123]
inPHS (Public Object)[xref]
[game.h, 131]
input (Local Object)[xref]
[cl_cin.c, 300]
input (Parameter)[xref]
[md4.c, 110]
input (Parameter)[xref]
[md4.c, 241]
input (Parameter)[xref]
[md4.c, 255]
INPUT_RECORD (Unknown Type)[xref]
inputLen (Parameter)[xref]
[md4.c, 110]
inPVS (Public Object)[xref]
[game.h, 130]
inquote (Local Object)[xref]
[cmd.c, 545]
inrate (Parameter)[xref]
[snd_mem.c, 34]
InsertLinkBefore (Function)[xref]
[sv_world.c, 75]
INSTANT_PARTICLE (Macro)[xref]
PGM
[client.h, 375]
intensity (Public Object)[xref]
[ref.h, 86]
intensity (Local Object)[xref]
FIXME - check out this effect in rendition
[cl_ents.c, 1272]
intensity (Parameter)[xref]
[cl_newfx.c, 95]
intensity (Parameter)[xref]
[cl_view.c, 109]
inupdate (Static Local Object)[xref]
[vid_dll.c, 120]
inupdate (Static Local Object)[xref]
[vid_dll.c, 145]
inv_denom (Local Object)[xref]
[q_shared.c, 134]
Inv_DrawString (Function)[xref]
[cl_inv.c, 43]
inventory (Public Object)[xref]
[client.h, 138]
InvertMouseFunc (Static Function)[xref]
[menu.c, 1116]
inwidth (Parameter)[xref]
[snd_mem.c, 34]
ioctlsocket (Unknown Function)[xref]
ip (Public Object)[xref]
[qcommon.h, 538]
ip (Local Object)[xref]
[net_wins.c, 539]
ip_sockets (Global Object)[xref]
[net_wins.c, 46]
IPPROTO_UDP (Unknown Object)[xref]
ipx (Public Object)[xref]
[qcommon.h, 539]
ipx_sockets (Global Object)[xref]
[net_wins.c, 47]
is_extended (Local Object)[xref]
[vid_dll.c, 189]
IS_NAN (Macro)[xref]
microsoft's fabs seems to be ungodly slow...
float Q_fabs (float f);
#define fabs(f) Q_fabs(f)
[q_shared.h, 143]
isalpha (Unknown Function)[xref]
isdeveloper (Local Object)[xref]
[menu.c, 1819]
isdigit (Unknown Function)[xref]
isdown (Static Local Object)[xref]
[cl_main.c, 1827]
isupper (Unknown Function)[xref]
item (Local Object)[xref]
[cl_inv.c, 69]
item (Local Object)[xref]
[menu.c, 145]
item (Local Object)[xref]
[menu.c, 968]
item (Parameter)[xref]
[qmenu.c, 265]
item (Local Object)[xref]
draw contents
[qmenu.c, 348]
item (Local Object)[xref]
[qmenu.c, 484]
item (Local Object)[xref]
[qmenu.c, 513]
itemnames (Public Object)[xref]
[qmenu.h, 110]