Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

i   (Local Object)[xref]
   [cl_cin.c, 214]

i   (Local Object)[xref]
   [cl_ents.c, 205]

i   (Local Object)[xref]
   [cl_ents.c, 519]

i   (Local Object)[xref]
   [cl_ents.c, 842]

i   (Local Object)[xref]
allow the gun to be completely removed
don't draw gun if in wide angle view
development tool
set up gun position
   [cl_ents.c, 1339]

i   (Local Object)[xref]
   [cl_ents.c, 1397]

i   (Local Object)[xref]
   [cl_fx.c, 69]

i   (Parameter)[xref]
   [cl_fx.c, 92]

i   (Local Object)[xref]
   [cl_fx.c, 116]

i   (Local Object)[xref]
   [cl_fx.c, 151]

i   (Local Object)[xref]
   [cl_fx.c, 213]

i   (Local Object)[xref]
   [cl_fx.c, 242]

i   (Local Object)[xref]
   [cl_fx.c, 814]

i   (Local Object)[xref]
   [cl_fx.c, 898]

i   (Local Object)[xref]
   [cl_fx.c, 918]

i   (Local Object)[xref]
   [cl_fx.c, 957]

i   (Local Object)[xref]
   [cl_fx.c, 997]

i   (Local Object)[xref]
   [cl_fx.c, 1035]

i   (Local Object)[xref]
   [cl_fx.c, 1076]

i   (Local Object)[xref]
   [cl_fx.c, 1121]

i   (Local Object)[xref]
   [cl_fx.c, 1160]

i   (Local Object)[xref]
   [cl_fx.c, 1197]

i   (Local Object)[xref]
   [cl_fx.c, 1244]

i   (Local Object)[xref]
   [cl_fx.c, 1622]

i   (Local Object)[xref]
   [cl_fx.c, 1773]

i   (Local Object)[xref]
   [cl_fx.c, 1821]

i   (Local Object)[xref]
   [cl_fx.c, 1923]

i   (Local Object)[xref]
   [cl_fx.c, 2044]

i   (Local Object)[xref]
   [cl_fx.c, 2099]

i   (Local Object)[xref]
   [cl_fx.c, 2137]

i   (Local Object)[xref]
figure button bits

send milliseconds of time to apply the move
time was unreasonable
send the ambient light level at the player's current position
   [cl_input.c, 339]

i   (Local Object)[xref]
   [cl_input.c, 463]

i   (Local Object)[xref]
   [cl_inv.c, 31]

i   (Local Object)[xref]
   [cl_inv.c, 68]

i   (Local Object)[xref]
   [cl_main.c, 165]

i   (Local Object)[xref]
   [cl_main.c, 311]

i   (Local Object)[xref]
   [cl_main.c, 536]

i   (Local Object)[xref]
   [cl_main.c, 680]

i   (Local Object)[xref]
   [cl_main.c, 801]

i   (Local Object)[xref]
   [cl_main.c, 859]

i   (Local Object)[xref]
   [cl_main.c, 1233]

i   (Local Object)[xref]
   [cl_main.c, 1613]

i   (Local Object)[xref]
   [cl_newfx.c, 346]

i   (Local Object)[xref]
   [cl_newfx.c, 393]

i   (Local Object)[xref]
   [cl_newfx.c, 533]

i   (Local Object)[xref]
   [cl_newfx.c, 751]

i   (Local Object)[xref]
   [cl_newfx.c, 795]

i   (Local Object)[xref]
   [cl_newfx.c, 901]

i   (Local Object)[xref]
   [cl_newfx.c, 932]

i   (Local Object)[xref]
   [cl_newfx.c, 964]

i   (Local Object)[xref]
   [cl_newfx.c, 1000]

i   (Local Object)[xref]
   [cl_newfx.c, 1036]

i   (Local Object)[xref]
   [cl_newfx.c, 1070]

i   (Local Object)[xref]
   [cl_newfx.c, 1158]

i   (Local Object)[xref]
   [cl_newfx.c, 1194]

i   (Local Object)[xref]
   [cl_newfx.c, 1240]

i   (Local Object)[xref]
   [cl_parse.c, 178]

i   (Local Object)[xref]
wipe the client_state_t struct

parse protocol version number
BIG HACK to let demos from release work with the 3.0x patch!!!
   [cl_parse.c, 302]

i   (Local Object)[xref]
   [cl_parse.c, 382]

i   (Local Object)[xref]
   [cl_parse.c, 521]

i   (Local Object)[xref]
if recording demos, copy the message out


parse the message
   [cl_parse.c, 661]

i   (Local Object)[xref]
   [cl_pred.c, 33]

i   (Local Object)[xref]
   [cl_pred.c, 75]

i   (Local Object)[xref]
   [cl_pred.c, 165]

i   (Local Object)[xref]
   [cl_pred.c, 206]

i   (Local Object)[xref]
   [cl_scrn.c, 93]

i   (Local Object)[xref]
   [cl_scrn.c, 146]

i   (Local Object)[xref]
   [cl_scrn.c, 200]

i   (Local Object)[xref]
   [cl_scrn.c, 625]

i   (Local Object)[xref]
   [cl_scrn.c, 693]

i   (Local Object)[xref]
   [cl_scrn.c, 834]

i   (Local Object)[xref]
   [cl_scrn.c, 917]

i   (Local Object)[xref]
   [cl_scrn.c, 1270]

i   (Local Object)[xref]
   [cl_tent.c, 127]

i   (Local Object)[xref]
   [cl_tent.c, 232]

i   (Local Object)[xref]
override any beam with the same entity
   [cl_tent.c, 314]

i   (Local Object)[xref]
Com_Printf ("end- %f %f %f\n", end[0], end[1], end[2]);
override any beam with the same entity
   [cl_tent.c, 362]

i   (Local Object)[xref]
PMM - network optimization
   [cl_tent.c, 416]

i   (Local Object)[xref]
override any beam with the same source AND destination entities
   [cl_tent.c, 480]

i   (Local Object)[xref]
   [cl_tent.c, 533]

i   (Local Object)[xref]
   [cl_tent.c, 560]

i   (Local Object)[xref]
   [cl_tent.c, 622]

i   (Local Object)[xref]
   [cl_tent.c, 655]

i   (Local Object)[xref]
   [cl_tent.c, 1208]

i   (Local Object)[xref]
   [cl_tent.c, 1348]

i   (Local Object)[xref]
   [cl_tent.c, 1599]

i   (Local Object)[xref]
   [cl_tent.c, 1703]

i   (Local Object)[xref]
   [cl_tent.c, 1716]

i   (Local Object)[xref]
   [cl_view.c, 154]

i   (Local Object)[xref]
   [cl_view.c, 183]

i   (Local Object)[xref]
   [cl_view.c, 215]

i   (Local Object)[xref]
   [cl_view.c, 251]

i   (Local Object)[xref]
   [console.c, 209]

i   (Local Object)[xref]
   [console.c, 247]

i   (Local Object)[xref]
   [console.c, 461]

i   (Local Object)[xref]
   [console.c, 504]

i   (Local Object)[xref]
   [console.c, 571]

i   (Local Object)[xref]
   [keys.c, 250]

i   (Local Object)[xref]
   [keys.c, 554]

i   (Local Object)[xref]
   [keys.c, 569]

i   (Local Object)[xref]
   [keys.c, 616]

i   (Local Object)[xref]
   [keys.c, 632]

i   (Local Object)[xref]
   [keys.c, 647]

i   (Local Object)[xref]
   [keys.c, 916]

i   (Local Object)[xref]
if this menu is already present, drop back to that level
to avoid stacking menus by hotkeys
   [menu.c, 85]

i   (Local Object)[xref]
   [menu.c, 316]

i   (Local Object)[xref]
   [menu.c, 387]

i   (Local Object)[xref]
   [menu.c, 740]

i   (Local Object)[xref]
   [menu.c, 1756]

i   (Local Object)[xref]
   [menu.c, 2041]

i   (Local Object)[xref]
   [menu.c, 2074]

i   (Local Object)[xref]
don't include the autosave slot
   [menu.c, 2152]

i   (Local Object)[xref]
ignore if duplicated
   [menu.c, 2225]

i   (Local Object)[xref]
the text box won't show up unless we do a buffer swap
send out info packets
   [menu.c, 2272]

i   (Local Object)[xref]
   [menu.c, 2297]

i   (Local Object)[xref]
   [menu.c, 2524]

i   (Local Object)[xref]
   [menu.c, 2716]

i   (Local Object)[xref]
   [menu.c, 3283]

i   (Local Object)[xref]
   [menu.c, 3404]

i   (Local Object)[xref]
   [menu.c, 3419]

i   (Local Object)[xref]
get a list of directories
   [menu.c, 3442]

i   (Local Object)[xref]
   [menu.c, 3604]

i   (Local Object)[xref]
   [menu.c, 3822]

i   (Local Object)[xref]
   [qmenu.c, 88]

i   (Local Object)[xref]
   [qmenu.c, 347]

i   (Local Object)[xref]
   [qmenu.c, 436]

i   (Local Object)[xref]
   [qmenu.c, 446]

i   (Local Object)[xref]
   [qmenu.c, 456]

i   (Local Object)[xref]
   [qmenu.c, 466]

i   (Local Object)[xref]
   [qmenu.c, 531]

i   (Local Object)[xref]
   [qmenu.c, 609]

i   (Local Object)[xref]
   [snd_dma.c, 166]

i   (Local Object)[xref]
   [snd_dma.c, 207]

i   (Local Object)[xref]
find a free sfx
   [snd_dma.c, 260]

i   (Local Object)[xref]
   [snd_dma.c, 330]

i   (Local Object)[xref]
clear all the playsounds
   [snd_dma.c, 787]

i   (Local Object)[xref]
   [snd_dma.c, 822]

i   (Local Object)[xref]
   [snd_dma.c, 912]

i   (Local Object)[xref]
   [snd_dma.c, 1011]

i   (Local Object)[xref]
   [snd_dma.c, 1161]

i   (Local Object)[xref]
   [snd_dma.c, 1183]

i   (Local Object)[xref]
   [snd_mem.c, 39]

i   (Local Object)[xref]
   [snd_mem.c, 269]

i   (Local Object)[xref]
   [snd_mix.c, 38]

i   (Local Object)[xref]
   [snd_mix.c, 157]

i   (Local Object)[xref]
   [snd_mix.c, 226]

i   (Local Object)[xref]
   [snd_mix.c, 352]

i   (Local Object)[xref]
   [snd_mix.c, 373]

i   (Local Object)[xref]
   [snd_mix.c, 480]

i   (Local Object)[xref]
   [q_shared.c, 39]

i   (Local Object)[xref]
   [q_shared.c, 155]

i   (Global Object)[xref]
   [q_shared.c, 305]

i   (Local Object)[xref]
   [q_shared.c, 312]

i   (Local Object)[xref]
   [q_shared.c, 658]

i   (Local Object)[xref]
   [q_shared.c, 764]

i   (Local Object)[xref]
   [q_shared.c, 841]

i   (Local Object)[xref]
   [q_shared.c, 1163]

i   (Local Object)[xref]
   [cmd.c, 196]

i   (Local Object)[xref]
   [cmd.c, 265]

i   (Local Object)[xref]
   [cmd.c, 298]

i   (Local Object)[xref]
   [cmd.c, 411]

i   (Local Object)[xref]
   [cmd.c, 429]

i   (Local Object)[xref]
   [cmd.c, 544]

i   (Local Object)[xref]
   [cmd.c, 622]

i   (Local Object)[xref]
   [cmd.c, 868]

i   (Local Object)[xref]
   [cmodel.c, 141]

i   (Local Object)[xref]
   [cmodel.c, 179]

i   (Local Object)[xref]
   [cmodel.c, 214]

i   (Local Object)[xref]
   [cmodel.c, 252]

i   (Local Object)[xref]
   [cmodel.c, 282]

i   (Local Object)[xref]
   [cmodel.c, 337]

i   (Local Object)[xref]
   [cmodel.c, 380]

i   (Local Object)[xref]
   [cmodel.c, 410]

i   (Local Object)[xref]
   [cmodel.c, 446]

i   (Local Object)[xref]
   [cmodel.c, 478]

i   (Local Object)[xref]
   [cmodel.c, 508]

i   (Local Object)[xref]
   [cmodel.c, 551]

i   (Local Object)[xref]
   [cmodel.c, 706]

i   (Local Object)[xref]
   [cmodel.c, 992]

i   (Local Object)[xref]
   [cmodel.c, 1106]

i   (Local Object)[xref]
   [cmodel.c, 1234]

i   (Local Object)[xref]
for multi-check avoidance
for statistics, may be zeroed
fill in a default trace
map not loaded

check for position test special case
   [cmodel.c, 1354]

i   (Local Object)[xref]
   [cmodel.c, 1380]

i   (Local Object)[xref]
   [cmodel.c, 1604]

i   (Local Object)[xref]
   [cmodel.c, 1633]

i   (Local Object)[xref]
   [cmodel.c, 1688]

i   (Local Object)[xref]
   [common.c, 434]

i   (Local Object)[xref]
   [common.c, 870]

i   (Local Object)[xref]
   [common.c, 951]

i   (Local Object)[xref]
   [common.c, 989]

i   (Local Object)[xref]
   [common.c, 1023]

i   (Local Object)[xref]
   [cvar.c, 456]

i   (Local Object)[xref]
   [files.c, 211]

i   (Local Object)[xref]
   [files.c, 451]

i   (Local Object)[xref]
   [files.c, 515]

i   (Local Object)[xref]
   [files.c, 766]

i   (Local Object)[xref]
   [md4.c, 112]

i   (Local Object)[xref]
   [md4.c, 243]

i   (Local Object)[xref]
   [md4.c, 257]

i   (Local Object)[xref]
   [pmove.c, 84]

i   (Local Object)[xref]
   [pmove.c, 121]

i   (Local Object)[xref]
   [pmove.c, 399]

i   (Local Object)[xref]
   [pmove.c, 416]

i   (Local Object)[xref]
   [pmove.c, 535]

i   (Local Object)[xref]
   [pmove.c, 577]

i   (Local Object)[xref]
   [pmove.c, 886]

i   (Local Object)[xref]
   [pmove.c, 1061]

i   (Local Object)[xref]
   [pmove.c, 1084]

i   (Local Object)[xref]
   [pmove.c, 1207]

i   (Local Object)[xref]
   [sv_ccmds.c, 41]

i   (Local Object)[xref]
   [sv_ccmds.c, 94]

i   (Local Object)[xref]
   [sv_ccmds.c, 491]

i   (Local Object)[xref]
   [sv_ccmds.c, 739]

i   (Local Object)[xref]
   [sv_ccmds.c, 888]

i   (Local Object)[xref]
   [sv_ents.c, 222]

i   (Local Object)[xref]
   [sv_ents.c, 478]

i   (Local Object)[xref]
   [sv_ents.c, 524]

i   (Local Object)[xref]
   [sv_game.c, 164]

i   (Local Object)[xref]
   [sv_init.c, 34]

i   (Local Object)[xref]
no savegame
get configstrings and areaportals
   [sv_init.c, 121]

i   (Local Object)[xref]
   [sv_init.c, 171]

i   (Local Object)[xref]
   [sv_init.c, 291]

i   (Local Object)[xref]
   [sv_main.c, 113]

i   (Local Object)[xref]
   [sv_main.c, 179]

i   (Local Object)[xref]
   [sv_main.c, 228]

i   (Local Object)[xref]
   [sv_main.c, 271]

i   (Local Object)[xref]
   [sv_main.c, 435]

i   (Local Object)[xref]
   [sv_main.c, 523]

i   (Local Object)[xref]
   [sv_main.c, 575]

i   (Local Object)[xref]
   [sv_main.c, 599]

i   (Local Object)[xref]
   [sv_main.c, 665]

i   (Local Object)[xref]
   [sv_main.c, 706]

i   (Local Object)[xref]
pgm post3.19 change, cvar pointer not validated before dereferencing
only dedicated servers send heartbeats
pgm post3.19 change, cvar pointer not validated before dereferencing
a private dedicated game
check for time wraparound
not time to send yet
send the same string that we would give for a status OOB command
send to group master
   [sv_main.c, 830]

i   (Local Object)[xref]
pgm post3.19 change, cvar pointer not validated before dereferencing
only dedicated servers send heartbeats
pgm post3.19 change, cvar pointer not validated before dereferencing
a private dedicated game
send to group master
   [sv_main.c, 870]

i   (Local Object)[xref]
call prog code to allow overrides
name for C code
mask off high bit
rate command
   [sv_main.c, 904]

i   (Local Object)[xref]
   [sv_main.c, 998]

i   (Local Object)[xref]
echo to console
   [sv_send.c, 94]

i   (Local Object)[xref]
mask off high bits
   [sv_send.c, 104]

i   (Local Object)[xref]
   [sv_send.c, 278]

i   (Local Object)[xref]
never drop over the loopback
   [sv_send.c, 462]

i   (Local Object)[xref]
   [sv_send.c, 492]

i   (Local Object)[xref]
   [sv_world.c, 171]

i   (Local Object)[xref]
   [sv_world.c, 224]

i   (Local Object)[xref]
   [sv_world.c, 434]

i   (Local Object)[xref]
   [sv_world.c, 519]

i   (Local Object)[xref]
   [sv_world.c, 596]

i   (Local Object)[xref]
   [conproc.c, 70]

i   (Local Object)[xref]
perform button actions
   [in_win.c, 242]

i   (Local Object)[xref]
   [in_win.c, 587]

i   (Local Object)[xref]
   [in_win.c, 656]

i   (Local Object)[xref]
complete initialization if first time in
this is needed as cvars are not available at initialization time
   [in_win.c, 756]

i   (Local Object)[xref]
   [net_wins.c, 292]

i   (Local Object)[xref]
   [net_wins.c, 317]

i   (Local Object)[xref]
   [net_wins.c, 484]

i   (Local Object)[xref]
   [net_wins.c, 692]

i   (Local Object)[xref]
we're not a server, just run full speed
   [net_wins.c, 731]

i   (Local Object)[xref]
   [snd_win.c, 282]

i   (Local Object)[xref]
   [snd_win.c, 447]

i   (Local Object)[xref]
don't override a cddir on the command line
   [sys_win.c, 614]

i   (Local Object)[xref]
   [vid_menu.c, 241]

iBeginLine   (Local Object)[xref]
   [conproc.c, 165]

iBeginLine   (Parameter)[xref]
   [conproc.c, 261]

icon   (Public Object)[xref]
   [client.h, 75]

ICON_HEIGHT   (Macro)[xref]
   [cl_scrn.c, 788]

ICON_SPACE   (Macro)[xref]
SizeHUDString

Allow embedded \n in the string
   [cl_scrn.c, 790]

ICON_WIDTH   (Macro)[xref]
   [cl_scrn.c, 787]

iconname   (Public Object)[xref]
   [client.h, 76]

IconOfSkinExists   (Static Function)[xref]
   [menu.c, 3417]

id   (Local Object)[xref]
   [cl_tent.c, 560]

id   (Local Object)[xref]
   [cl_tent.c, 622]

id386   (Macro)[xref]
   [q_shared.h, 45]

IDALIASHEADER   (Macro)[xref]
   [qfiles.h, 86]

idaxp   (Macro)[xref]
   [q_shared.h, 51]

IDBSPHEADER   (Macro)[xref]
little-endian "IBSP"
   [qfiles.h, 219]

idcredits   (Static Global Object)[xref]
   [menu.c, 1407]

ident   (Public Object)[xref]
   [qfiles.h, 44]

ident   (Public Object)[xref]
   [qfiles.h, 139]

ident   (Public Object)[xref]
   [qfiles.h, 182]

ident   (Public Object)[xref]
   [qfiles.h, 285]

iDirectSoundCreate   (Macro)[xref]
   [snd_win.c, 26]

idist   (Local Object)[xref]
   [cmodel.c, 1233]

idmaster   (Local Object)[xref]
   [sv_init.c, 293]

idnum   (Local Object)[xref]
   [sv_ccmds.c, 95]

IDPAKHEADER   (Macro)[xref]
   [qfiles.h, 34]

IDRETRY   (Unknown Object)[xref]

IDSPRITEHEADER   (Macro)[xref]
little-endian "IDS2"
   [qfiles.h, 170]

iEndLine   (Local Object)[xref]
   [conproc.c, 165]

iEndLine   (Parameter)[xref]
   [conproc.c, 261]

iff_chunk_len   (Global Object)[xref]
   [snd_mem.c, 187]

iff_data   (Global Object)[xref]
   [snd_mem.c, 186]

iff_end   (Global Object)[xref]
   [snd_mem.c, 184]

ilength   (Local Object)[xref]
FIXME
   [q_shared.c, 683]

ilength   (Local Object)[xref]
FIXME
   [q_shared.c, 702]

iLines   (Parameter)[xref]
   [conproc.c, 254]

im   (Local Object)[xref]
   [q_shared.c, 35]

image_precache   (Public Object)[xref]
   [client.h, 166]

image_s   (Struct)[xref]

imageindex   (Public Object)[xref]
   [game.h, 123]

import   (Local Object)[xref]
unload anything we have now
load a new game dll
   [sv_game.c, 326]

in   (Parameter)[xref]
   [cl_cin.c, 298]

in   (Local Object)[xref]
   [cl_cin.c, 435]

in   (Local Object)[xref]
   [cl_main.c, 681]

in   (Local Object)[xref]
   [cl_scrn.c, 94]

in   (Parameter)[xref]
   [q_shared.c, 746]

in   (Parameter)[xref]
   [q_shared.c, 782]

in   (Parameter)[xref]
   [q_shared.c, 826]

in   (Parameter)[xref]
   [q_shared.c, 838]

in   (Parameter)[xref]
   [q_shared.c, 859]

in   (Parameter)[xref]
   [q_shared.c, 888]

in   (Local Object)[xref]
   [cmodel.c, 139]

in   (Local Object)[xref]
   [cmodel.c, 177]

in   (Local Object)[xref]
   [cmodel.c, 211]

in   (Local Object)[xref]
   [cmodel.c, 250]

in   (Local Object)[xref]
   [cmodel.c, 284]

in   (Local Object)[xref]
   [cmodel.c, 339]

in   (Local Object)[xref]
   [cmodel.c, 382]

in   (Local Object)[xref]
   [cmodel.c, 412]

in   (Local Object)[xref]
   [cmodel.c, 448]

in   (Local Object)[xref]
   [cmodel.c, 480]

in   (Parameter)[xref]
   [cmodel.c, 1530]

in   (Parameter)[xref]
   [common.c, 1032]

in   (Parameter)[xref]
   [pmove.c, 80]

in1   (Parameter)[xref]
   [q_shared.c, 191]

in1   (Parameter)[xref]
   [q_shared.c, 219]

in2   (Parameter)[xref]
   [q_shared.c, 191]

in2   (Parameter)[xref]
   [q_shared.c, 219]

IN_Accumulate   (Function)[xref]
   [client.h, 445]

IN_Activate   (Function)[xref]
   [in_win.c, 406]

IN_ActivateMouse   (Function)[xref]
   [in_win.c, 143]

in_appactive   (Global Object)[xref]
forward-referenced functions



  MOUSE CONTROL



mouse variables
   [in_win.c, 91]

in_attack   (Global Object)[xref]
   [cl_input.c, 60]

IN_AttackDown   (Function)[xref]
   [cl_input.c, 170]

IN_AttackUp   (Function)[xref]
   [cl_input.c, 171]

in_back   (Global Object)[xref]
   [cl_input.c, 58]

IN_BackDown   (Function)[xref]
   [cl_input.c, 154]

IN_BackUp   (Function)[xref]
   [cl_input.c, 155]

IN_CenterView   (Function)[xref]
   [cl_input.c, 403]

IN_ClearStates   (Function)[xref]
   [in_win.c, 465]

IN_Commands   (Function)[xref]
   [in_win.c, 654]

IN_DeactivateMouse   (Function)[xref]
   [in_win.c, 197]

in_down   (Global Object)[xref]
   [cl_input.c, 61]

IN_DownDown   (Function)[xref]
   [cl_input.c, 146]

IN_DownUp   (Function)[xref]
   [cl_input.c, 147]

in_forward   (Global Object)[xref]
   [cl_input.c, 58]

IN_ForwardDown   (Function)[xref]
   [cl_input.c, 152]

IN_ForwardUp   (Function)[xref]
   [cl_input.c, 153]

IN_Frame   (Function)[xref]
   [in_win.c, 420]

in_impulse   (Global Object)[xref]
   [cl_input.c, 63]

IN_Impulse   (Function)[xref]
   [cl_input.c, 176]

IN_Init   (Function)[xref]
   [in_win.c, 346]

IN_JoyMove   (Function)[xref]
   [in_win.c, 752]

in_joystick   (Global Object)[xref]
none of these cvars are saved over a session
this means that advanced controller configuration needs to be executed
each time.  this avoids any problems with getting back to a default usage
or when changing from one controller to another.  this way at least something
works.
   [in_win.c, 55]

in_klook   (Global Object)[xref]
   [cl_input.c, 57]

IN_KLookDown   (Function)[xref]
   [cl_input.c, 142]

IN_KLookUp   (Function)[xref]
   [cl_input.c, 143]

in_left   (Global Object)[xref]
   [cl_input.c, 58]

IN_LeftDown   (Function)[xref]
   [cl_input.c, 148]

IN_LeftUp   (Function)[xref]
   [cl_input.c, 149]

in_lookdown   (Global Object)[xref]
   [cl_input.c, 59]

IN_LookdownDown   (Function)[xref]
   [cl_input.c, 158]

IN_LookdownUp   (Function)[xref]
   [cl_input.c, 159]

in_lookup   (Global Object)[xref]
   [cl_input.c, 59]

IN_LookupDown   (Function)[xref]
   [cl_input.c, 156]

IN_LookupUp   (Function)[xref]
   [cl_input.c, 157]

in_mlook   (Global Object)[xref]
   [client.h, 476]

IN_MLookDown   (Function)[xref]
   [in_win.c, 111]

IN_MLookUp   (Function)[xref]
   [in_win.c, 112]

in_mouse   (Global Object)[xref]
   [in_win.c, 54]

IN_MouseEvent   (Function)[xref]
   [in_win.c, 240]

IN_MouseMove   (Function)[xref]
   [in_win.c, 272]

IN_Move   (Function)[xref]
   [in_win.c, 451]

in_moveleft   (Global Object)[xref]
   [cl_input.c, 59]

IN_MoveleftDown   (Function)[xref]
   [cl_input.c, 160]

IN_MoveleftUp   (Function)[xref]
   [cl_input.c, 161]

in_moveright   (Global Object)[xref]
   [cl_input.c, 59]

IN_MoverightDown   (Function)[xref]
   [cl_input.c, 162]

IN_MoverightUp   (Function)[xref]
   [cl_input.c, 163]

IN_ReadJoystick   (Function)[xref]
   [in_win.c, 724]

in_right   (Global Object)[xref]
   [cl_input.c, 58]

IN_RightDown   (Function)[xref]
   [cl_input.c, 150]

IN_RightUp   (Function)[xref]
   [cl_input.c, 151]

IN_Shutdown   (Function)[xref]
   [in_win.c, 391]

in_speed   (Global Object)[xref]
   [cl_input.c, 60]

IN_SpeedDown   (Function)[xref]
   [cl_input.c, 165]

IN_SpeedUp   (Function)[xref]
   [cl_input.c, 166]

IN_StartupJoystick   (Function)[xref]
   [in_win.c, 486]

IN_StartupMouse   (Function)[xref]
   [in_win.c, 222]

in_strafe   (Global Object)[xref]
   [cl_input.c, 60]

IN_StrafeDown   (Function)[xref]
   [cl_input.c, 167]

IN_StrafeUp   (Function)[xref]
   [cl_input.c, 168]

in_up   (Global Object)[xref]
   [cl_input.c, 61]

IN_UpDown   (Function)[xref]
   [cl_input.c, 144]

IN_UpUp   (Function)[xref]
   [cl_input.c, 145]

in_use   (Global Object)[xref]
   [cl_input.c, 60]

IN_UseDown   (Function)[xref]
   [cl_input.c, 173]

IN_UseUp   (Function)[xref]
   [cl_input.c, 174]

INADDR_ANY   (Unknown Object)[xref]

INADDR_BROADCAST   (Unknown Object)[xref]

inbyte   (Local Object)[xref]
   [cl_cin.c, 305]

incoming_acknowledged   (Public Object)[xref]
   [qcommon.h, 581]

incoming_reliable_acknowledged   (Public Object)[xref]
   [qcommon.h, 582]

incoming_reliable_sequence   (Public Object)[xref]
   [qcommon.h, 584]

incoming_sequence   (Public Object)[xref]
   [qcommon.h, 580]

index   (Local Object)[xref]
   [cl_inv.c, 70]

index   (Local Object)[xref]
   [cl_scrn.c, 947]

index   (Local Object)[xref]
   [cl_tent.c, 234]

index   (Local Object)[xref]
   [menu.c, 2246]

index   (Local Object)[xref]
   [menu.c, 3318]

index   (Local Object)[xref]
   [md4.c, 112]

index   (Local Object)[xref]
   [md4.c, 148]

index   (Parameter)[xref]
   [sv_game.c, 192]

index_st   (Public Object)[xref]
   [qfiles.h, 104]

index_xyz   (Public Object)[xref]
   [qfiles.h, 103]

inet_addr   (Unknown Function)[xref]

INFINITE   (Unknown Object)[xref]

info   (Parameter)[xref]
   [menu.c, 2223]

info   (Local Object)[xref]
   [snd_mem.c, 102]

info   (Local Object)[xref]
   [snd_mem.c, 268]

info   (Static Local Object)[xref]
   [cvar.c, 490]

info   (Local Object)[xref]
   [files.c, 456]

info   (Local Object)[xref]
   [conproc.c, 242]

info   (Local Object)[xref]
   [conproc.c, 358]

info_password   (Global Object)[xref]
   [cl_main.c, 77]

Info_Print   (Function)[xref]
   [common.c, 1043]

Info_RemoveKey   (Function)[xref]
   [q_shared.c, 1295]

Info_SetValueForKey   (Function)[xref]
   [q_shared.c, 1362]

info_spectator   (Global Object)[xref]
   [cl_main.c, 78]

Info_Validate   (Function)[xref]
   [q_shared.c, 1353]

Info_ValueForKey   (Function)[xref]
   [q_shared.c, 1253]

Init   (Public Object)[xref]
   [ref.h, 139]

Init   (Public Object)[xref]
   [game.h, 188]

InitConProc   (Function)[xref]
   [conproc.c, 84]

initialized   (Public Object)[xref]
   [console.h, 30]

initialized   (Public Object)[xref]
   [server.h, 160]

initialized   (Static Global Object)[xref]
   [cd_win.c, 31]

initialized   (Static Local Object)[xref]
   [q_shwin.c, 123]

inPHS   (Public Object)[xref]
   [game.h, 131]

input   (Local Object)[xref]
   [cl_cin.c, 300]

input   (Parameter)[xref]
   [md4.c, 110]

input   (Parameter)[xref]
   [md4.c, 241]

input   (Parameter)[xref]
   [md4.c, 255]

INPUT_RECORD   (Unknown Type)[xref]

inputLen   (Parameter)[xref]
   [md4.c, 110]

inPVS   (Public Object)[xref]
   [game.h, 130]

inquote   (Local Object)[xref]
   [cmd.c, 545]

inrate   (Parameter)[xref]
   [snd_mem.c, 34]

InsertLinkBefore   (Function)[xref]
   [sv_world.c, 75]

INSTANT_PARTICLE   (Macro)[xref]
PGM
   [client.h, 375]

intensity   (Public Object)[xref]
   [ref.h, 86]

intensity   (Local Object)[xref]
FIXME - check out this effect in rendition
   [cl_ents.c, 1272]

intensity   (Parameter)[xref]
   [cl_newfx.c, 95]

intensity   (Parameter)[xref]
   [cl_view.c, 109]

inupdate   (Static Local Object)[xref]
   [vid_dll.c, 120]

inupdate   (Static Local Object)[xref]
   [vid_dll.c, 145]

inv_denom   (Local Object)[xref]
   [q_shared.c, 134]

Inv_DrawString   (Function)[xref]
   [cl_inv.c, 43]

inventory   (Public Object)[xref]
   [client.h, 138]

InvertMouseFunc   (Static Function)[xref]
   [menu.c, 1116]

inwidth   (Parameter)[xref]
   [snd_mem.c, 34]

ioctlsocket   (Unknown Function)[xref]

ip   (Public Object)[xref]
   [qcommon.h, 538]

ip   (Local Object)[xref]
   [net_wins.c, 539]

ip_sockets   (Global Object)[xref]
   [net_wins.c, 46]

IPPROTO_UDP   (Unknown Object)[xref]

ipx   (Public Object)[xref]
   [qcommon.h, 539]

ipx_sockets   (Global Object)[xref]

   [net_wins.c, 47]

is_extended   (Local Object)[xref]
   [vid_dll.c, 189]

IS_NAN   (Macro)[xref]
microsoft's fabs seems to be ungodly slow...
float Q_fabs (float f);
#define	fabs(f) Q_fabs(f)
   [q_shared.h, 143]

isalpha   (Unknown Function)[xref]

isdeveloper   (Local Object)[xref]
   [menu.c, 1819]

isdigit   (Unknown Function)[xref]

isdown   (Static Local Object)[xref]
   [cl_main.c, 1827]

isupper   (Unknown Function)[xref]

item   (Local Object)[xref]
   [cl_inv.c, 69]

item   (Local Object)[xref]
   [menu.c, 145]

item   (Local Object)[xref]
   [menu.c, 968]

item   (Parameter)[xref]
   [qmenu.c, 265]

item   (Local Object)[xref]
draw contents
   [qmenu.c, 348]

item   (Local Object)[xref]
   [qmenu.c, 484]

item   (Local Object)[xref]
   [qmenu.c, 513]

itemnames   (Public Object)[xref]
   [qmenu.h, 110]

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