Data Dictionary Summary Report
e (Local Object)[xref]
[sv_ents.c, 524]
e (Local Object)[xref]
[sv_ents.c, 682]
EasyGameFunc (Static Function)[xref]
[menu.c, 1900]
EDICT_FROM_AREA (Macro)[xref]
[sv_world.c, 38]
EDICT_NUM (Macro)[xref]
[server.h, 69]
edict_s (Struct)[xref]
[game.h, 67]
edict_s::absmax (Public Object)[xref]
[game.h, 86]
edict_s::absmin (Public Object)[xref]
[game.h, 86]
edict_s::area (Public Object)[xref]
[game.h, 75]
edict_s::areanum (Public Object)[xref]
[game.h, 80]
edict_s::areanum2 (Public Object)[xref]
[game.h, 80]
edict_s::client (Public Object)[xref]
[game.h, 70]
edict_s::clipmask (Public Object)[xref]
[game.h, 88]
edict_s::clusternums (Public Object)[xref]
[game.h, 78]
edict_s::headnode (Public Object)[xref]
[game.h, 79]
edict_s::inuse (Public Object)[xref]
[game.h, 71]
edict_s::linkcount (Public Object)[xref]
[game.h, 72]
edict_s::maxs (Public Object)[xref]
[game.h, 85]
edict_s::mins (Public Object)[xref]
[game.h, 85]
edict_s::num_clusters (Public Object)[xref]
[game.h, 77]
edict_s::owner (Public Object)[xref]
[game.h, 89]
edict_s::s (Public Object)[xref]
[game.h, 69]
edict_s::size (Public Object)[xref]
[game.h, 86]
edict_s::solid (Public Object)[xref]
[game.h, 87]
edict_s::svflags (Public Object)[xref]
[game.h, 84]
edict_size (Public Object)[xref]
[game.h, 230]
edict_t (Typedef)[xref]
[game.h, 52]
edictnum (Local Object)[xref]
[sv_main.c, 275]
edicts (Public Object)[xref]
[game.h, 229]
edit_line (Global Object)[xref]
[keys.c, 35]
EF_ANIM01 (Macro)[xref]
automatically cycle between frames 0 and 1 at 2 hz
[q_shared.h, 563]
EF_ANIM23 (Macro)[xref]
automatically cycle between frames 2 and 3 at 2 hz
[q_shared.h, 564]
EF_ANIM_ALL (Macro)[xref]
automatically cycle through all frames at 2hz
[q_shared.h, 565]
EF_ANIM_ALLFAST (Macro)[xref]
automatically cycle through all frames at 10hz
[q_shared.h, 566]
EF_BFG (Macro)[xref]
[q_shared.h, 560]
EF_BLASTER (Macro)[xref]
redlight + trail
[q_shared.h, 556]
EF_BLUEHYPERBLASTER (Macro)[xref]
[q_shared.h, 576]
EF_COLOR_SHELL (Macro)[xref]
[q_shared.h, 561]
EF_DOUBLE (Macro)[xref]
[q_shared.h, 583]
EF_FLAG1 (Macro)[xref]
[q_shared.h, 571]
EF_FLAG2 (Macro)[xref]
RAFAEL
[q_shared.h, 572]
EF_FLIES (Macro)[xref]
[q_shared.h, 567]
EF_GIB (Macro)[xref]
leave a trail
[q_shared.h, 555]
EF_GREENGIB (Macro)[xref]
[q_shared.h, 575]
EF_GRENADE (Macro)[xref]
[q_shared.h, 558]
EF_HALF_DAMAGE (Macro)[xref]
[q_shared.h, 586]
EF_HYPERBLASTER (Macro)[xref]
[q_shared.h, 559]
EF_IONRIPPER (Macro)[xref]
[q_shared.h, 574]
EF_PENT (Macro)[xref]
[q_shared.h, 569]
EF_PLASMA (Macro)[xref]
[q_shared.h, 578]
EF_POWERSCREEN (Macro)[xref]
[q_shared.h, 562]
EF_QUAD (Macro)[xref]
[q_shared.h, 568]
EF_ROCKET (Macro)[xref]
redlight + trail
[q_shared.h, 557]
EF_ROTATE (Macro)[xref]
rotate (bonus items)
[q_shared.h, 554]
EF_SPHERETRANS (Macro)[xref]
[q_shared.h, 584]
EF_SPINNINGLIGHTS (Macro)[xref]
[q_shared.h, 577]
EF_TAGTRAIL (Macro)[xref]
[q_shared.h, 585]
EF_TELEPORTER (Macro)[xref]
particle fountain
[q_shared.h, 570]
EF_TRACKER (Macro)[xref]
[q_shared.h, 582]
EF_TRACKERTRAIL (Macro)[xref]
ROGUE
entity_state_t->renderfx flags
[q_shared.h, 587]
EF_TRAP (Macro)[xref]
ROGUE
[q_shared.h, 579]
effects (Local Object)[xref]
[cl_ents.c, 847]
emaxs (Parameter)[xref]
[q_shared.c, 310]
emaxs (Parameter)[xref]
[q_shared.c, 349]
emins (Parameter)[xref]
[q_shared.c, 310]
emins (Parameter)[xref]
[q_shared.c, 349]
emptyleaf (Global Object)[xref]
[cmodel.c, 79]
enabled (Static Global Object)[xref]
[cd_win.c, 32]
Encode (Static Function)[xref]
[md4.c, 241]
encoding (Public Object)[xref]
[qfiles.h, 64]
end (Local Object)[xref]
[cl_cin.c, 436]
end (Parameter)[xref]
[cl_fx.c, 1284]
end (Parameter)[xref]
[cl_fx.c, 1335]
end (Parameter)[xref]
[cl_fx.c, 1385]
end (Parameter)[xref]
[cl_fx.c, 1435]
end (Parameter)[xref]
[cl_fx.c, 1556]
end (Parameter)[xref]
[cl_fx.c, 1613]
end (Parameter)[xref]
[cl_fx.c, 1768]
end (Local Object)[xref]
[cl_fx.c, 1994]
end (Parameter)[xref]
[cl_newfx.c, 123]
end (Parameter)[xref]
[cl_newfx.c, 187]
end (Parameter)[xref]
[cl_newfx.c, 230]
end (Parameter)[xref]
[cl_newfx.c, 388]
end (Local Object)[xref]
FIXME - pmm - these might end up using old values?
MakeNormalVectors (vec, right, up);
[cl_newfx.c, 541]
end (Parameter)[xref]
[cl_newfx.c, 844]
end (Parameter)[xref]
[cl_newfx.c, 1107]
end (Parameter)[xref]
[cl_newfx.c, 1280]
end (Parameter)[xref]
[cl_pred.c, 73]
end (Parameter)[xref]
[cl_pred.c, 148]
end (Public Object)[xref]
[cl_tent.c, 55]
end (Local Object)[xref]
[cl_tent.c, 312]
end (Local Object)[xref]
[cl_tent.c, 360]
end (Local Object)[xref]
[cl_tent.c, 414]
end (Local Object)[xref]
[cl_tent.c, 478]
end (Local Object)[xref]
[cl_tent.c, 531]
end (Public Object)[xref]
[snd_loc.h, 80]
end (Local Object)[xref]
[snd_mix.c, 227]
end (Parameter)[xref]
[cmodel.c, 1350]
end (Parameter)[xref]
[cmodel.c, 1451]
end (Local Object)[xref]
[files.c, 107]
end (Local Object)[xref]
[pmove.c, 123]
end (Local Object)[xref]
[pmove.c, 891]
end (Local Object)[xref]
[pmove.c, 1060]
end (Public Object)[xref]
[sv_world.c, 470]
end (Parameter)[xref]
[sv_world.c, 589]
end (Parameter)[xref]
[sv_world.c, 624]
end_l (Local Object)[xref]
[cmodel.c, 1457]
EndFrame (Public Object)[xref]
[ref.h, 182]
endpos (Public Object)[xref]
[q_shared.h, 450]
EndRegistration (Public Object)[xref]
[ref.h, 162]
endtime (Public Object)[xref]
[cl_tent.c, 53]
endtime (Public Object)[xref]
[cl_tent.c, 66]
endtime (Local Object)[xref]
[snd_dma.c, 1114]
endtime (Parameter)[xref]
[snd_mix.c, 108]
endtime (Parameter)[xref]
[snd_mix.c, 143]
endtime (Parameter)[xref]
[snd_mix.c, 224]
ent (Public Object)[xref]
[q_shared.h, 454]
ent (Local Object)[xref]
[cl_ents.c, 329]
ent (Parameter)[xref]
[cl_ents.c, 780]
ent (Local Object)[xref]
[cl_ents.c, 839]
ent (Local Object)[xref]
[cl_ents.c, 1399]
ent (Parameter)[xref]
[cl_ents.c, 1533]
ent (Local Object)[xref]
[cl_fx.c, 431]
ent (Parameter)[xref]
[cl_fx.c, 1033]
ent (Parameter)[xref]
[cl_fx.c, 1704]
ent (Parameter)[xref]
[cl_fx.c, 1882]
ent (Parameter)[xref]
[cl_fx.c, 1921]
ent (Parameter)[xref]
[cl_fx.c, 1990]
ent (Parameter)[xref]
[cl_fx.c, 2258]
ent (Local Object)[xref]
[cl_main.c, 167]
ent (Parameter)[xref]
[cl_newfx.c, 76]
ent (Parameter)[xref]
[cl_newfx.c, 95]
ent (Parameter)[xref]
[cl_newfx.c, 279]
ent (Local Object)[xref]
[cl_parse.c, 590]
ent (Local Object)[xref]
[cl_pred.c, 79]
ent (Local Object)[xref]
[cl_pred.c, 166]
ent (Public Object)[xref]
[cl_tent.c, 32]
ent (Public Object)[xref]
[cl_tent.c, 65]
ent (Local Object)[xref]
[cl_tent.c, 311]
ent (Local Object)[xref]
[cl_tent.c, 359]
ent (Local Object)[xref]
[cl_tent.c, 413]
ent (Local Object)[xref]
[cl_tent.c, 702]
ent (Local Object)[xref]
[cl_tent.c, 1212]
ent (Local Object)[xref]
[cl_tent.c, 1352]
ent (Local Object)[xref]
[cl_tent.c, 1598]
ent (Parameter)[xref]
[cl_view.c, 77]
ent (Local Object)[xref]
[cl_view.c, 185]
ent (Parameter)[xref]
[snd_dma.c, 587]
ent (Local Object)[xref]
[snd_dma.c, 829]
ent (Local Object)[xref]
[sv_ents.c, 526]
ent (Local Object)[xref]
[sv_ents.c, 683]
ent (Parameter)[xref]
[sv_game.c, 34]
ent (Parameter)[xref]
[sv_game.c, 84]
ent (Parameter)[xref]
[sv_game.c, 115]
ent (Parameter)[xref]
[sv_game.c, 162]
ent (Local Object)[xref]
[sv_init.c, 292]
ent (Local Object)[xref]
[sv_main.c, 274]
ent (Local Object)[xref]
[sv_main.c, 705]
ent (Local Object)[xref]
[sv_send.c, 279]
ent (Local Object)[xref]
[sv_user.c, 62]
ent (Parameter)[xref]
[sv_world.c, 149]
ent (Parameter)[xref]
[sv_world.c, 165]
ent (Parameter)[xref]
[sv_world.c, 488]
entchannel (Public Object)[xref]
[snd_loc.h, 84]
entchannel (Parameter)[xref]
[snd_dma.c, 375]
entchannel (Parameter)[xref]
[snd_dma.c, 655]
enterfrac (Local Object)[xref]
[cmodel.c, 995]
entities (Public Object)[xref]
[ref.h, 117]
entity (Public Object)[xref]
[cl_tent.c, 50]
entity (Local Object)[xref]
[menu.c, 3780]
entity (Parameter)[xref]
[sv_game.c, 288]
entity (Parameter)[xref]
[sv_send.c, 272]
entity_event_t (Typedef)[xref]
entity_state_t is the information conveyed from the server
in an update message about entities that the client will
need to render in some way
[q_shared.h, 1131]
ENTITY_FLAGS (Macro)[xref]
[ref.h, 80]
entity_s (Struct)[xref]
[ref.h, 49]
entity_s::alpha (Public Object)[xref]
[ref.h, 73]
entity_s::angles (Public Object)[xref]
[ref.h, 52]
entity_s::backlerp (Public Object)[xref]
[ref.h, 69]
entity_s::flags (Public Object)[xref]
[ref.h, 76]
entity_s::frame (Public Object)[xref]
[ref.h, 58]
entity_s::lightstyle (Public Object)[xref]
[ref.h, 72]
entity_s::model (Public Object)[xref]
[ref.h, 51]
entity_s::oldframe (Public Object)[xref]
[ref.h, 64]
entity_s::oldorigin (Public Object)[xref]
[ref.h, 63]
entity_s::origin (Public Object)[xref]
[ref.h, 57]
entity_s::skin (Public Object)[xref]
[ref.h, 75]
entity_s::skinnum (Public Object)[xref]
[ref.h, 70]
entity_state_s (Struct)[xref]
[q_shared.h, 1137]
entity_state_s::angles (Public Object)[xref]
[q_shared.h, 1142]
entity_state_s::effects (Public Object)[xref]
[q_shared.h, 1148]
entity_state_s::event (Public Object)[xref]
[q_shared.h, 1154]
entity_state_s::frame (Public Object)[xref]
[q_shared.h, 1146]
entity_state_s::modelindex (Public Object)[xref]
[q_shared.h, 1144]
entity_state_s::modelindex2 (Public Object)[xref]
[q_shared.h, 1145]
entity_state_s::modelindex3 (Public Object)[xref]
[q_shared.h, 1145]
entity_state_s::modelindex4 (Public Object)[xref]
[q_shared.h, 1145]
entity_state_s::number (Public Object)[xref]
[q_shared.h, 1139]
entity_state_s::old_origin (Public Object)[xref]
[q_shared.h, 1143]
entity_state_s::origin (Public Object)[xref]
[q_shared.h, 1141]
entity_state_s::renderfx (Public Object)[xref]
[q_shared.h, 1149]
entity_state_s::skinnum (Public Object)[xref]
[q_shared.h, 1147]
entity_state_s::solid (Public Object)[xref]
[q_shared.h, 1150]
entity_state_s::sound (Public Object)[xref]
[q_shared.h, 1153]
entity_state_t (Typedef)[xref]
player_state_t is the information needed in addition to pmove_state_t
to rendered a view. There will only be 10 player_state_t sent each second,
but the number of pmove_state_t changes will be reletive to client
frame rates
[q_shared.h, 1157]
entity_t (Typedef)[xref]
[ref.h, 78]
entitycmpfnc (Function)[xref]
[cl_scrn.c, 608]
entnum (Public Object)[xref]
[snd_loc.h, 83]
entnum (Parameter)[xref]
[snd_dma.c, 375]
entnum (Parameter)[xref]
[snd_dma.c, 655]
entnum (Local Object)[xref]
[sv_init.c, 92]
env (Local Object)[xref]
[cl_main.c, 326]
ENV_CNT (Macro)[xref]
[cl_main.c, 1112]
env_suf (Static Global Object)[xref]
[cl_main.c, 1115]
envbuffer (Local Object)[xref]
[vid_menu.c, 177]
err (Local Object)[xref]
[net_wins.c, 338]
err (Local Object)[xref]
wouldblock is silent
some PPP links dont allow broadcasts
let dedicated servers continue after errors
[net_wins.c, 439]
err (Local Object)[xref]
[net_wins.c, 485]
err (Local Object)[xref]
[net_wins.c, 594]
ERR_DISCONNECT (Macro)[xref]
don't kill server
[q_shared.h, 98]
ERR_DROP (Macro)[xref]
print to console and disconnect from game
print to console and disconnect from game
[q_shared.h, 97]
ERR_FATAL (Macro)[xref]
exit the entire game with a popup window
exit the entire game with a popup window
[q_shared.h, 96]
err_level (Parameter)[xref]
[vid_dll.c, 141]
ERR_QUIT (Macro)[xref]
not an error, just a normal exit
[qcommon.h, 728]
error (Public Object)[xref]
[game.h, 118]
error (Parameter)[xref]
[snd_win.c, 80]
error (Parameter)[xref]
[sys_win.c, 67]
es (Local Object)[xref]
[cl_parse.c, 361]
EV_FALL (Enumerator)
[q_shared.h, 1127]
EV_FALLFAR (Enumerator)
[q_shared.h, 1128]
EV_FALLSHORT (Enumerator)
[q_shared.h, 1126]
EV_FOOTSTEP (Enumerator)
[q_shared.h, 1125]
EV_ITEM_RESPAWN (Enumerator)
[q_shared.h, 1124]
EV_NONE (Enumerator)
[q_shared.h, 1123]
EV_OTHER_TELEPORT (Enumerator)
[q_shared.h, 1130]
EV_PLAYER_TELEPORT (Enumerator)
[q_shared.h, 1129]
Event (Unknown Member Object)[xref]
EventType (Unknown Member Object)[xref]
ex (Local Object)[xref]
[cl_tent.c, 265]
ex (Local Object)[xref]
[cl_tent.c, 698]
ex (Local Object)[xref]
[cl_tent.c, 1600]
ex_explosion (Enumerator)
[cl_tent.c, 26]
ex_flash (Enumerator)
[cl_tent.c, 26]
ex_free (Enumerator)
[cl_tent.c, 26]
ex_mflash (Enumerator)
[cl_tent.c, 26]
ex_misc (Enumerator)
[cl_tent.c, 26]
ex_poly (Enumerator)
[cl_tent.c, 26]
ex_poly2 (Enumerator)
[cl_tent.c, 26]
EXEC_APPEND (Macro)[xref]
add to end of the command buffer
add to end of the command buffer
[qcommon.h, 357]
EXEC_INSERT (Macro)[xref]
insert at current position, but don't run yet
insert at current position, but don't run yet
[qcommon.h, 356]
EXEC_NOW (Macro)[xref]
don't return until completed
don't return until completed
[qcommon.h, 355]
exec_when (Parameter)[xref]
[cmd.c, 171]
exit (Unknown Function)[xref]
expanded (Static Local Object)[xref]
[cmd.c, 547]
expanded (Local Object)[xref]
if not a pcx, demo, or cinematic, check to make sure the level exists
[sv_ccmds.c, 560]
explosion_t (Typedef)[xref]
[cl_tent.c, 39]
exptype_t (Typedef)[xref]
[cl_tent.c, 27]
exten (Static Local Object)[xref]
[q_shared.c, 840]
extension (Parameter)[xref]
[q_shared.c, 907]
extratime (Static Local Object)[xref]
[cl_main.c, 1679]