Function Complexity
Non-Alpha
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Function
Cyclomatic
Modified
Strict
Essential
Nesting
Paths
G_CheckChaseStats
3
3
4
3
2
3
G_CopyString
1
1
1
1
0
1
G_Find
6
6
6
5
2
18
G_FindTeams
10
10
10
9
3
137
G_FreeEdict
2
2
2
1
1
2
G_InitEdict
1
1
1
1
0
1
G_PickTarget
6
6
6
6
2
20
G_ProjectSource
1
1
1
1
0
1
G_RunEntity
11
3
11
1
1
12
G_RunFrame
7
7
10
5
3
26
G_SetClientEffects
10
10
13
1
2
144
G_SetClientEvent
4
4
5
1
2
6
G_SetClientFrame
18
18
21
11
2
9216
G_SetClientSound
8
8
11
1
1
40
G_SetMovedir
3
3
3
1
1
3
G_SetSpectatorStats
5
5
9
1
1
16
G_SetStats
19
19
29
1
2
8640
G_Spawn
4
4
6
3
2
6
G_TouchSolids
5
5
5
4
2
9
G_TouchTriggers
5
5
7
5
2
10
G_UseTargets
14
14
17
9
4
504
GaldiatorMelee
2
2
2
1
1
2
GetChaseTarget
3
3
4
3
2
3
GetGameAPI
1
1
1
1
0
1
GetItemByIndex
2
2
3
1
1
2
gib_die
1
1
1
1
0
1
gib_think
2
2
2
1
1
2
gib_touch
4
4
4
1
2
6
gladiator_attack
2
2
2
1
1
2
gladiator_cleaver_swing
1
1
1
1
0
1
gladiator_dead
1
1
1
1
0
1
gladiator_die
5
5
5
3
2
10
gladiator_idle
1
1
1
1
0
1
gladiator_melee
1
1
1
1
0
1
gladiator_pain
7
7
8
3
2
48
gladiator_run
2
2
2
1
1
2
gladiator_search
1
1
1
1
0
1
gladiator_sight
1
1
1
1
0
1
gladiator_stand
1
1
1
1
0
1
gladiator_walk
1
1
1
1
0
1
GladiatorGun
1
1
1
1
0
1
Grenade_Explode
9
9
9
1
2
72
Grenade_Touch
6
6
7
4
3
16
gunner_attack
3
3
3
1
2
3
gunner_dead
1
1
1
1
0
1
gunner_die
5
5
5
3
2
10
gunner_dodge
3
3
3
1
1
4
gunner_duck_down
4
4
4
1
2
6
gunner_duck_hold
2
2
2
1
1
2
gunner_duck_up
1
1
1
1
0
1
gunner_fidget
3
3
3
1
1
4
gunner_fire_chain
1
1
1
1
0
1
gunner_idlesound
1
1
1
1
0
1
gunner_opengun
1
1
1
1
0
1
gunner_pain
7
7
7
3
1
48
gunner_refire_chain
4
4
4
4
3
4
gunner_run
2
2
2
1
1
2
gunner_runandshoot
1
1
1
1
0
1
gunner_search
1
1
1
1
0
1
gunner_sight
1
1
1
1
0
1
gunner_stand
1
1
1
1
0
1
gunner_walk
1
1
1
1
0
1
GunnerFire
1
1
1
1
0
1
GunnerGrenade
4
4
4
1
1
4
Non-Alpha
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z