| Non-Alpha | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
| Function | Cyclomatic | Modified | Strict | Essential | Nesting | Paths |
| actor_attack | 1 | 1 | 1 | 1 | 0 | 1 |
| actor_dead | 1 | 1 | 1 | 1 | 0 | 1 |
| actor_die | 6 | 6 | 6 | 3 | 2 | 20 |
| actor_fire | 2 | 2 | 2 | 1 | 1 | 2 |
| actor_pain | 7 | 7 | 8 | 3 | 2 | 36 |
| actor_run | 4 | 4 | 5 | 3 | 2 | 6 |
| actor_stand | 2 | 2 | 2 | 1 | 1 | 2 |
| actor_use | 2 | 2 | 3 | 1 | 1 | 2 |
| actor_walk | 1 | 1 | 1 | 1 | 0 | 1 |
| actorMachineGun | 3 | 3 | 3 | 1 | 2 | 3 |
| Add_Ammo | 10 | 10 | 10 | 9 | 1 | 56 |
| AddPointToBounds | 4 | 4 | 4 | 1 | 2 | 5 |
| ai_charge | 2 | 2 | 2 | 1 | 1 | 2 |
| ai_checkattack | 21 | 21 | 23 | 10 | 5 | 7616 |
| ai_move | 1 | 1 | 1 | 1 | 0 | 1 |
| ai_run | 24 | 24 | 27 | 11 | 4 | 188160 |
| ai_run_melee | 2 | 2 | 2 | 1 | 1 | 2 |
| ai_run_missile | 2 | 2 | 2 | 1 | 1 | 2 |
| ai_run_slide | 3 | 3 | 3 | 1 | 1 | 4 |
| AI_SetSightClient | 6 | 6 | 8 | 4 | 2 | 18 |
| ai_stand | 9 | 9 | 12 | 4 | 3 | 96 |
| ai_turn | 3 | 3 | 3 | 1 | 1 | 4 |
| ai_walk | 4 | 4 | 5 | 1 | 2 | 6 |
| anglemod | 1 | 1 | 1 | 1 | 0 | 1 |
| AngleMove_Begin | 3 | 3 | 3 | 1 | 1 | 4 |
| AngleMove_Calc | 3 | 3 | 3 | 1 | 1 | 2 |
| AngleMove_Done | 1 | 1 | 1 | 1 | 0 | 1 |
| AngleMove_Final | 3 | 3 | 3 | 1 | 1 | 4 |
| AnglesNormalize | 5 | 5 | 5 | 1 | 1 | 16 |
| AngleVectors | 4 | 4 | 4 | 1 | 1 | 8 |
| ArmorIndex | 5 | 5 | 5 | 5 | 1 | 16 |
| AttackFinished | 1 | 1 | 1 | 1 | 0 | 1 |
| Non-Alpha | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |