File: client\sound.h
1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19 */
20
21 struct sfx_s;
22
23 void S_Init (void);
24 void S_Shutdown (void);
25
26 // if origin is NULL, the sound will be dynamically sourced from the entity
27 void S_StartSound (vec3_t origin, int entnum, int entchannel, struct sfx_s *sfx, float fvol, float attenuation, float timeofs);
28 void S_StartLocalSound (char *s);
29
30 void S_RawSamples (int samples, int rate, int width, int channels, byte *data);
31
32 void S_StopAllSounds(void);
33 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
34
35 void S_Activate (qboolean active);
36
37 void S_BeginRegistration (void);
38 struct sfx_s *S_RegisterSound (char *sample);
39 void S_EndRegistration (void);
40
41 struct sfx_s *S_FindName (char *name, qboolean create);
42
43 // the sound code makes callbacks to the client for entitiy position
44 // information, so entities can be dynamically re-spatialized
45 void CL_GetEntitySoundOrigin (int ent, vec3_t org);
46